Changed pause menu to use onRelease instead of onClick

This commit is contained in:
maverickdgg 2023-03-05 14:01:30 +08:00
parent 8b24d7e32b
commit f52e5a1394
1 changed files with 3 additions and 3 deletions

View File

@ -37,7 +37,7 @@ public class PauseMenu : Script
UIElement resume = resumeBtn.GetComponent<UIElement>();
if (resume != null)
{
resume.OnClick.RegisterAction(() =>
resume.OnRelease.RegisterAction(() =>
{
if (GameManager.Instance.GamePause)
{
@ -61,7 +61,7 @@ public class PauseMenu : Script
UIElement retry = retryBtn.GetComponent<UIElement>();
if (retry != null)
{
retry.OnClick.RegisterAction(() =>
retry.OnRelease.RegisterAction(() =>
{
Audio.StopAllSounds();
SceneManager.RestartScene();
@ -75,7 +75,7 @@ public class PauseMenu : Script
UIElement quit = quitBtn.GetComponent<UIElement>();
if (quit != null)
{
quit.OnClick.RegisterAction(() =>
quit.OnRelease.RegisterAction(() =>
{
Audio.StopAllSounds();
//go to main menu