SHADE_Y3/SHADE_Engine/SHADE_Engine.vcxproj

317 lines
20 KiB
XML
Raw Normal View History

2022-09-05 13:55:52 +08:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{3F92E998-2BF5-783D-D47A-B1F3C0BC44C0}</ProjectGuid>
<IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
<Keyword>Win32Proj</Keyword>
<RootNamespace>SHADE_Engine</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
2022-09-12 13:26:25 +08:00
<ConfigurationType>DynamicLibrary</ConfigurationType>
2022-09-05 13:55:52 +08:00
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
2022-09-12 13:26:25 +08:00
<ConfigurationType>DynamicLibrary</ConfigurationType>
2022-09-05 13:55:52 +08:00
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
2022-09-12 13:26:25 +08:00
<LinkIncremental>true</LinkIncremental>
<OutDir>..\bin\Debug\</OutDir>
<IntDir>..\bin_int\Debug\SHADE_Engine\</IntDir>
2022-09-05 13:55:52 +08:00
<TargetName>SHADE_Engine</TargetName>
2022-09-12 13:26:25 +08:00
<TargetExt>.dll</TargetExt>
2022-09-05 13:55:52 +08:00
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
2022-09-12 13:26:25 +08:00
<LinkIncremental>false</LinkIncremental>
<OutDir>..\bin\Release\</OutDir>
<IntDir>..\bin_int\Release\SHADE_Engine\</IntDir>
2022-09-05 13:55:52 +08:00
<TargetName>SHADE_Engine</TargetName>
2022-09-12 13:26:25 +08:00
<TargetExt>.dll</TargetExt>
2022-09-05 13:55:52 +08:00
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SHpch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel>
2022-09-15 11:34:04 +08:00
<DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<PreprocessorDefinitions>_LIB;_GLFW_INCLUDE_NONE;MSDFGEN_USE_CPP11;NOMINMAX;SH_API_EXPORT;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>src;..\Dependencies\assimp\include;..\Dependencies\imgui;..\Dependencies\imguizmo;..\Dependencies\imnodes;..\Dependencies\msdf;..\Dependencies\msdf\msdfgen;..\Dependencies\spdlog\include;..\Dependencies\tracy;..\Dependencies\VMA\include;..\Dependencies\yamlcpp\include;..\Dependencies\SDL\include;..\Dependencies\RTTR\include;..\Dependencies\reactphysics3d\include;$(VULKAN_SDK)\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;..\Dependencies\dotnet\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
2022-09-05 13:55:52 +08:00
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<MinimalRebuild>false</MinimalRebuild>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
2022-09-05 13:55:52 +08:00
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp20</LanguageStandard>
2022-09-05 13:55:52 +08:00
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
2022-09-15 11:34:04 +08:00
<AdditionalDependencies>vulkan-1.lib;SDL2.lib;SDL2main.lib;shaderc_shared.lib;shlwapi.lib;assimp-vc142-mtd.lib;librttr_core_d.lib;spdlogd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>libs;$(VULKAN_SDK)\Lib;..\Dependencies\assimp\lib\Debug;..\Dependencies\assimp\lib\Release;..\Dependencies\RTTR\lib;..\Dependencies\SDL\lib;..\Dependencies\spdlog\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ImportLibrary>..\bin\Debug\SHADE_Engine.lib</ImportLibrary>
