SHAM-DP
16d34c6478
Added Copy/Paste of Component Values
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- Command should fail if deserialization fails
2022-12-28 21:23:34 +08:00
SHAM-DP
51c9058ab8
Window now maximized by default
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Application now loads working scene if run with editor
Added editor config to save:
- Window size
- Window Maximized
- Working Scene
- Editor Style
2022-12-28 17:21:08 +08:00
Sri Sham Haran
37f62fdd24
Collision Tag Matrix
2022-12-26 14:35:48 +08:00
Glence
af93e59d0e
added text to maingame
2022-11-23 20:26:53 +08:00
maverickdgg
a57145b510
Merge branch 'main' into SP3-20-UI-System
2022-11-22 20:39:39 +08:00
maverickdgg
a612e71f0c
Added Buttons, Added Canvas Scaling matrix, Added Serialization of buttons and camera arm
2022-11-22 20:39:15 +08:00
Diren D Bharwani
053c3e04fd
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-22 19:26:47 +08:00
maverickdgg
cf10724f3a
Update SHSerialization.cpp
2022-11-22 13:17:45 +08:00
maverickdgg
3e4ebaab7b
Merge branch 'main' into SP3-20-UI-System
2022-11-22 13:16:04 +08:00
maverickdgg
080c2c70d5
Added canvas to serialization
2022-11-22 13:09:40 +08:00
Diren D Bharwani
23bae3d515
Fixed bug with Bounciness failing to serialise
2022-11-22 00:46:32 +08:00
Kah Wei
af2ad6cc80
Merge branch 'main' into SP3-6-c-scripting
2022-11-21 20:59:08 +08:00
Kah Wei
4172362790
Renamed SHTextRenderer to SHTextRenderable
2022-11-21 20:35:31 +08:00
Diren D Bharwani
3baedd8ffa
Merge branch 'main' into SP3-2-Physics
2022-11-21 20:15:58 +08:00
Diren D Bharwani
1d692d3301
Physics works without SHEDITOR defines. Mass is temporarily auto computed.
2022-11-21 19:59:32 +08:00
Brandon Mak
5d3603ac7d
Text Renderer Component serialization
2022-11-20 22:24:24 +08:00
Sri Sham Haran
e170a5fca8
Added controls to editor viewport menu bar to adjust movement speed and turn speed for editor camera
2022-11-17 13:33:22 +08:00
Sri Sham Haran
93cded6ed9
Added serialization of component isActive
2022-11-15 17:04:52 +08:00
Diren D Bharwani
e93eea6381
Cleaned up tools folder. Added debug only logging macros with _D suffix
2022-11-15 03:03:37 +08:00
XiaoQiDigipen
45ec617c3a
Merge pull request #203 from SHADE-DP/SP3-6-c-scripting
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Script QoL Improvements
Added
GetComponentsInChildren() for GameObject
GetScriptsInChildren() for GameObject
GetComponentsInChildren() for Scripts
GetScriptsInChildren() for Scripts
Fixed
Bug causing crash if a Renderable is added without any mesh or materials
Serialization failure caused by null objects in Scripts
2022-11-14 17:57:54 +08:00
Kah Wei
9e8674859c
Fixed script serialization for objects with no default values set
2022-11-14 17:05:54 +08:00
Diren D Bharwani
9515fcca4f
Renames & Bugfixes
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Renamed BoundingBox & BoundingSphere to Box & Sphere
Forces are forcefully cleared
2022-11-14 15:35:02 +08:00
Diren D Bharwani
c953931f4f
Merge branch 'main' into SP3-2-Physics
2022-11-13 17:57:30 +08:00
Sri Sham Haran
19f0c0ea70
Copy/Paste of entities can now be undone
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Fixed bug where Shift Select would reset in a duplicate entity selection
Moved editor window manager to its own file.
2022-11-13 11:43:08 +08:00
Diren D Bharwani
45e549f9f1
.....small restructure....
2022-11-12 16:56:58 +08:00
Diren D Bharwani
c40992b48c
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-10 14:44:18 +08:00
Xiao Qi
35bcdc5239
Missed out path for config
2022-11-10 11:14:40 +08:00
Diren D Bharwani
4731df28f0
Skeleton for Reworked Physics Debug Draw
2022-11-10 02:16:33 +08:00
Diren D Bharwani
8fbd32a144
Added Relative Sizes to Shapes
2022-11-08 00:46:09 +08:00
Diren D Bharwani
70dcad1313
Changed Collider to CollisionShape for improved clarity
2022-11-07 18:19:39 +08:00
Sri Sham Haran
de38b29f25
small fixes for ms2 submission
2022-11-05 18:15:18 +08:00
Sri Sham Haran
b30da7e495
Fixes
2022-11-04 19:16:32 +08:00
Sri Sham Haran
1267442210
Deserialization flow is now as follows:
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Create entities and components >> Fetch Assets needed >> Load assets needed >> Initialize entities
Some other bug fixes
2022-11-04 18:27:25 +08:00
Sri Sham Haran
4ee0294977
Scene loads correctly now
2022-11-04 14:44:18 +08:00
Sri Sham Haran
e609b5634a
Material Inspector
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Can set material
2022-11-02 21:31:27 +08:00
Kah Wei
976c220145
Deserialization of SHMaterialSpec will return an empty SHMaterialSpec on failure now instead
2022-11-02 17:19:18 +08:00
Kah Wei
d207042fec
Reworked SHMaterialSpec and SHMaterial loading system
2022-11-02 16:56:38 +08:00
Kah Wei
5bb728663c
Materials are now serializable and deserializable
2022-10-31 17:47:38 +08:00
Kah Wei
42a80bfc3b
Merge branch 'main' into SP3-1-SerialisedRenderable
2022-10-31 15:31:38 +08:00
Sri Sham Haran
d3dc87accb
can assign mesh
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add bigobj option to command line till we find a better solution
2022-10-30 23:15:41 +08:00
Kah Wei
b1a933a2c3
Merge branch 'main' into SP3-1-SerialisedRenderable
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# Conflicts:
# Assets/Shaders/TestCube_FS.shshaderb
# Assets/Shaders/TestCube_VS.shshaderb
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
2022-10-30 17:14:28 +08:00
Sri Sham Haran
f21f501d5a
Merge branch 'main' into SP3-4-Editor
2022-10-30 14:23:39 +08:00
Sri Sham Haran
86e8415845
Merge branch 'main' into SP3-4-Editor
2022-10-30 11:28:01 +08:00
Sri Sham Haran
04d3c6c9bb
Merge branch 'main' into SP3-8-serialization
2022-10-30 11:26:23 +08:00
Brandon Mak
7c5a24b8e1
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-30 00:00:17 +08:00
Kah Wei
15e9aaa57d
Modified SHSerialization to load Material using SHResourceManager
2022-10-29 01:54:43 +08:00
Sri Sham Haran
f9f818b49c
Merge branch 'main' into SP3-4-Editor
2022-10-28 20:31:51 +08:00
Sri Sham Haran
ea9f90f60d
Serialize Collider Component done
2022-10-28 19:39:39 +08:00
Sri Sham Haran
fa6e3cf1df
Light Component Serialization & Inspector
2022-10-28 17:58:16 +08:00
Sri Sham Haran
a04e57d048
Merge branch 'main' into SP3-8-serialization
2022-10-28 13:17:22 +08:00