SHADE_Y3/SHADE_Engine/src/Assets/SHAsset.h

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#pragma once
#include "Filesystem/SHFileSystem.h"
#include "SHAssetMacros.h"
namespace SHADE
{
struct SHAsset
{
AssetName name;
AssetID id;
AssetType type;
AssetPath path;
FolderLocation location;
};
}