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Animation
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Added timescale for animation system
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2023-03-10 14:55:49 +08:00 |
Assets
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Fixed bug where sub assets were not being loading properly
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2023-03-10 17:11:09 +08:00 |
AudioSystem
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Fix for 3d audio (listener up vec was wrong)
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2023-03-07 17:57:48 +08:00 |
Camera
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camera offset rotation fix along with ai not hard hard for box collider
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2023-03-09 18:47:06 +08:00 |
Common
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Fixed Trajectory Rendering
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2023-03-02 15:29:24 +08:00 |
ECS_Base
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WIP collision
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2023-02-04 00:17:29 +08:00 |
Editor
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Merge branch 'main' into PlayerController
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2023-03-10 17:22:05 +08:00 |
Engine
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Shifted ECS_Base out of Engine Folder
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2022-09-13 13:49:24 +08:00 |
Events
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Accounted for deletion of lights
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2023-03-08 10:02:51 +08:00 |
FRC
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stuff dont ask me
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2023-03-05 15:35:57 +08:00 |
Filesystem
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WIP Commit, Node and Joint indexing
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2023-03-05 04:25:30 +08:00 |
Graphics
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Solved bugs with shadows
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2023-03-09 14:56:03 +08:00 |
Input
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Controller, Bindings and Mouse Centre via C#
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2023-02-22 23:50:39 +08:00 |
Math
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Added a generic AABB class
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2023-03-06 17:44:40 +08:00 |
Meta
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Imported Application, Engine, Scene Manager, Test Scene from 200
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2022-09-08 11:48:32 +08:00 |
Physics
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Added variable to control number of simulation steps for the SimulateBody method
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2023-03-08 19:06:57 +08:00 |
Reflection
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handle vec2/3/4 that contain values in radians
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2022-10-26 16:05:52 +08:00 |
Resource
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Animation clips now load the correct raw animation
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2023-03-09 14:47:48 +08:00 |
Scene
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Revert "Implemented a custom physics engine"
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2023-01-30 14:40:55 +08:00 |
Scripting
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Fixed not opening the correct Visual Studio version for scripts
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2023-03-09 13:18:09 +08:00 |
Serialization
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Merge branch 'main' into SP3-22-AnimationController
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2023-03-07 20:30:47 +08:00 |
Tools
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Merge branch 'main' into SP3-4-Editor
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2023-01-17 21:02:01 +08:00 |
UI
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Settings
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2023-03-07 10:08:30 +08:00 |
SHCommonTypes.h
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Added SHCommonTypes header file
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2022-09-15 01:51:04 +08:00 |
SH_API.h
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Converted SHADE_Engine to a DLL project and exported common use classes
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2022-09-13 21:08:13 +08:00 |
SHpch.cpp
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Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog
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2022-09-08 12:51:23 +08:00 |
SHpch.h
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Cleaned up tools folder. Added debug only logging macros with _D suffix
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2022-11-15 03:03:37 +08:00 |