SHADE_Y3/Assets
Sri Sham Haran da99a5559e Merge branch 'main' into RenderingEditorVPIntegration 2022-10-18 19:09:08 +08:00
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Audio banks curr working 2022-09-28 17:25:14 +08:00
Editor Mouse picking system now uses cursor returned from editor 2022-10-18 17:41:14 +08:00
Cube.003.shmesh SP3-237 Mesh compile and load successfully. Although now path to load/compile is hardcoded. Flow will be done after MS1 2022-10-01 13:12:37 +08:00
Cube.003.shmesh.shmeta SP3-102 SP3-248 Saving of SHMETA files with asset IDs, retrieval of asset data under works, currently all assets are loaded into memory automatically 2022-10-16 23:15:11 +08:00
Cube.012.shmesh SP3-237 Mesh compile and load successfully. Although now path to load/compile is hardcoded. Flow will be done after MS1 2022-10-01 13:12:37 +08:00
Cube.012.shmesh.shmeta SP3-102 SP3-248 Saving of SHMETA files with asset IDs, retrieval of asset data under works, currently all assets are loaded into memory automatically 2022-10-16 23:15:11 +08:00
RaccoonBag_Color_Ver4.dds Added test assets 2022-09-25 00:13:17 +08:00
RaccoonPreTexturedVer1_Base9.dds Added test assets 2022-09-25 00:13:17 +08:00
RaccoonPreTexturedVer1_Base9.shtex SP3-237 Texture load/compile successfully 2022-10-01 13:27:51 +08:00
RaccoonPreTexturedVer1_Base9.shtex.shmeta SP3-102 SP3-248 Saving of SHMETA files with asset IDs, retrieval of asset data under works, currently all assets are loaded into memory automatically 2022-10-16 23:15:11 +08:00
TD_Checker_Base_Color.dds Fixed camera. Can see texture now 2022-09-27 19:18:45 +08:00
racoon.fbx Added GLTF extension recognisation 2022-09-26 19:10:12 +08:00
racoon.gltf Added GLTF extension recognisation 2022-09-26 19:10:12 +08:00