SHADE_Y3/SHADE_Engine
Brandon Mak fad9d37cd4 Lighting data is now copied to CPU buffer and GPU buffer every frame
Since lighting will be done in view space, the camera's constant movement will make it so that the light data is often changing. Keeping track of these changes for optimization might prove to be counter productive. Copying data every frame might just be more ideal.
2022-10-30 14:17:36 +08:00
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src Lighting data is now copied to CPU buffer and GPU buffer every frame 2022-10-30 14:17:36 +08:00
NatvisFile.natvis Handles will now properly show up automatically dereferenced or NULL in Visual Studio's debug views 2022-09-25 20:28:01 +08:00
premake5.lua Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-02 01:13:43 +08:00