mushgunAX
0e417fa7d6
Merge branch 'main' into SP3-10-input-management
2022-12-30 21:58:11 +08:00
mushgunAX
fed7f340cd
Add Binding Parameters
2022-12-30 21:57:59 +08:00
mushgunAX
472f52af89
Should be finished for now, final checks to do
2022-12-30 15:56:36 +08:00
XiaoQiDigipen
35c8321e98
Merge pull request #296 from SHADE-DP/SP3-4-Editor
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Added Collision Tag Matrix
2022-12-27 13:59:49 +08:00
XiaoQiDigipen
d2b786dd52
Merge pull request #295 from SHADE-DP/SP3-16-Math
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Added Conversions To and From WXYZ Quaternion Representations
2022-12-27 13:58:25 +08:00
Sri Sham Haran
37f62fdd24
Collision Tag Matrix
2022-12-26 14:35:48 +08:00
mushgunAX
43950400ae
Merge branch 'main' into SP3-10-input-management
2022-12-25 14:13:30 +08:00
mushgunAX
ee4ec83f7a
Progress on Input Manager Fixes
2022-12-25 14:13:21 +08:00
Sri Sham Haran
c44f0f093a
Merge branch 'main' into SP3-4-Editor
2022-12-23 19:07:21 +08:00
mushgunAX
605d408a3a
Binding types, scroll wheel support, bind clears
2022-12-23 15:24:12 +08:00
Diren D Bharwani
3b55888fa1
Added conversions to and from wxyz quaternion representations
2022-12-16 23:19:44 +08:00
Diren D Bharwani
bbffdc5cd7
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-12-16 23:02:36 +08:00
XiaoQiDigipen
c479e6c8d8
Merge pull request #294 from SHADE-DP/SP3-1-DebugDraw
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Reworked DebugDraw System
2022-12-16 02:21:32 +08:00
Kah Wei
0a3ff527d9
SHDebugDraw drawing functions now have the colour parameter defaulted to white
2022-12-16 00:05:03 +08:00
Kah Wei
77a164cefb
Updated C# Gizmos class with DrawCube and DrawSphere in
2022-12-15 23:33:53 +08:00
Kah Wei
8978515cb9
Reworked SHDebugDraw to fit new interface of SHDebugDrawSystem
2022-12-15 23:25:49 +08:00
Kah Wei
eb06eebc32
Added ability to debug draw circles
2022-12-15 20:30:20 +08:00
Kah Wei
78575b11e4
Added debug draw of wire spheres, filled cube and filled sphere
2022-12-15 18:08:12 +08:00
Kah Wei
b6ab7b44d9
Renamed DrawWireBox to DrawWireCube
2022-12-15 02:19:30 +08:00
Kah Wei
9ef005346b
Merge branch 'main' into SP3-1-DebugDraw
2022-12-15 01:46:26 +08:00
Kah Wei
98ff16d00c
Added deebug drawing of cubes of any transform
2022-12-15 01:45:44 +08:00
mushgunAX
3041761e96
Merge branch 'main' into SP3-10-input-management
2022-12-14 16:13:27 +08:00
Kah Wei
06cc969658
Reworked DebugDraw system (only lines now)
2022-12-14 01:20:12 +08:00
XiaoQiDigipen
269edfcdfc
Merge pull request #293 from SHADE-DP/SP3-12-SceneGraph
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Added ActiveInHierarchy property to Scene Nodes
2022-12-13 21:58:13 +08:00
mushgunAX
775dcd5337
Merge branch 'main' into SP3-10-input-management
2022-12-12 20:11:51 +08:00
Diren D Bharwani
7820d332b1
Changed managed code's GameObject to synce with the node's active state
2022-12-12 17:58:15 +08:00
Diren D Bharwani
9b17c62b1d
Added active in hierarchy property to scene nodes
2022-12-12 17:07:18 +08:00
Diren D Bharwani
970b9e7ec0
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-12-12 17:00:43 +08:00
Sri Sham Haran
82765648c4
fix colliderpanel
2022-12-12 11:49:52 +08:00
Sri Sham Haran
a820d19670
Merge branch 'main' into SP3-4-Editor
2022-12-12 10:39:07 +08:00
XiaoQiDigipen
8df2d66f79
Merge pull request #291 from SHADE-DP/SP3-12-SceneGraph
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Added Scene Init Exit events
2022-12-06 13:39:58 +08:00
maverickdgg
4f1007e6be
Added scene init exit events
2022-12-06 13:09:47 +08:00
maverickdgg
9eddcc8460
Merge branch 'main' into SP3-12-SceneGraph
2022-12-06 12:54:43 +08:00
mushgunAX
9a5dc52d77
Minor fixes to input manager
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- Pass binding names into functions by const reference instead of by value
- Fixed oversight of not being able to modify or read mouse Y positive multiplier for a binding
2022-12-05 23:25:43 +08:00
XiaoQiDigipen
d25253118f
Merge pull request #286 from SHADE-DP/PlayerController
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Change Script folders and added more audio
2022-11-26 10:09:23 +08:00
Glence
81978a90b6
added more audio and tidy up folder
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tidy up scripts folder
added more audio (cause burden randall cant make up his mind)
adjusted main scene abit
2022-11-26 08:28:37 +08:00
Sri Sham Haran
128f07030b
Merge pull request #285 from SHADE-DP/PlayerController
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Updated Audio and Scene along with bug fixes
2022-11-25 23:11:01 +08:00
Glence
cae8358341
updated scene changes
2022-11-25 23:10:17 +08:00
Glence
1302a7e58d
added jump var changes
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change jump to be in update
added audio for AI
2022-11-25 22:53:38 +08:00
Glence
92ce7c96a8
Merge branch 'main' into PlayerController
2022-11-25 22:34:49 +08:00
Sri Sham Haran
e20675b144
Merge pull request #284 from SHADE-DP/Fix-Material
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Fixed crash which occurs when changing the material of an object twice in a row in the inspector
2022-11-25 22:34:31 +08:00
Sri Sham Haran
c098f92532
Merge pull request #283 from SHADE-DP/AIFinalFixesGAM300M3
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Fixed AI C# Script for final submission
2022-11-25 22:33:57 +08:00
Glence
fb512e7fc5
added the new banks in
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removed unneeded bank
added new audio
2022-11-25 22:32:41 +08:00
Kah Wei
c84e33731b
Fixed crash which occurs when changing the material of an object twice in a row
2022-11-25 22:24:30 +08:00
mushgunAX
609be908f9
Revert "Made player jumping more responsive"
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This reverts commit d6fab4439f
.
2022-11-25 20:18:36 +08:00
mushgunAX
a541565e55
Merge branch 'main' into AIFinalFixesGAM300M3
2022-11-25 20:17:11 +08:00
mushgunAX
5b41e832c6
Enhanced AI with better chase logic
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- AI now keeps track of last waypoint he has seen player at and heads there in an attempt to chase him down
- AI can be made to reverse his chase/patrol path by running around him
- The scene with the AI fix is called "MainGameWithAIFixed"
2022-11-25 20:16:31 +08:00
XiaoQiDigipen
6694ce2e17
Merge pull request #282 from SHADE-DP/MergeAIToMainScene
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Added in AI to maingame.shade
2022-11-25 19:05:31 +08:00
Sri Sham Haran
27aadf67d3
threw in AI to maingame.shade
2022-11-25 19:03:23 +08:00
XiaoQiDigipen
173b10ca64
Merge pull request #281 from SHADE-DP/PlayerController
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Updated Player and MainGame scene, fix bugs
2022-11-25 16:34:51 +08:00