2022-09-12 13:26:25 +08:00
</Link>
<PostBuildEvent>
<Command>xcopy /s /r /y /q "$(SolutionDir)/Dependencies/spdlog/bin" "$(OutDir)"
xcopy /r /y /q "$(SolutionDir)/Dependencies/SDL/lib/SDL2.dll" "$(OutDir)"
xcopy /s /r /y /q "$(SolutionDir)/Dependencies/dotnet/bin" "$(OutDir)"</Command>
2022-09-12 13:26:25 +08:00
</PostBuildEvent>
2022-09-05 13:55:52 +08:00
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SHpch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel>
2022-09-15 11:34:04 +08:00
<DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<PreprocessorDefinitions>_LIB;_GLFW_INCLUDE_NONE;MSDFGEN_USE_CPP11;NOMINMAX;SH_API_EXPORT;_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>src;..\Dependencies\assimp\include;..\Dependencies\imgui;..\Dependencies\imguizmo;..\Dependencies\imnodes;..\Dependencies\msdf;..\Dependencies\msdf\msdfgen;..\Dependencies\spdlog\include;..\Dependencies\tracy;..\Dependencies\VMA\include;..\Dependencies\yamlcpp\include;..\Dependencies\SDL\include;..\Dependencies\RTTR\include;..\Dependencies\reactphysics3d\include;$(VULKAN_SDK)\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;..\Dependencies\dotnet\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
2022-09-05 13:55:52 +08:00
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<MinimalRebuild>false</MinimalRebuild>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
2022-09-05 13:55:52 +08:00
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp20</LanguageStandard>
2022-09-05 13:55:52 +08:00
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
2022-09-15 11:34:04 +08:00
<AdditionalDependencies>vulkan-1.lib;SDL2.lib;SDL2main.lib;shaderc_shared.lib;shlwapi.lib;assimp-vc142-mt.lib;librttr_core.lib;spdlog.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>libs;$(VULKAN_SDK)\Lib;..\Dependencies\assimp\lib\Debug;..\Dependencies\assimp\lib\Release;..\Dependencies\RTTR\lib;..\Dependencies\SDL\lib;..\Dependencies\spdlog\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ImportLibrary>..\bin\Release\SHADE_Engine.lib</ImportLibrary>
2022-09-12 13:26:25 +08:00
</Link>
<PostBuildEvent>
<Command>xcopy /s /r /y /q "$(SolutionDir)/Dependencies/spdlog/bin" "$(OutDir)"
xcopy /r /y /q "$(SolutionDir)/Dependencies/SDL/lib/SDL2.dll" "$(OutDir)"
xcopy /s /r /y /q "$(SolutionDir)/Dependencies/dotnet/bin" "$(OutDir)"</Command>
2022-09-12 13:26:25 +08:00
</PostBuildEvent>
2022-09-05 13:55:52 +08:00
</ItemDefinitionGroup>
<ItemGroup>
2022-09-13 13:49:24 +08:00
<ClInclude Include="src\ECS_Base\Components\SHComponent.h" />
<ClInclude Include="src\ECS_Base\Components\SHComponentGroup.h" />
<ClInclude Include="src\ECS_Base\Entity\SHEntity.h" />
<ClInclude Include="src\ECS_Base\General\SHFamily.h" />
<ClInclude Include="src\ECS_Base\General\SHHandleGenerator.h" />
<ClInclude Include="src\ECS_Base\General\SHSparseBase.h" />
<ClInclude Include="src\ECS_Base\General\SHSparseSet.h" />
