Fixed bug where pausing then playing crashes physics
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@ -351,6 +351,9 @@ namespace SHADE
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////////////////////////////////
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// Create physics world
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// Create physics world
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if (worldState.world != nullptr)
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return onPlayEvent->handle;
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worldState.CreateWorld(factory);
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worldState.CreateWorld(factory);
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// Link Collision Listener & Raycaster
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// Link Collision Listener & Raycaster
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