Glence
|
eeaf86e968
|
Merge branch 'main' into SP3-129-AudioSystem
|
2022-09-26 23:21:01 +08:00 |
Sri Sham Haran
|
de8c2ce630
|
Merge branch 'main' into SP3-4-editor_fix
|
2022-09-26 15:59:38 +08:00 |
Sri Sham Haran
|
2c16eb4393
|
Reflect transform component
|
2022-09-26 15:53:54 +08:00 |
Glence
|
5a92b77a3a
|
added missing ,
|
2022-09-26 15:52:21 +08:00 |
Glence
|
ac7ab83c16
|
Merge branch 'main' into SP3-129-AudioSystem
|
2022-09-26 15:51:59 +08:00 |
Glence
|
d0d796781b
|
remove audiosourcecomponent
|
2022-09-26 15:50:07 +08:00 |
Xiao Qi
|
1c45b49937
|
Merge branch 'main' into SP3-13-Assets-Manager
|
2022-09-26 14:40:57 +08:00 |
Xiao Qi
|
99534c1613
|
SP3-103 SP3-104 Separated mesh and texture loading
Added in lines in SBApplication to load racoon fbx and dds textures
Racoon shows up in renderdoc hehe
|
2022-09-26 14:38:12 +08:00 |
Glence
|
65a6014b1c
|
Merge branch 'main' into SP3-129-AudioSystem
|
2022-09-26 14:08:43 +08:00 |
Sri Sham Haran
|
247930ea68
|
Merge branch 'main' into SP3-4-editor_fix
|
2022-09-26 14:04:02 +08:00 |
Brandon Mak
|
dc6289e8cf
|
WIP
|
2022-09-25 23:25:51 +08:00 |
Brandon Mak
|
8ac2c39e2b
|
Fixed some render graph ctors and added if checks for buffers
|
2022-09-25 23:13:37 +08:00 |
Kah Wei
|
fc5ff763f3
|
Added SHMaterialInstanceCache
|
2022-09-25 22:55:14 +08:00 |
Sri Sham Haran
|
335c19cfc7
|
Editor
|
2022-09-25 22:33:07 +08:00 |
mushgunAX
|
8ab5afd3c4
|
first version of IM ready for PR
|
2022-09-25 16:39:01 +08:00 |
Xiao Qi
|
a0a57e7c29
|
Added test assets
Test line to call asset manager temporary load
|
2022-09-25 00:13:17 +08:00 |
Xiao Qi
|
18eca1897e
|
Added in post build command to copy assimp dll
Added in SH_API to asset manager class
|
2022-09-24 22:52:42 +08:00 |
Glence
|
d7b5ae9f02
|
audiosystem base level done along with its components
|
2022-09-24 19:13:23 +08:00 |
Kah Wei
|
bb38246111
|
Added stress test code for 20000 objects
|
2022-09-23 18:49:04 +08:00 |
Kah Wei
|
f8391d6c9e
|
Modified TestScene space bar input to not destroy the object, only remove scripts
|
2022-09-23 16:45:06 +08:00 |
Kah Wei
|
77cccd63be
|
Renderables now use TransformComponent's matrix
|
2022-09-23 16:41:44 +08:00 |
Kah Wei
|
04cdb25ddd
|
Merge branch 'main' into SP3-1-Rendering
# Conflicts:
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Application/src/Scenes/SBTestScene.cpp
|
2022-09-23 16:41:29 +08:00 |
Kah Wei
|
5c4384b589
|
Fixed SHVkBuffer initial copy data for mapped buffers and made the cube spin
|
2022-09-22 20:53:03 +08:00 |
Kah Wei
|
c4ab45ad34
|
Merge branch 'main' into SP3-1-Rendering
# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
# SHADE_Application/src/Scenes/SBTestScene.h
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
|
2022-09-22 20:51:33 +08:00 |
Diren D Bharwani
|
6d646851e2
|
