Changed pause menu to use onRelease instead of onClick
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@ -37,7 +37,7 @@ public class PauseMenu : Script
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UIElement resume = resumeBtn.GetComponent<UIElement>();
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if (resume != null)
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{
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resume.OnClick.RegisterAction(() =>
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resume.OnRelease.RegisterAction(() =>
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{
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if (GameManager.Instance.GamePause)
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{
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@ -61,7 +61,7 @@ public class PauseMenu : Script
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UIElement retry = retryBtn.GetComponent<UIElement>();
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if (retry != null)
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{
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retry.OnClick.RegisterAction(() =>
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retry.OnRelease.RegisterAction(() =>
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{
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Audio.StopAllSounds();
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SceneManager.RestartScene();
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@ -75,7 +75,7 @@ public class PauseMenu : Script
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UIElement quit = quitBtn.GetComponent<UIElement>();
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if (quit != null)
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{
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quit.OnClick.RegisterAction(() =>
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quit.OnRelease.RegisterAction(() =>
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{
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Audio.StopAllSounds();
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//go to main menu
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