<ClInclude Include="src\ECS_Base\General\SHSparseSetContainer.h" />
<ClInclude Include="src\ECS_Base\SHECSMacros.h" />
<ClInclude Include="src\ECS_Base\System\SHComponentManager.h" />
<ClInclude Include="src\ECS_Base\System\SHEntityManager.h" />
<ClInclude Include="src\ECS_Base\System\SHSystem.h" />
<ClInclude Include="src\ECS_Base\System\SHSystemManager.h" />
2022-09-05 14:37:29 +08:00
<ClInclude Include="src\Engine\SHEngine.h" />
2022-09-14 22:00:00 +08:00
<ClInclude Include="src\FRC\SHFramerateController.h" />
2022-09-08 11:17:25 +08:00
<ClInclude Include="src\Filesystem\SHFileSystem.h" />
2022-09-08 19:11:25 +08:00
<ClInclude Include="src\Graphics\Buffers\SHVkBuffer.h" />
<ClInclude Include="src\Graphics\Commands\SHCommandPoolResetMode.h" />
<ClInclude Include="src\Graphics\Commands\SHVkCommandBuffer.h" />
<ClInclude Include="src\Graphics\Commands\SHVkCommandPool.h" />
<ClInclude Include="src\Graphics\Debugging\SHValidationLayersQuery.h" />
<ClInclude Include="src\Graphics\Debugging\SHVkDebugMessenger.h" />
<ClInclude Include="src\Graphics\Debugging\SHVulkanDebugUtil.h" />
<ClInclude Include="src\Graphics\Descriptors\SHDescriptorPoolManager.h" />
<ClInclude Include="src\Graphics\Descriptors\SHDescriptorPoolStorage.h" />
<ClInclude Include="src\Graphics\Descriptors\SHVkDescriptorPool.h" />
<ClInclude Include="src\Graphics\Descriptors\SHVkDescriptorSetGroup.h" />
<ClInclude Include="src\Graphics\Descriptors\SHVkDescriptorSetLayout.h" />
<ClInclude Include="src\Graphics\Devices\SHVkLogicalDevice.h" />
<ClInclude Include="src\Graphics\Devices\SHVkPhysicalDevice.h" />
<ClInclude Include="src\Graphics\Devices\SHVkPhysicalDeviceLibrary.h" />
<ClInclude Include="src\Graphics\Framebuffer\SHVkFramebuffer.h" />
<ClInclude Include="src\Graphics\Images\SHImageViewDetails.h" />
<ClInclude Include="src\Graphics\Images\SHVkImage.h" />
<ClInclude Include="src\Graphics\Images\SHVkImageView.h" />
<ClInclude Include="src\Graphics\Instance\SHVkInstance.h" />
<ClInclude Include="src\Graphics\MiddleEnd\Interface\SHGraphicsSystem.h" />
<ClInclude Include="src\Graphics\MiddleEnd\Interface\SHRenderTarget.h" />
<ClInclude Include="src\Graphics\MiddleEnd\PerFrame\SHPerFrameData.h" />
<ClInclude Include="src\Graphics\MiddleEnd\PerFrame\SHRenderContext.h" />
<ClInclude Include="src\Graphics\MiddleEnd\Shaders\SHShaderModuleLibrary.h" />
<ClInclude Include="src\Graphics\MiddleEnd\Shaders\SHShaderSourceLibrary.h" />
<ClInclude Include="src\Graphics\MiddleEnd\Shaders\SHShaderType.h" />
<ClInclude Include="src\Graphics\Pipeline\SHPipelineLayoutParams.h" />
<ClInclude Include="src\Graphics\Pipeline\SHPipelineState.h" />
<ClInclude Include="src\Graphics\Pipeline\SHPipelineType.h" />
<ClInclude Include="src\Graphics\Pipeline\SHPushConstantInterface.h" />
<ClInclude Include="src\Graphics\Pipeline\SHVkPipeline.h" />
<ClInclude Include="src\Graphics\Pipeline\SHVkPipelineLayout.h" />
<ClInclude Include="src\Graphics\Queues\SHVkQueue.h" />
<ClInclude Include="src\Graphics\RenderGraph\SHRenderGraph.h" />
