Sri Sham Haran
a04e57d048
Merge branch 'main' into SP3-8-serialization
2022-10-28 13:17:22 +08:00
Sri Sham Haran
c35f3d5e15
fix hierarchy panel menu bar padding
2022-10-28 12:47:17 +08:00
XiaoQiDigipen
c750bffd1d
Merge pull request #125 from SHADE-DP/SP3-1-SerialisedRenderable
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Added Serialized Renderable
2022-10-27 23:27:00 +08:00
XiaoQiDigipen
de1407f49e
Merge pull request #124 from SHADE-DP/SP3-6-c-scripting
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Added Collider & RigidBody and Initial Implementation of CallbackActions and CallbackEvent
2022-10-27 23:26:02 +08:00
Kah Wei
e733cd2e1c
Fixed bug where changes to meshes were not saved by batching system
2022-10-27 23:18:02 +08:00
Brandon Mak
0cab0107b2
Fixed minimizing by resetting command pools and fences
2022-10-27 19:37:05 +08:00
Kah Wei
cc1fe71d4b
Serialization and deserialization of SHRenderable to use default material for now
2022-10-27 19:31:00 +08:00
Kah Wei
003a99ae07
Merge branch 'main' into SP3-1-SerialisedRenderable
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# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHRenderable.h
# SHADE_Engine/src/Graphics/RenderGraph/SHRenderGraphNode.cpp
# SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.cpp
# SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.h
2022-10-27 19:30:54 +08:00
Brandon Mak
09c5843cdb
Ambient lighting added
2022-10-27 19:02:55 +08:00
Sri Sham Haran
c7e2116df0
Fix editor component view bug where fields from different components that have the same name clash
2022-10-27 18:34:19 +08:00
Kah Wei
392ecae434
Merge branch 'main' into SP3-6-c-scripting
2022-10-27 17:52:52 +08:00
Kah Wei
623e964160
Fixed bug causing issues with debugging not working
2022-10-27 17:51:30 +08:00
Diren D Bharwani
a354928e0d
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-27 17:41:01 +08:00
maverickdgg
b0f28f98c5
WIP camera arm component
2022-10-27 15:01:18 +08:00
XiaoQiDigipen
1e95c9f7ba
Merge pull request #123 from SHADE-DP/SP3-13-Assets-Manager
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Asset Manager restructure
Better distinction between loaders and compilers
Added shader compile and load
Temporary interface to compile shader based on file
2022-10-27 14:27:27 +08:00
Xiao Qi
2102835629
Added function to manually compile shaders by path
2022-10-27 14:24:03 +08:00
Xiao Qi
b10da2d160
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-27 14:19:22 +08:00
Xiao Qi
e1de423483
Treat all shaders as built in for now to facilitate getting shader module by name
2022-10-27 14:12:53 +08:00
Xiao Qi
b5a1d5ea88
SP3-282 Restructured loaders and compilers
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Completed shader compiling and loading
2022-10-27 12:54:58 +08:00
Kah Wei
97432b8666
Accounted for updating collider storage when a collider is removed
2022-10-27 12:46:42 +08:00
Kah Wei
d45d621701
Collider now will have it's sub collider list updated based on events
2022-10-27 12:32:06 +08:00
Kah Wei
cd04132fd7
Merge branch 'main' into SP3-6-c-scripting
2022-10-27 11:41:14 +08:00
Brandon Mak
b7b3ef08ab
Some lighting fixes
2022-10-27 11:31:11 +08:00
XiaoQiDigipen
41ef49a8d3
Merge pull request #122 from SHADE-DP/SP3-141-Camera-System
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Sp3 141 camera system
Fixed weird camera movement,
Added clamping for camera pitch.
Added RTTR reflection for camera.
Editor inspector now draws camera component.
