Kah Wei
d98d00b916
Wonky solution for array editor that doesn't work for elements outside of the first
2022-11-11 15:20:14 +08:00
Sri Sham Haran
c9db3b283d
asset browser
2022-11-11 14:00:51 +08:00
Kah Wei
5d2aae3561
Made enum editor template specializations instead
2022-11-11 13:41:58 +08:00
Xiao Qi
3b22f95e29
Added font identifiers
2022-11-11 13:21:22 +08:00
Kah Wei
ed3694bde1
Merge branch 'main' into SP3-6-ArraySerialization
2022-11-11 12:07:40 +08:00
Kah Wei
fdc8965b62
Made String and GameObject editor template specializations instead
2022-11-11 12:07:26 +08:00
Kah Wei
85cc97ca27
Added implementation for ListElementAddCommand and ListElementRemoveCommand
2022-11-11 12:07:05 +08:00
XiaoQiDigipen
34dcc98a41
Merge pull request #191 from SHADE-DP/SP3-13-Assets-Manager
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Filesystem directory features and bugfix
Fixed type from extension bug that results in null meta
Added compiled check for SHFiles
2022-11-11 10:56:44 +08:00
Xiao Qi
94b64e92dd
Initialise files to not compiled
2022-11-11 10:55:19 +08:00
Xiao Qi
9fe5dc385b
Implemented check for raw asset if compiled
2022-11-11 10:52:57 +08:00
Xiao Qi
6df3f3d417
Fixed get type from extension bug in asset handler
2022-11-11 10:47:03 +08:00
XiaoQiDigipen
6e98776165
Merge pull request #190 from SHADE-DP/SP3-13-Assets-Manager
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Assets bugfix
Fixed asset type conversion bug when loading from meta files
Removed compile all function
Set parent id to 0 for non sub assets
2022-11-11 10:07:19 +08:00
Xiao Qi
e824c17405
Fixed asset type conversion bug when loading from meta files
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Removed compile all function
Set parent id to 0 for non sub assets
2022-11-11 10:06:26 +08:00
XiaoQiDigipen
6fc9f804b5
Merge pull request #189 from SHADE-DP/SP3-6-c-scripting
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GameObjects now provide access to children
2022-11-11 01:14:48 +08:00
Kah Wei
80db641b6f
Added ListElementChangeCommand
2022-11-11 00:49:20 +08:00
Kah Wei
5875107ce2
Merge branch 'main' into SP3-6-ArraySerialization
2022-11-10 23:44:07 +08:00
Kah Wei
d93ea8e49b
Child caches are now updated when scene hierarchy changes
2022-11-10 23:34:53 +08:00
Sri Sham Haran
aad83d9e32
Revert "Asset browser is wonky now"
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This reverts commit 2fdff77420
.
2022-11-10 23:02:29 +08:00
Sri Sham Haran
57941cd2dc
Merge remote-tracking branch 'origin/main' into main
2022-11-10 23:02:17 +08:00
Sri Sham Haran
3d848118b2
Revert "Asset browser is wonky now"
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This reverts commit 2fdff77420
.
