Commit Graph

2346 Commits

Author SHA1 Message Date
Glence f6bab2165c Merge branch 'main' into SP3-129-AudioSystem 2022-09-23 09:59:52 +08:00
XiaoQiDigipen 7f527c30f3
Merge pull request #46 from SHADE-DP/SP3-16-Math
SP3-16 Transform System integration into Application

UPDATES

Added missing instantiation of transform system into application
BUGFIXES

Fixed an error with the Transform System being an abstract class.
Fixed warning coming from Scene Graph when adding new nodes.
Changed editor pause to true for the Transform System
2022-09-23 00:32:55 +08:00
Diren D Bharwani c77d9b2ff5 Changed editor pause for transform system to true 2022-09-22 22:58:14 +08:00
Kah Wei 5c4384b589 Fixed SHVkBuffer initial copy data for mapped buffers and made the cube spin 2022-09-22 20:53:03 +08:00
Kah Wei c4ab45ad34 Merge branch 'main' into SP3-1-Rendering
# Conflicts:
#	SHADE_Application/src/Scenes/SBTestScene.cpp
#	SHADE_Application/src/Scenes/SBTestScene.h
#	SHADE_Engine/SHADE_Engine.vcxproj
#	SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-22 20:51:33 +08:00
Diren D Bharwani 6d646851e2 Added missing transpose to transform update and a test component to application 2022-09-22 20:39:46 +08:00
Diren D Bharwani 2c0fa3a6b2 Fixed warning from scene graph when adding new nodes to root. 2022-09-22 20:25:42 +08:00
Diren D Bharwani 0250687e06 Instantiated Transform System & Update Routine 2022-09-22 20:25:23 +08:00
Diren D Bharwani f03a0d4be7 Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-09-22 20:05:49 +08:00
Kah Wei 495d2b4b66 Added per-frame update of gpu transforms buffer 2022-09-22 20:04:53 +08:00
Brandon Mak cb31628e66 Dummy pipeline layout ctor created
Renderer now can update and bind descriptor set
2022-09-22 19:38:43 +08:00
XiaoQiDigipen 3457759ed3
Merge pull request #44 from SHADE-DP/SP3-6-c-scripting
Script lifecycle functions now run and ScriptEngine has been made a ECS System
2022-09-22 17:39:40 +08:00
XiaoQiDigipen 802e038938
Merge pull request #43 from SHADE-DP/SP3-16-Math
SP3-16 Reworked Transform System

UPDATES

Reworked transform system to match intended system structure
2022-09-22 17:39:15 +08:00
Kah Wei 1bede86ff6 Awake(), Start() and Update(), OnDestroy() for scripts now all run as intended 2022-09-22 17:25:43 +08:00
Xiao Qi 3a908b717b Merge remote-tracking branch 'origin/SP3-6-c-scripting' into SP3-6-c-scripting 2022-09-22 17:08:11 +08:00
Xiao Qi 5bd35cec61 Fixed SHEventReceiver constructor callback return signature. 2022-09-22 17:07:59 +08:00
Kah Wei 2051d485eb Merge branch 'main' into SP3-6-c-scripting 2022-09-22 17:04:18 +08:00
Kah Wei 3b533ac03d Added faulty registration to entityDestroyed event 2022-09-22 16:40:49 +08:00
Diren D Bharwani becd8e3ec8 Merge branch 'SP3-16-Math' into SP3-2-Physics 2022-09-22 15:57:46 +08:00
Diren D Bharwani 38dbd0c217 Removed static data member...again... 2022-09-22 15:49:00 +08:00
Diren D Bharwani d648fc8645 Merge remote-tracking branch 'origin/main' into SP3-16-Math 2022-09-22 15:42:09 +08:00
XiaoQiDigipen 003b1fdea1
Merge pull request #41 from SHADE-DP/SP3-12-SceneGraph
SP3-12 Hierarchical Active States