2022-10-27 10:39:33 +08:00
maverickdgg
dee4e9acbd
Fixed RTTR registration. Added back Camera Clamp
2022-10-27 10:33:54 +08:00
Kah Wei
d2c7630af4
Merge branch 'main' into SP3-6-c-scripting
2022-10-27 10:12:52 +08:00
Kah Wei
2108d9e1f6
Added triple buffering to SHDebugDrawSystem
2022-10-27 10:12:30 +08:00
maverickdgg
0c2d020f89
Merge branch 'main' into SP3-141-Camera-System
2022-10-27 09:26:53 +08:00
maverickdgg
012070ba6d
Added RTTR registration
2022-10-27 09:26:49 +08:00
Sri Sham Haran
a854a50fb2
Fix error from shader graph preventing compilation on main
2022-10-27 09:22:42 +08:00
maverickdgg
d8086edbe2
Merge branch 'main' into SP3-141-Camera-System
2022-10-27 08:55:06 +08:00
Diren D Bharwani
75fd02c08a
small change to where forces are cleared (1 less comparison)
2022-10-27 03:35:32 +08:00
Diren D Bharwani
371ffc52da
Colliders now use relative sizes
2022-10-27 03:14:46 +08:00
Brandon Mak
da3edb2b6b
Working abit more now. Error with device extension thingy.
2022-10-27 02:46:38 +08:00
Brandon Mak
ae88c70936
Lighting shader kind of done (still has bugs)
2022-10-27 02:28:38 +08:00
Xiao Qi
5154b579d7
Re-restructured compilers to be more self contained
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Loaders only load internal binary asset files
2022-10-26 23:07:01 +08:00
Brandon Mak
6e9f54987f
Prepared light global desc set layout data and render graph resources
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- Fixed material padding
- Lighting desc sets now have a buffer at binding 0 to store light counts.
- Added position, normals, albedo resources in render graph
2022-10-26 22:40:04 +08:00
Sri Sham Haran
3518004266
Add Open File DIalog (WIP)
2022-10-26 21:06:09 +08:00
Sri Sham Haran
1018454f2e
Add Win32 MessageBox
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Add Prefab Manager
2022-10-26 20:21:47 +08:00
XiaoQiDigipen
6189768e6f
Merge pull request #121 from SHADE-DP/SP3-2-Physics
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SP3-2 Fixed another physics bug & added Collider Add/Remove events
[NEW]
Added events when adding/removing colliders
[BUGFIX]
Multiple colliders are now properly deleted.
2022-10-26 18:44:07 +08:00
Xiao Qi
f2e2b21d47
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-26 18:40:10 +08:00
Diren D Bharwani
19ceab84df
Added events for adding and removing colliders
2022-10-26 18:35:41 +08:00
Xiao Qi
4eaa15d999
Added function to compile built in shaders
2022-10-26 17:16:09 +08:00
Diren D Bharwani
12758878c5
Fixed bug with multiple collider removals
2022-10-26 16:55:28 +08:00
XiaoQiDigipen
29dccf77b3
Merge pull request #120 from SHADE-DP/SP3-2-Physics
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SP3-2 Physics Bugfixes
NEW
Forces can be added to the rigid body.
BUGFIXES
Rigidbody transforms can be modified while the editor is in play.
Deleting a rigid body no longer causes a crash (please let me know if it does happen again and how to replicate it)
Deleting a collider actually gets rid of the collider
On editor stop, forces and velocities are cleared from rigid bodies.
2022-10-26 16:40:31 +08:00
Diren D Bharwani
4f28161e45
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-26 16:30:36 +08:00
Kah Wei
57027da80b
Integrated into SBApplication and accounted for case where number of points to draw is 0.
2022-10-26 16:27:58 +08:00
Diren D Bharwani
58491fcbff
Fixed physics bugs
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1. Colliders are now properly deleted along with its component.
2. Forces and velocities are reset on stop.
2022-10-26 16:17:22 +08:00
Sri Sham Haran
7c0bcd8a3e
Delete UserLayout.ini
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@Xenosas1337 stop pushing this please
2022-10-26 16:09:54 +08:00
Sri Sham Haran
51489ecb3b
Merge branch 'main' into SP3-4-editor_fix
2022-10-26 16:07:01 +08:00