<ClInclude Include="src\Graphics\Renderpass\SHVkAttachDescGen.h" />
<ClInclude Include="src\Graphics\Renderpass\SHVkAttachment.h" />
<ClInclude Include="src\Graphics\Renderpass\SHVkRenderpass.h" />
<ClInclude Include="src\Graphics\Renderpass\SHVkSubpassDescription.h" />
<ClInclude Include="src\Graphics\Renderpass\SHVkSubpassParams.h" />
<ClInclude Include="src\Graphics\SHVkUtil.h" />
<ClInclude Include="src\Graphics\SHVulkanDefines.h" />
<ClInclude Include="src\Graphics\SHVulkanIncludes.h" />
<ClInclude Include="src\Graphics\Shaders\BlockInterface\SHShaderBlockInterface.h" />
<ClInclude Include="src\Graphics\Shaders\SHShaderReflected.h" />
<ClInclude Include="src\Graphics\Shaders\SHVkShaderModule.h" />
<ClInclude Include="src\Graphics\Shaders\spirv-reflect\spirv_reflect.h" />
<ClInclude Include="src\Graphics\Swapchain\SHSwapchainParams.h" />
<ClInclude Include="src\Graphics\Swapchain\SHVkSwapchain.h" />
<ClInclude Include="src\Graphics\Synchronization\SHVkFence.h" />
<ClInclude Include="src\Graphics\Synchronization\SHVkSemaphore.h" />
<ClInclude Include="src\Graphics\VertexDescriptors\SHVertexAttribute.h" />
<ClInclude Include="src\Graphics\Windowing\SHWindow.h" />
<ClInclude Include="src\Graphics\Windowing\SHWindowMap.h" />
<ClInclude Include="src\Graphics\Windowing\Surface\SHVkSurface.h" />
<ClInclude Include="src\Math\SHMath.h" />
<ClInclude Include="src\Math\SHMathHelpers.h" />
<ClInclude Include="src\Math\SHMathHelpers.hpp" />
<ClInclude Include="src\Math\SHMatrix.h" />
<ClInclude Include="src\Math\SHQuaternion.h" />
<ClInclude Include="src\Math\Vector\SHVec2.h" />
<ClInclude Include="src\Math\Vector\SHVec3.h" />
<ClInclude Include="src\Math\Vector\SHVec4.h" />
<ClInclude Include="src\Meta\SHIsDetected.h" />
2022-09-08 19:11:25 +08:00
<ClInclude Include="src\Resource\Handle.h" />
<ClInclude Include="src\Resource\Handle.hpp" />
2022-09-08 19:11:25 +08:00
<ClInclude Include="src\Resource\ResourceLibrary.h" />
<ClInclude Include="src\Resource\ResourceLibrary.hpp" />
2022-09-08 19:11:25 +08:00
<ClInclude Include="src\Resource\SparseSet.h" />
<ClInclude Include="src\Resource\SparseSet.hpp" />
<ClInclude Include="src\SHCommonTypes.h" />
<ClInclude Include="src\SH_API.h" />
<ClInclude Include="src\SHpch.h" />
<ClInclude Include="src\Scene\SHScene.h" />
2022-09-13 13:49:24 +08:00
<ClInclude Include="src\Scene\SHSceneGraph.h" />
<ClInclude Include="src\Scene\SHSceneManager.h" />
<ClInclude Include="src\Scripting\SHDotNetRuntime.h" />
<ClInclude Include="src\Scripting\SHDotNetRuntime.hpp" />
<ClInclude Include="src\Scripting\SHScriptEngine.h" />
<ClInclude Include="src\Tools\SHException.h" />
<ClInclude Include="src\Tools\SHExceptionHandler.h" />
<ClInclude Include="src\Tools\SHFileUtilties.h" />
<ClInclude Include="src\Tools\SHLogger.h" />
<ClInclude Include="src\Tools\SHStringUtils.h" />
<ClInclude Include="src\Tools\SHStringUtils.hpp" />
<ClInclude Include="src\Tools\SHUtilities.h" />
<ClInclude Include="src\Tools\SHUtilities.hpp" />
2022-09-05 13:55:52 +08:00
