SHADE_Y3/Assets/Fonts
Brandon Mak c686954c77 Implemented Text Rendering
- The Text Renderer Component serialization and reflection onto inspector is not in yet, but there is basic functionality.
- Updated shaders
- Topology for text rendering is changed to triangle fan. Front facing for primitives is clockwise. Vertex state has both the positionOffset and glyphIndex attribute set as instanced.
-  Freetype instance is now initialized in InitBoilerplate
- SHCamera no longer calling SetPerspective/Ortho inside HandleResize
- Font Geometry is now loaded in SHFontLoader into SHFontAsset fontGeometry variable.
2022-11-20 19:03:12 +08:00
..
SegoeUI.shfont Implemented Text Rendering 2022-11-20 19:03:12 +08:00
SegoeUI.shfont.shmeta Font meta file and line in application to manually trigger font load 2022-11-15 13:48:54 +08:00
SegoeUI.ttf Text Rendering WIP 2022-11-14 18:36:26 +08:00