SHADE_Y3/Assets/Scripts/Gameplay/AIBehaviour/AIRework/States/IdleState.cs

28 lines
501 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SHADE;
namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
{
public class IdleState: BaseState
{
float idleDuration = 1.0f;
public IdleState(StateMachine machine, float idleDuration): base(machine)
{
stateName = "Idle State";
}
public override void Update()
{
}
}
}