SHADE_Y3/SHADE_Engine/src/SHpch.h

42 lines
1.1 KiB
C++

/****************************************************************************************
* \file SHpch.h
* \brief Precompiled header file for SHADE Engine.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define NOMINMAX
// Windows Header Files
#include <Windows.h>
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <iostream>
#include <string>
#include <algorithm>
#include <array>
#include <ranges>
#include <utility>
#include <unordered_map>
#include <map>
#include <tuple>
#include <functional>
#include <sstream>
#include <iomanip>
#include <cstddef>
#include <span>
#include "Common/SHCommonTypes.h"
#include "Tools/Logger/SHLogger.h"
#include "Tools/SHException.h"