Commit Graph

911 Commits

Author SHA1 Message Date
Xiao Qi 16e357acb0 Accounted for texture compilation
Changed refresh, doesnt clear asset collection anymore
Checks for preexisting sub assets and asset meta in collection
2022-11-14 21:18:36 +08:00
Diren D Bharwani d897ac01e6 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-14 18:39:06 +08:00
Diren D Bharwani 10335f3033 Added syncing of physics materials & clear forces methods 2022-11-14 18:38:32 +08:00
Xiao Qi 3cc5ed0dec Added meta generation recognisation for scene and font extension types on load up
Check for std::optional value exist
2022-11-14 18:31:56 +08:00
XiaoQiDigipen 45ec617c3a
Merge pull request #203 from SHADE-DP/SP3-6-c-scripting
Script QoL Improvements
Added

GetComponentsInChildren() for GameObject
GetScriptsInChildren() for GameObject
GetComponentsInChildren() for Scripts
GetScriptsInChildren() for Scripts
Fixed

Bug causing crash if a Renderable is added without any mesh or materials
Serialization failure caused by null objects in Scripts
2022-11-14 17:57:54 +08:00
Kah Wei 9e8674859c Fixed script serialization for objects with no default values set 2022-11-14 17:05:54 +08:00
XiaoQiDigipen 101dbb7a6f
Merge pull request #202 from SHADE-DP/SP3-2-Physics
SP3-2 Bugfixes

UPDATES

SHBoundingBox & SHBoundingSphere are renamed to SHBox & SHSphere
BUGFIXES

Colliders & Rigidbodies active states affect behaviour
Forces are cleared after every physics update
2022-11-14 16:07:51 +08:00
Diren D Bharwani 9515fcca4f Renames & Bugfixes
Renamed BoundingBox & BoundingSphere to Box & Sphere
Forces are forcefully cleared
2022-11-14 15:35:02 +08:00
Xiao Qi 9e0bc0bbc9 Added checks for path exist and bin and obj folders when building directory for asset browser 2022-11-14 02:52:13 +08:00
Diren D Bharwani 3c61b7519b Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-14 00:25:52 +08:00
Diren D Bharwani fe1b9d14f5 Partial implementation of syncing SHADE and ReactPhysics active states 2022-11-14 00:25:24 +08:00
Diren D Bharwani d36d70e3eb Added a forced update to the physics system 2022-11-14 00:20:54 +08:00
Kah Wei 73a5d5e4b9 References path for csproj generated file is now dynamically generated 2022-11-13 22:29:04 +08:00
Xiao Qi a8d4f9c756 On building of asset file directory, check for recognised assets without meta file and generate 2022-11-13 19:51:19 +08:00
Diren D Bharwani c98693c6bc missing change from last commit 2022-11-13 17:57:46 +08:00
Diren D Bharwani c953931f4f Merge branch 'main' into SP3-2-Physics 2022-11-13 17:57:30 +08:00
Diren D Bharwani 277a3ca011 Fixed deletion bugs 2022-11-13 17:42:48 +08:00
Sri Sham Haran eed950f26f Merge branch 'main' into SP3-4-Editor 2022-11-13 17:26:56 +08:00
Sri Sham Haran 895eb56cc0 Integrate cam arm 2022-11-13 17:26:21 +08:00
Diren D Bharwani 3512ed3397 AHHHHHH
i want to pull my hair out
2022-11-13 15:50:03 +08:00
Diren D Bharwani 86ca047c88 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-13 14:49:44 +08:00
Sri Sham Haran 66dbd7df93 Merge branch 'main' into SP3-4-Editor 2022-11-13 13:55:57 +08:00
Sri Sham Haran 276e0806fa Can now undo/redo entity deletion (working afaik) 2022-11-13 13:55:30 +08:00
Kah Wei a83a38eba8 Fixed bin and obj folders respawning and causing engine crashes 2022-11-13 13:07:49 +08:00
XiaoQiDigipen 897294426f
Merge pull request #194 from SHADE-DP/SP3-141-Camera-System
Sp3 141 camera system
Added EditorCameraArm functionality
Added helper functions in SceneManager to help check scene node and component actives
2022-11-13 11:58:50 +08:00
Sri Sham Haran 19f0c0ea70 Copy/Paste of entities can now be undone
Fixed bug where Shift Select would reset in a duplicate entity selection
Moved editor window manager to its own file.
2022-11-13 11:43:08 +08:00
maverickdgg efed33ce94 Added code to test EditorCameraArm. 2022-11-13 05:45:43 +08:00
maverickdgg 922d5b0996 Merge branch 'main' into SP3-141-Camera-System 2022-11-13 05:31:34 +08:00
maverickdgg 258c07e857 Added helper functions to check if Scene nodes are active 2022-11-13 05:31:18 +08:00
maverickdgg 4d0598a7f5 Added Editor Camera Arm function 2022-11-13 05:19:46 +08:00
Kah Wei cf60210b4a Merge branch 'main' into SP3-6-ArraySerialization 2022-11-13 02:43:12 +08:00
Sri Sham Haran e2bcb0bbbb play pause stop bound to F5 F6 F7 2022-11-12 23:57:12 +08:00
Sri Sham Haran 69ac074926 change entity active to scene node active 2022-11-12 18:38:57 +08:00
Sri Sham Haran 78ca464c65 Editor now uses separate stacks; 1 set of stacks when in play and another set of stacks otherwise.
CommandStack now uses SHDeque
2022-11-12 18:22:45 +08:00
Sri Sham Haran 3402992189 dont draw gizmos on play 2022-11-12 18:09:55 +08:00
Diren D Bharwani f8bbcdd909 Small fixes 2022-11-12 17:28:49 +08:00
Diren D Bharwani 4ad23a605f Fixed compilation issues from merge 2022-11-12 17:04:09 +08:00
Diren D Bharwani 3faf3804aa Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-12 16:57:45 +08:00
Diren D Bharwani 45e549f9f1 .....small restructure.... 2022-11-12 16:56:58 +08:00
Kah Wei 24dcd77f32 Added tooltip and range attribute support for lists in scripts 2022-11-12 12:17:11 +08:00
Kah Wei 6dbda12f30 Adjusted design of list on scripts and all numbers now use sliders 2022-11-12 03:53:30 +08:00
Sri Sham Haran 7c7589ce8e idk why creation of new material is not working here send help. Change to popup for asset creation 2022-11-11 21:12:08 +08:00
Sri Sham Haran e96db99ee3 Merge branch 'main' into SP3-4-Editor 2022-11-11 20:41:14 +08:00
Sri Sham Haran 153f040c40 Refresh 2022-11-11 20:41:05 +08:00
Sri Sham Haran c9db3b283d asset browser 2022-11-11 14:00:51 +08:00
Xiao Qi 3b22f95e29 Added font identifiers 2022-11-11 13:21:22 +08:00
Kah Wei ed3694bde1 Merge branch 'main' into SP3-6-ArraySerialization 2022-11-11 12:07:40 +08:00
XiaoQiDigipen 34dcc98a41
Merge pull request #191 from SHADE-DP/SP3-13-Assets-Manager
Filesystem directory features and bugfix
Fixed type from extension bug that results in null meta

Added compiled check for SHFiles
2022-11-11 10:56:44 +08:00
Xiao Qi 94b64e92dd Initialise files to not compiled 2022-11-11 10:55:19 +08:00
Xiao Qi 9fe5dc385b Implemented check for raw asset if compiled 2022-11-11 10:52:57 +08:00