48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/****************************************************************************************
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* \file SHSceneEvents.h
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \brief Interface for Scene Events.
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*
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* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
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* disclosure of this file or its contents without the prior written consent
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* of DigiPen Institute of Technology is prohibited.
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****************************************************************************************/
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#pragma once
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// Project Headers
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#include "SHSceneNode.h"
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#include "Assets/SHAssetMacros.h"
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namespace SHADE
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{
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/*-----------------------------------------------------------------------------------*/
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/* Event Data Definitions */
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/*-----------------------------------------------------------------------------------*/
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struct SHSceneGraphChangeParentEvent
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{
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SHSceneNode* node = nullptr;
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SHSceneNode* oldParent = nullptr;
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SHSceneNode* newParent = nullptr;
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};
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struct SHSceneGraphAddChildEvent
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{
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SHSceneNode* parent = nullptr;
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SHSceneNode* childAdded = nullptr;
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};
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struct SHSceneGraphRemoveChildEvent
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{
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SHSceneNode* parent = nullptr;
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SHSceneNode* childRemoved = nullptr;
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};
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struct SHSceneInitExitEvent
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{
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AssetID sceneAssetID;
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};
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} // namespace SHADE
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