Commit Graph

222 Commits

Author SHA1 Message Date
Kah Wei 187142d5c3 Added Transform Component C# interface 2022-09-23 19:57:29 +08:00
Diren D Bharwani c2e948a100 Fixed active state checks in transform system
Apparently entity and scene node active states do not sync....
2022-09-23 15:48:00 +08:00
Diren D Bharwani c77d9b2ff5 Changed editor pause for transform system to true 2022-09-22 22:58:14 +08:00
Diren D Bharwani 6d646851e2 Added missing transpose to transform update and a test component to application 2022-09-22 20:39:46 +08:00
Diren D Bharwani 2c0fa3a6b2 Fixed warning from scene graph when adding new nodes to root. 2022-09-22 20:25:42 +08:00
Diren D Bharwani 0250687e06 Instantiated Transform System & Update Routine 2022-09-22 20:25:23 +08:00
XiaoQiDigipen 3457759ed3
Merge pull request #44 from SHADE-DP/SP3-6-c-scripting
Script lifecycle functions now run and ScriptEngine has been made a ECS System
2022-09-22 17:39:40 +08:00
Xiao Qi 3a908b717b Merge remote-tracking branch 'origin/SP3-6-c-scripting' into SP3-6-c-scripting 2022-09-22 17:08:11 +08:00
Xiao Qi 5bd35cec61 Fixed SHEventReceiver constructor callback return signature. 2022-09-22 17:07:59 +08:00
Kah Wei 2051d485eb Merge branch 'main' into SP3-6-c-scripting 2022-09-22 17:04:18 +08:00
Kah Wei 3b533ac03d Added faulty registration to entityDestroyed event 2022-09-22 16:40:49 +08:00
Diren D Bharwani 38dbd0c217 Removed static data member...again... 2022-09-22 15:49:00 +08:00
Diren D Bharwani d648fc8645 Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-09-22 15:42:09 +08:00
Diren D Bharwani cda7330c5b Removed static data member for transform update routine 2022-09-22 14:56:58 +08:00
Diren D Bharwani 2d93c9559d Restructured Transform system to match intended system structure 2022-09-22 14:54:06 +08:00
Diren D Bharwani ed143661b3 Scene node active states propagate down the hierarchy
Vulkan is throwing an exception...
2022-09-22 14:26:07 +08:00
Kah Wei 5bc24b09d4 Added generalisation of csproj file location 2022-09-22 12:32:15 +08:00
Kah Wei b04789945f Merge branch 'main' into SP3-6-c-scripting 2022-09-22 11:06:26 +08:00
Kah Wei af1d24d874 Fixed certain DLLs and includes missing when copying 2022-09-22 10:52:07 +08:00
Kah Wei c1b7c7ded8 Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Application/src/Application/SBApplication.cpp
#	SHADE_Engine/src/Scene/SHSceneManager.h
2022-09-22 09:55:31 +08:00
Xiao Qi d2e2e85726 Added build path ignore
Readded output dir and removed interdir from premake
Added DEBUG guards in SHVkPhysicalDeviceLibrary when using SHLOG_TRACE
2022-09-21 22:54:15 +08:00
Xiao Qi 124b367413 Fixed SHTransform compile error
Include header in math path wrong
Added proj and filter ignore into git (again)
2022-09-21 22:24:52 +08:00
XiaoQiDigipen f52fa9463d
Merge pull request #39 from SHADE-DP/SP3-16-Math 2022-09-21 20:02:20 +08:00
XiaoQiDigipen 67d673ff80
Merge pull request #38 from SHADE-DP/SP3-12-SceneGraph 2022-09-21 20:01:44 +08:00
Diren D Bharwani 14eed4c726 Added missing active check in transform system 2022-09-21 18:30:20 +08:00
Diren D Bharwani ac379e3ef3 Added method to scene graph to easily traverse and execute a unary function 2022-09-21 18:23:01 +08:00
Brandon Mak 270c8240c1 Shifted Graphics system to SBTestScene 2022-09-21 16:29:54 +08:00
Brandon Mak 80dc8d0a71 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-09-21 15:41:36 +08:00
Brandon Mak 8d2b6aec46 Descriptor set fix and camera descriptor set
Fixed SHVkDescriptorSetGroup bug with vkLayouts inside the ctor
Added descriptor set to renderer for camera
Logical Device now stores a buffer alignment variable for UBOs
2022-09-21 15:41:30 +08:00
Diren D Bharwani 415e47780c Completed Transform System 2022-09-21 14:54:57 +08:00
Diren D Bharwani 0db7392eed Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-09-21 14:06:36 +08:00
Cocoa 9c69d41a4e Added 90% of transform component & transform system. 2022-09-21 00:49:52 +08:00
Cocoa 3cd538562c More Scene Graph Fixes 2022-09-20 19:32:28 +08:00
Cocoa cc6d1dd95b Added Transform Component 2022-09-20 17:20:57 +08:00
Brandon Mak c194765889 More warnings fixed. More graphics constants. 2022-09-20 16:12:47 +08:00
Cocoa 7f173b3207 Added SH_API to Math Classes 2022-09-20 16:10:47 +08:00
Cocoa 7b7a4788e4 Merge branch 'main' into SP3-16-Math 2022-09-20 15:42:53 +08:00
Cocoa b5f3ec85aa Merge branch 'main' into SP3-16-Math 2022-09-20 15:37:28 +08:00
Cocoa f4bf895e45 Fixed constness of functions in scene graph 2022-09-20 15:35:10 +08:00
Brandon Mak 0bc3a23161 Fixed the fence with high quality wood 2022-09-20 14:15:09 +08:00
Brandon Mak 147292f91c Fence is broken. The neighbour's kids went to knock it down again. 2022-09-20 12:15:06 +08:00
Brandon Mak d9213fe35d Moved a bunch of global data from Graphics System to new class
New class in SHGraphicsGlobalData
2022-09-20 10:39:52 +08:00
Brandon Mak 77330511ee Fixed pipeline default color blend state
Remember to switch winding back to CCW after rendering in world space
2022-09-20 09:27:13 +08:00
Cocoa c0290b7185 Added fixes to scene graph. Read description for details.
1. Scene graph creates a root on construction. EntityID is set to MaxEID. The root is not intended to be modified.
2. When adding a node, if the 2nd arg (parent) is omitted, the node will be a child of the root.
2022-09-20 01:31:59 +08:00
Cocoa 34685e6726 Regenerated project files 2022-09-20 00:48:27 +08:00
Kah Wei 8772ce0cea Fixed SHSceneManager not SH_API-ed 2022-09-20 00:03:29 +08:00
Kah Wei 95b01fb96d Merge branch 'main' into SP3-6-c-scripting 2022-09-19 23:12:52 +08:00
Kah Wei 8ad0eee032 Fixed vertex data buffer being incorrect 2022-09-19 21:31:23 +08:00
Kah Wei 9e09896984 Fixed SHVkBuffer move and reworked batching buffers to be host visible 2022-09-19 20:15:39 +08:00
Kah Wei 4023b9d136 Added tests for rendering and fixed bugs with Batching system 2022-09-19 18:37:57 +08:00