42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/****************************************************************************************
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* \file SHpch.h
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* \brief Precompiled header file for SHADE Engine.
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*
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* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
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* disclosure of this file or its contents without the prior written consent
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* of DigiPen Institute of Technology is prohibited.
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****************************************************************************************/
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#pragma once
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#define NOMINMAX
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// Windows Header Files
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#include <Windows.h>
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// C RunTime Header Files
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#include <stdlib.h>
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#include <malloc.h>
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#include <memory.h>
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#include <tchar.h>
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#include <iostream>
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#include <string>
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#include <algorithm>
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#include <array>
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#include <ranges>
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#include <utility>
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#include <unordered_map>
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#include <map>
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#include <tuple>
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#include <functional>
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#include <sstream>
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#include <iomanip>
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#include <cstddef>
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#include <span>
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#include "Common/SHCommonTypes.h"
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#include "Tools/Logger/SHLogger.h"
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#include "Tools/SHException.h"
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