2022-11-10 23:02:01 +08:00
Sri Sham Haran
2fdff77420
Asset browser is wonky now
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Refresh asset browser
Compile asset
2022-11-10 23:01:09 +08:00
Kah Wei
8670b419d0
Merge branch 'main' into SP3-6-c-scripting
2022-11-10 22:25:58 +08:00
Kah Wei
cf5cc41a3f
Reworked Undo-Redo system to be more flexible and stable
2022-11-10 18:10:15 +08:00
Xiao Qi
c95a6a2492
Added open modes for ofstream when building csharp project
2022-11-10 17:37:59 +08:00
Xiao Qi
ed1bc7c62d
Changed scripting project relative path to managed and csharp dlls
2022-11-10 17:34:33 +08:00
XiaoQiDigipen
7da61f4a22
Merge pull request #188 from SHADE-DP/SP3-13-Assets-Manager
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SP3-13 Assets Management
Added data member to SHFile to indicate whether file can be compiled
Added asset directory refresh (rebuilds asset collection and directory)
Fixed File link to meta
Fixed extension to type conversion
2022-11-10 17:11:27 +08:00
Xiao Qi
03f9c593b6
Function to call to refresh asset directory
2022-11-10 17:09:55 +08:00
Xiao Qi
0e5609995f
Added data member to signal whether asset file can be compiled
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Properly linked meta file to file in directory
Fixed extension to type conversion bug
2022-11-10 16:44:16 +08:00
Kah Wei
bdc7297937
Converted macros for script field inspectors to use templates
2022-11-10 16:20:04 +08:00
Diren D Bharwani
c40992b48c
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-10 14:44:18 +08:00
Diren D Bharwani
3efecd64e7
Added box & sphere debug draw for physics
2022-11-10 14:30:30 +08:00
maverickdgg
e4e4894610
Canvas Component
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Added a canvas component. No functionality added yet
2022-11-10 13:01:31 +08:00
Xiao Qi
35bcdc5239
Missed out path for config
2022-11-10 11:14:40 +08:00
Kah Wei
e8d2179d76
Added test support for List<int> display in editor
2022-11-10 11:01:17 +08:00
Xiao Qi
fa0787d349
Changed hardcoded paths to use defined asset root folder
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Shifted scripts and project into folder in assets
2022-11-10 10:33:21 +08:00
XiaoQiDigipen
78e94ca389
Merge pull request #187 from SHADE-DP/SP3-12-SceneGraph
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SP3-12 Cleaned up SceneGraph Interface & QoL
NEW
Added IsChildOf method to SceneGraph
Added Events when Adding & Removing Children
UPDATES
Scene Nodes are now rea- only aside from active states
2022-11-10 10:32:25 +08:00
Diren D Bharwani
578f384808
Removed redundant overloads to restrict potential bad function calls
2022-11-10 10:24:09 +08:00
Diren D Bharwani
08b3cbafcd
Added IsChildOf method to SceneGraph
2022-11-10 10:20:54 +08:00
Diren D Bharwani
ac217ffe97
Added Add and Remove Child Events to SceneGraph
2022-11-10 09:06:38 +08:00
Diren D Bharwani
eeab3494ba
Reworked SceneGraph Interface
2022-11-10 03:30:02 +08:00
Diren D Bharwani
914376495e
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-11-10 02:33:31 +08:00
Diren D Bharwani
99f41e947f
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-10 02:16:42 +08:00
Diren D Bharwani
4731df28f0
Skeleton for Reworked Physics Debug Draw
2022-11-10 02:16:33 +08:00
XiaoQiDigipen
717f82f231
Merge pull request #186 from SHADE-DP/S3-6-Gizmos
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Added Script.OnDrawGizmos and Gizmos class for debug draw in C#
Also fixed performance issues with Script inspectors and deplushie-ed comments.
2022-11-09 14:51:28 +08:00
Kah Wei
da12db6726
Merge branch 'main' into S3-6-Gizmos
2022-11-09 14:45:31 +08:00
Kah Wei
bbe8622d1e
De-plushied SHADE_Managed comments
2022-11-09 14:45:08 +08:00
Kah Wei
a3fe98317d
Fixed performance issue in scripts editor when multiple attributes are applied onto script fields
2022-11-09 10:31:30 +08:00
Kah Wei
349f4a875b
Added full implementation of Gizmos class
2022-11-09 10:22:11 +08:00
XiaoQiDigipen
7ac910149e
Merge pull request #185 from SHADE-DP/SP3-6-CSharpLights
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Add interface for C# light class and modified Color to match Unity's interface
2022-11-08 21:51:04 +08:00
XiaoQiDigipen
fe018fc95d
Merge pull request #184 from SHADE-DP/SP3-2-Physics
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SP3-2 Fixed physics bugs and collider improvements
BUGFIXES
Added a relative collider size for ease of use. This variable does not affect any calculations or intersection tests.
Fixed bug where duplicate triggers are caught.
2022-11-08 21:50:07 +08:00