</ItemGroup>
<ItemGroup>
2022-09-13 13:49:24 +08:00
<ClCompile Include="src\ECS_Base\Components\SHComponent.cpp" />
<ClCompile Include="src\ECS_Base\Components\SHComponentGroup.cpp" />
<ClCompile Include="src\ECS_Base\Entity\SHEntity.cpp" />
<ClCompile Include="src\ECS_Base\System\SHComponentManager.cpp" />
<ClCompile Include="src\ECS_Base\System\SHEntityManager.cpp" />
<ClCompile Include="src\ECS_Base\System\SHSystemManager.cpp" />
2022-09-05 14:37:29 +08:00
<ClCompile Include="src\Engine\SHEngine.cpp" />
2022-09-14 22:00:00 +08:00
<ClCompile Include="src\FRC\SHFramerateController.cpp" />
2022-09-08 11:17:25 +08:00
<ClCompile Include="src\Filesystem\SHFileSystem.cpp" />
2022-09-08 19:11:25 +08:00
<ClCompile Include="src\Graphics\Buffers\SHVkBuffer.cpp" />
<ClCompile Include="src\Graphics\Commands\SHVkCommandBuffer.cpp" />
<ClCompile Include="src\Graphics\Commands\SHVkCommandPool.cpp" />
<ClCompile Include="src\Graphics\Debugging\SHValidationLayersQuery.cpp" />
<ClCompile Include="src\Graphics\Debugging\SHVkDebugMessenger.cpp" />
<ClCompile Include="src\Graphics\Debugging\SHVulkanDebugUtil.cpp" />
<ClCompile Include="src\Graphics\Descriptors\SHDescriptorPoolManager.cpp" />
<ClCompile Include="src\Graphics\Descriptors\SHDescriptorPoolStorage.cpp" />
<ClCompile Include="src\Graphics\Descriptors\SHVkDescriptorPool.cpp" />
<ClCompile Include="src\Graphics\Descriptors\SHVkDescriptorSetGroup.cpp" />
<ClCompile Include="src\Graphics\Descriptors\SHVkDescriptorSetLayout.cpp" />
<ClCompile Include="src\Graphics\Devices\SHVkLogicalDevice.cpp" />
<ClCompile Include="src\Graphics\Devices\SHVkPhysicalDevice.cpp" />
<ClCompile Include="src\Graphics\Devices\SHVkPhysicalDeviceLibrary.cpp" />
<ClCompile Include="src\Graphics\Framebuffer\SHVkFramebuffer.cpp" />
<ClCompile Include="src\Graphics\Images\SHVkImage.cpp" />
<ClCompile Include="src\Graphics\Images\SHVkImageView.cpp" />
<ClCompile Include="src\Graphics\Instance\SHVkInstance.cpp" />
<ClCompile Include="src\Graphics\MiddleEnd\Interface\SHGraphicsSystem.cpp" />
<ClCompile Include="src\Graphics\MiddleEnd\Interface\SHRenderTarget.cpp" />
<ClCompile Include="src\Graphics\MiddleEnd\PerFrame\SHPerFrameData.cpp" />
<ClCompile Include="src\Graphics\MiddleEnd\PerFrame\SHRenderContext.cpp" />
<ClCompile Include="src\Graphics\MiddleEnd\Shaders\SHShaderModuleLibrary.cpp" />
<ClCompile Include="src\Graphics\MiddleEnd\Shaders\SHShaderSourceLibrary.cpp" />
<ClCompile Include="src\Graphics\Pipeline\SHPipelineState.cpp" />
<ClCompile Include="src\Graphics\Pipeline\SHPushConstantInterface.cpp" />
<ClCompile Include="src\Graphics\Pipeline\SHVkPipeline.cpp" />
<ClCompile Include="src\Graphics\Pipeline\SHVkPipelineLayout.cpp" />
<ClCompile Include="src\Graphics\Queues\SHVkQueue.cpp" />
<ClCompile Include="src\Graphics\RenderGraph\SHRenderGraph.cpp" />
<ClCompile Include="src\Graphics\Renderpass\SHVkAttachDescGen.cpp" />
<ClCompile Include="src\Graphics\Renderpass\SHVkRenderpass.cpp" />
