Diren D Bharwani
0250687e06
Instantiated Transform System & Update Routine
2022-09-22 20:25:23 +08:00
Diren D Bharwani
f03a0d4be7
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-09-22 20:05:49 +08:00
Kah Wei
495d2b4b66
Added per-frame update of gpu transforms buffer
2022-09-22 20:04:53 +08:00
Brandon Mak
cb31628e66
Dummy pipeline layout ctor created
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Renderer now can update and bind descriptor set
2022-09-22 19:38:43 +08:00
XiaoQiDigipen
3457759ed3
Merge pull request #44 from SHADE-DP/SP3-6-c-scripting
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Script lifecycle functions now run and ScriptEngine has been made a ECS System
2022-09-22 17:39:40 +08:00
XiaoQiDigipen
802e038938
Merge pull request #43 from SHADE-DP/SP3-16-Math
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SP3-16 Reworked Transform System
UPDATES
Reworked transform system to match intended system structure
2022-09-22 17:39:15 +08:00
Kah Wei
1bede86ff6
Awake(), Start() and Update(), OnDestroy() for scripts now all run as intended
2022-09-22 17:25:43 +08:00
Xiao Qi
3a908b717b
Merge remote-tracking branch 'origin/SP3-6-c-scripting' into SP3-6-c-scripting
2022-09-22 17:08:11 +08:00
Xiao Qi
5bd35cec61
Fixed SHEventReceiver constructor callback return signature.
2022-09-22 17:07:59 +08:00
Kah Wei
2051d485eb
Merge branch 'main' into SP3-6-c-scripting
2022-09-22 17:04:18 +08:00
Kah Wei
3b533ac03d
Added faulty registration to entityDestroyed event
2022-09-22 16:40:49 +08:00
Diren D Bharwani
becd8e3ec8
Merge branch 'SP3-16-Math' into SP3-2-Physics
2022-09-22 15:57:46 +08:00
Diren D Bharwani
38dbd0c217
Removed static data member...again...
2022-09-22 15:49:00 +08:00
Diren D Bharwani
d648fc8645
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-09-22 15:42:09 +08:00
XiaoQiDigipen
003b1fdea1
Merge pull request #41 from SHADE-DP/SP3-12-SceneGraph
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SP3-12 Hierarchical Active States
UPDATES
Scene Nodes now hold active state in hierarchy.
Active states will propagate down into children.
2022-09-22 15:09:58 +08:00
Diren D Bharwani
cda7330c5b
Removed static data member for transform update routine
2022-09-22 14:56:58 +08:00
Diren D Bharwani
2d93c9559d
Restructured Transform system to match intended system structure
2022-09-22 14:54:06 +08:00
Diren D Bharwani
52c17dcc3f
Merge branch 'main' into SP3-16-Math
2022-09-22 14:32:37 +08:00
Diren D Bharwani
ed143661b3
Scene node active states propagate down the hierarchy
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Vulkan is throwing an exception...
2022-09-22 14:26:07 +08:00
Glence
8066c3cd6a
added audioSystem(the base not working yet)
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added components to use the audioSystme
2022-09-22 14:05:53 +08:00
Diren D Bharwani
cd1f1a8fea
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-09-22 13:53:17 +08:00
Kah Wei
f28d966ebb
Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
2022-09-22 12:40:25 +08:00
Kah Wei
e87c4c8dc8
Fixed SHTextureLibrary compiler errors
2022-09-22 12:39:05 +08:00
Kah Wei
5bc24b09d4
Added generalisation of csproj file location
2022-09-22 12:32:15 +08:00
Xiao Qi
8cfe58a3ad
SP3-103 SP3-104 Implemented DDS loading and error reporting
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Not tested
2022-09-22 12:29:30 +08:00
Brandon Mak
1290e99dda
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-22 12:12:47 +08:00
Brandon Mak
7ddf665460
Updated Descriptor sets
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Descriptor set layouts now have set index stored in them
It should be noted that when passed into a pipeline layout as global descriptor sets, these don't matter since the pipeline layout will use these in the order that they are passed in.
2022-09-22 12:12:44 +08:00
Xiao Qi
8ea845e9f7
Changed slash in dependencies lua
2022-09-22 11:42:29 +08:00
Xiao Qi
a13e8f43fd
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-22 11:41:44 +08:00
Xiao Qi
6f1592e16f
SP3-103 SP3-102 Added call to mesh loader in asset manager. Removed old references to previous maps and vectors.
2022-09-22 11:40:24 +08:00
Kah Wei
5ff375113f
Removed CallbackAction and CallbackEvent for moving to C# library in future
2022-09-22 11:39:50 +08:00
Kah Wei
4958240806
Added implementation of GetComponentInChildren() for scripts
2022-09-22 11:37:24 +08:00
Xiao Qi
8ac6ef95d6
SP3-103 Implemented library to load GLTF with assimp and processmesh
2022-09-22 11:26:06 +08:00
Kah Wei
21a3d6ecd7
Added test code for scripts
2022-09-22 11:22:51 +08:00
Kah Wei
b04789945f
Merge branch 'main' into SP3-6-c-scripting
2022-09-22 11:06:26 +08:00
XiaoQiDigipen
b2f8ed23b1
Merge pull request #40 from SHADE-DP/PremakeCopyFix
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Fixed certain DLLs and includes missing when copying
2022-09-22 11:06:07 +08:00
Kah Wei
af1d24d874
Fixed certain DLLs and includes missing when copying
2022-09-22 10:52:07 +08:00
Kah Wei
2004a1739b
Merge branch 'main' into SP3-6-c-scripting
2022-09-22 10:25:39 +08:00
Xiao Qi
edfa8c8ace
Fixed premake outputdir and interdir
2022-09-22 10:03:03 +08:00
Kah Wei
c1b7c7ded8
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/src/Scene/SHSceneManager.h
2022-09-22 09:55:31 +08:00
Brandon Mak
ba181eb9c9
Shifted Command buffers outside of render graph
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Command buffers now exist in renderer instead
Graphics system that calls the renderer, begins and ends the renderer recording in it's main loop as well
2022-09-22 09:23:40 +08:00
Kah Wei
3d9abcf19c
Implemented image creation for textures in the texture bank
2022-09-22 09:19:18 +08:00
Diren D Bharwani
b6b2a3350c
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-09-21 23:53:07 +08:00
Diren D Bharwani
1c5a66b569
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-09-21 23:53:01 +08:00
Xiao Qi
4446d0a60d
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-21 22:54:53 +08:00
Xiao Qi
d2e2e85726
Added build path ignore
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Readded output dir and removed interdir from premake
Added DEBUG guards in SHVkPhysicalDeviceLibrary when using SHLOG_TRACE
2022-09-21 22:54:15 +08:00
Xiao Qi
ae3fb448d4
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-21 22:28:31 +08:00
Xiao Qi
124b367413
Fixed SHTransform compile error
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Include header in math path wrong
Added proj and filter ignore into git (again)
2022-09-21 22:24:52 +08:00
Xiao Qi
ba4d85a4e1
SP3-103 SP3-104 Implementing Mesh Loader for asset manager to use assimp to load gltf
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Loading of dds from gltf file planned ahead
2022-09-21 22:20:52 +08:00
Brandon Mak
7acf25a770
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-21 20:09:48 +08:00