SHADE_Y3/Assets/Shaders
Brandon Mak b46b6b0b85 CompileAll uncommented and asset manager metadata writes commented
SHmeta files should now be identical to what's on main
Shaders themselves have some changes (binaries also updated)
2022-10-30 00:25:49 +08:00
..
DeferredComposite_CS.glsl Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-30 00:00:17 +08:00
DeferredComposite_CS.shshaderb Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-30 00:00:17 +08:00
DeferredComposite_CS.shshaderb.shmeta Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-30 00:00:17 +08:00
Kirsch_CS.glsl SP3-282 Restructured loaders and compilers 2022-10-27 12:54:58 +08:00
Kirsch_CS.shshaderb CompileAll uncommented and asset manager metadata writes commented 2022-10-30 00:25:49 +08:00
Kirsch_CS.shshaderb.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
PureCopy_CS.glsl SP3-282 Restructured loaders and compilers 2022-10-27 12:54:58 +08:00
PureCopy_CS.shshaderb CompileAll uncommented and asset manager metadata writes commented 2022-10-30 00:25:49 +08:00
PureCopy_CS.shshaderb.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
TestCube_FS.glsl CompileAll uncommented and asset manager metadata writes commented 2022-10-30 00:25:49 +08:00
TestCube_FS.shshaderb CompileAll uncommented and asset manager metadata writes commented 2022-10-30 00:25:49 +08:00
TestCube_FS.shshaderb.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00
TestCube_VS.glsl CompileAll uncommented and asset manager metadata writes commented 2022-10-30 00:25:49 +08:00
TestCube_VS.shshaderb CompileAll uncommented and asset manager metadata writes commented 2022-10-30 00:25:49 +08:00
TestCube_VS.shshaderb.shmeta Reverted back to old asset IDs 2022-10-30 00:07:02 +08:00