Added missing transpose to transform update and a test component to application
|
2022-09-22 20:39:46 +08:00 |
Diren D Bharwani
|
0250687e06
|
Instantiated Transform System & Update Routine
|
2022-09-22 20:25:23 +08:00 |
Brandon Mak
|
cb31628e66
|
Dummy pipeline layout ctor created
Renderer now can update and bind descriptor set
|
2022-09-22 19:38:43 +08:00 |
Kah Wei
|
1bede86ff6
|
Awake(), Start() and Update(), OnDestroy() for scripts now all run as intended
|
2022-09-22 17:25:43 +08:00 |
Kah Wei
|
21a3d6ecd7
|
Added test code for scripts
|
2022-09-22 11:22:51 +08:00 |
Kah Wei
|
c1b7c7ded8
|
Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/src/Scene/SHSceneManager.h
|
2022-09-22 09:55:31 +08:00 |
Xiao Qi
|
124b367413
|
Fixed SHTransform compile error
Include header in math path wrong
Added proj and filter ignore into git (again)
|
2022-09-21 22:24:52 +08:00 |
XiaoQiDigipen
|
f52fa9463d
|
Merge pull request #39 from SHADE-DP/SP3-16-Math
|
2022-09-21 20:02:20 +08:00 |
Brandon Mak
|
270c8240c1
|
Shifted Graphics system to SBTestScene
|
2022-09-21 16:29:54 +08:00 |
Cocoa
|
34685e6726
|
Regenerated project files
|
2022-09-20 00:48:27 +08:00 |
Kah Wei
|
8ad0eee032
|
Fixed vertex data buffer being incorrect
|
2022-09-19 21:31:23 +08:00 |
Kah Wei
|
4023b9d136
|
Added tests for rendering and fixed bugs with Batching system
|
2022-09-19 18:37:57 +08:00 |
Cocoa
|
ec3470c443
|
Merge branch 'main' into SP3-16-Math
|
2022-09-19 17:08:16 +08:00 |
Kah Wei
|
a05ca41117
|
Fixed issue with SystemRoutines being created with the wrong version
|
2022-09-19 15:58:31 +08:00 |
Kah Wei
|
f408247007
|
Linked MeshLibrary to RenderGraph
|
2022-09-19 15:52:51 +08:00 |
Cocoa
|
f1e6031d2e
|
Added Transform, adjusted alignment in math files for better readability on smaller screens
|
2022-09-19 14:32:01 +08:00 |
Brandon Mak
|
643efbe1bb
|
WIP
|
2022-09-19 00:00:07 +08:00 |
Brandon Mak
|
28a5f8e4e5
|
Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
|
2022-09-18 22:34:48 +08:00 |
Kah Wei
|
1c8a434b26
|
Added Batcher classes and fixed errors
|
2022-09-17 23:37:22 +08:00 |
Brandon Mak
|
bff27a7188
|
Added a bunch of KW's files for batching
Prepared Graphics system for merging with batcher
|
2022-09-17 22:29:22 +08:00 |
Brandon Mak
|
2f2567044a
|
Submitted command buffer :D
|
2022-09-16 17:28:27 +08:00 |
Kah Wei
|
c83a5a379e
|
Added Awake, Start, Update, LateUpdate, OnDestroy calls via SystemRoutines
|
2022-09-16 17:02:36 +08:00 |
Sri Sham Haran
|
eb8cbaeebb
|
init vulkan for imgui
|
2022-09-16 16:40:42 +08:00 |
Kah Wei
|
0f63ee10d0
|
Converted SHScriptEngine into a SHSystem
|
2022-09-16 16:37:50 +08:00 |
Sri Sham Haran
|
470e1f07f0
|
Merge branch 'main' into SP3-4-editor
|
2022-09-16 15:02:56 +08:00 |
Brandon Mak
|
c1c5e70676
|
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
|
2022-09-16 14:46:48 +08:00 |