<ClCompile Include="src\Graphics\Renderpass\SHVkSubpassParams.cpp" />
<ClCompile Include="src\Graphics\SHVkUtil.cpp" />
<ClCompile Include="src\Graphics\SHVulkanIncludes.cpp" />
<ClCompile Include="src\Graphics\Shaders\BlockInterface\SHShaderBlockInterface.cpp" />
<ClCompile Include="src\Graphics\Shaders\SHShaderReflected.cpp" />
<ClCompile Include="src\Graphics\Shaders\SHVkShaderModule.cpp" />
<ClCompile Include="src\Graphics\Shaders\spirv-reflect\spirv_reflect.cpp" />
<ClCompile Include="src\Graphics\Swapchain\SHVkSwapchain.cpp" />
<ClCompile Include="src\Graphics\Synchronization\SHVkFence.cpp" />
<ClCompile Include="src\Graphics\Synchronization\SHVkSemaphore.cpp" />
<ClCompile Include="src\Graphics\VertexDescriptors\SHVertexAttribute.cpp" />
<ClCompile Include="src\Graphics\Windowing\SHWIndowMap.cpp" />
<ClCompile Include="src\Graphics\Windowing\SHWindow.cpp" />
<ClCompile Include="src\Graphics\Windowing\Surface\SHVkSurface.cpp" />
<ClCompile Include="src\Math\SHMathHelpers.cpp" />
<ClCompile Include="src\Math\SHMatrix.cpp" />
<ClCompile Include="src\Math\SHQuaternion.cpp" />
<ClCompile Include="src\Math\Vector\SHVec2.cpp" />
<ClCompile Include="src\Math\Vector\SHVec3.cpp" />
<ClCompile Include="src\Math\Vector\SHVec4.cpp" />
2022-09-12 13:26:25 +08:00
<ClCompile Include="src\Resource\ResourceLibrary.cpp" />
2022-09-05 13:55:52 +08:00
<ClCompile Include="src\SHpch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
2022-09-13 13:49:24 +08:00
<ClCompile Include="src\Scene\SHSceneGraph.cpp" />
<ClCompile Include="src\Scene\SHSceneManager.cpp" />
<ClCompile Include="src\Scripting\SHDotNetRuntime.cpp" />
<ClCompile Include="src\Scripting\SHScriptEngine.cpp" />
<ClCompile Include="src\Tools\SHException.cpp" />
<ClCompile Include="src\Tools\SHExceptionHandler.cpp" />
<ClCompile Include="src\Tools\SHFileUtilties.cpp" />
<ClCompile Include="src\Tools\SHLogger.cpp" />
<ClCompile Include="src\Tools\SHStringUtils.cpp" />
2022-09-05 13:55:52 +08:00
</ItemGroup>
2022-09-05 14:37:29 +08:00
<ItemGroup>
2022-09-08 11:08:46 +08:00
<ProjectReference Include="..\Dependencies\yamlcpp\yaml-cpp.vcxproj">
<Project>{88F1A057-74BE-FB62-9DD7-E90A890331F1}</Project>
2022-09-05 14:37:29 +08:00
</ProjectReference>
<ProjectReference Include="..\Dependencies\msdf\msdfgen\msdfgen.vcxproj">
<Project>{8900D8DD-F5DF-5679-FEF7-E14F6A56BDDA}</Project>
</ProjectReference>
<ProjectReference Include="..\Dependencies\msdf\msdf-atlas-gen.vcxproj">
<Project>{38BD587B-248B-4C81-0D1F-BDA7F98B28E6}</Project>
</ProjectReference>
2022-09-08 11:08:46 +08:00
<ProjectReference Include="..\Dependencies\reactphysics3d\reactphysics3d.vcxproj">
<Project>{2ECAB41A-1A98-A820-032C-1947EF988485}</Project>
</ProjectReference>
<ProjectReference Include="..\Dependencies\imgui\ImGui.vcxproj">
<Project>{C0FF640D-2C14-8DBE-F595-301E616989EF}</Project>
</ProjectReference>
2022-09-05 14:37:29 +08:00
</ItemGroup>
2022-09-05 13:55:52 +08:00
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
2022-09-12 13:26:25 +08:00
</Project>