SHADE_Y3/TempScriptsFolder
XiaoQiDigipen 09792d23ad
Merge pull request #165 from SHADE-DP/ScriptingAI
AI Prototype implemented
Runs about four fixed corners in the scene. Chases an object called "Player" if it exists and is close enough. Stops chasing and resumes patrol if player is far enough.
2022-11-02 22:36:16 +08:00
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AIPrototype.cs AI Prototype implemented 2022-11-02 13:14:17 +08:00
CameraControl.cs Added C# interface for Camera and Camera Arm. Added some test scripts 2022-11-01 15:30:13 +08:00
CameraFix.cs updates to the player controller 2022-11-01 01:31:13 +08:00
PhysicsTest.cs Added EntityID retrieval from GameObject 2022-11-01 15:25:19 +08:00
PickAndThrow.cs added getright in camera.cxx/.hxx 2022-11-02 17:31:57 +08:00
PlayerController.cs added getright in camera.cxx/.hxx 2022-11-02 17:31:57 +08:00
PrintWhenActive.cs Added proper implementation of IsActiveInHierarchy() 2022-10-31 16:29:29 +08:00
RaccoonShowcase.cs Collider now will have it's sub collider list updated based on events 2022-10-27 12:32:06 +08:00
RaccoonSpin.cs Collider now will have it's sub collider list updated based on events 2022-10-27 12:32:06 +08:00
ThirdPersonCamera.cs added getright in camera.cxx/.hxx 2022-11-02 17:31:57 +08:00