UPDATES

Scene Nodes now hold active state in hierarchy.
Active states will propagate down into children.
2022-09-22 15:09:58 +08:00
Diren D Bharwani cda7330c5b Removed static data member for transform update routine 2022-09-22 14:56:58 +08:00
Diren D Bharwani 2d93c9559d Restructured Transform system to match intended system structure 2022-09-22 14:54:06 +08:00
Diren D Bharwani 52c17dcc3f Merge branch 'main' into SP3-16-Math 2022-09-22 14:32:37 +08:00
Diren D Bharwani ed143661b3 Scene node active states propagate down the hierarchy
Vulkan is throwing an exception...
2022-09-22 14:26:07 +08:00
Glence 8066c3cd6a added audioSystem(the base not working yet)
added components to use the audioSystme
2022-09-22 14:05:53 +08:00
Diren D Bharwani cd1f1a8fea Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph 2022-09-22 13:53:17 +08:00
Kah Wei f28d966ebb Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering 2022-09-22 12:40:25 +08:00
Kah Wei e87c4c8dc8 Fixed SHTextureLibrary compiler errors 2022-09-22 12:39:05 +08:00
Kah Wei 5bc24b09d4 Added generalisation of csproj file location 2022-09-22 12:32:15 +08:00
Xiao Qi 8cfe58a3ad SP3-103 SP3-104 Implemented DDS loading and error reporting
Not tested
2022-09-22 12:29:30 +08:00
Brandon Mak 1290e99dda Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering 2022-09-22 12:12:47 +08:00
Brandon Mak 7ddf665460 Updated Descriptor sets
Descriptor set layouts now have set index stored in them
It should be noted that when passed into a pipeline layout as global descriptor sets, these don't matter since the pipeline layout will use these in the order that they are passed in.
2022-09-22 12:12:44 +08:00
Xiao Qi 8ea845e9f7 Changed slash in dependencies lua 2022-09-22 11:42:29 +08:00
Xiao Qi a13e8f43fd Merge branch 'main' into SP3-13-Assets-Manager 2022-09-22 11:41:44 +08:00
Xiao Qi 6f1592e16f SP3-103 SP3-102 Added call to mesh loader in asset manager. Removed old references to previous maps and vectors. 2022-09-22 11:40:24 +08:00
Kah Wei 5ff375113f Removed CallbackAction and CallbackEvent for moving to C# library in future 2022-09-22 11:39:50 +08:00
Kah Wei 4958240806 Added implementation of GetComponentInChildren() for scripts 2022-09-22 11:37:24 +08:00
Xiao Qi 8ac6ef95d6 SP3-103 Implemented library to load GLTF with assimp and processmesh 2022-09-22 11:26:06 +08:00
Kah Wei 21a3d6ecd7 Added test code for scripts 2022-09-22 11:22:51 +08:00
Kah Wei b04789945f Merge branch 'main' into SP3-6-c-scripting 2022-09-22 11:06:26 +08:00
XiaoQiDigipen b2f8ed23b1
Merge pull request #40 from SHADE-DP/PremakeCopyFix
Fixed certain DLLs and includes missing when copying
2022-09-22 11:06:07 +08:00
Kah Wei af1d24d874 Fixed certain DLLs and includes missing when copying 2022-09-22 10:52:07 +08:00
Kah Wei 2004a1739b Merge branch 'main' into SP3-6-c-scripting 2022-09-22 10:25:39 +08:00
Xiao Qi edfa8c8ace Fixed premake outputdir and interdir 2022-09-22 10:03:03 +08:00
Kah Wei c1b7c7ded8 Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Application/src/Application/SBApplication.cpp
#	SHADE_Engine/src/Scene/SHSceneManager.h
2022-09-22 09:55:31 +08:00
Brandon Mak ba181eb9c9 Shifted Command buffers outside of render graph
Command buffers now exist in renderer instead
Graphics system that calls the renderer, begins and ends the renderer recording in it's main loop as well
2022-09-22 09:23:40 +08:00
Kah Wei 3d9abcf19c Implemented image creation for textures in the texture bank 2022-09-22 09:19:18 +08:00
Diren D Bharwani b6b2a3350c Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph 2022-09-21 23:53:07 +08:00