Xiao Qi
3dcb6f26c2
Merge branch 'main' into SP3-1-Rendering
2022-11-15 13:21:28 +08:00
Diren D Bharwani
e93eea6381
Cleaned up tools folder. Added debug only logging macros with _D suffix
2022-11-15 03:03:37 +08:00
Brandon Mak
d95ed3f067
Text Rendering WIP
2022-11-14 18:36:26 +08:00
Kah Wei
5ccd2263c7
Documentation files are now generated for projects
2022-11-14 18:35:52 +08:00
Brandon Mak
ac17721363
Merge branch 'main' into SP3-1-Rendering
2022-11-14 15:38:33 +08:00
Brandon Mak
898b7fbf2c
Text Rendering WIP
2022-11-14 10:11:47 +08:00
Diren D Bharwani
45e549f9f1
.....small restructure....
2022-11-12 16:56:58 +08:00
Diren D Bharwani
3efecd64e7
Added box & sphere debug draw for physics
2022-11-10 14:30:30 +08:00
Diren D Bharwani
99f41e947f
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-10 02:16:42 +08:00
Diren D Bharwani
4731df28f0
Skeleton for Reworked Physics Debug Draw
2022-11-10 02:16:33 +08:00
XiaoQiDigipen
7ac910149e
Merge pull request #185 from SHADE-DP/SP3-6-CSharpLights
...
Add interface for C# light class and modified Color to match Unity's interface
2022-11-08 21:51:04 +08:00
Kah Wei
e89f5b4b9e
Added OnDrawGizmos for debug draw for scripts
2022-11-08 20:49:07 +08:00
Diren D Bharwani
8fbd32a144
Added Relative Sizes to Shapes
2022-11-08 00:46:09 +08:00
Diren D Bharwani
70dcad1313
Changed Collider to CollisionShape for improved clarity
2022-11-07 18:19:39 +08:00
Sri Sham Haran
b86f092f52
Merge branch 'main' into SP3-305-configurationsMerge
2022-11-04 18:37:19 +08:00
Xiao Qi
f2b589071c
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-04 17:49:43 +08:00
Xiao Qi
6d0089ee12
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-04 17:49:13 +08:00
Glence
be16fbed19
added item script in the scene
2022-11-04 17:35:09 +08:00
Xiao Qi
9ef956029e
Changed name check for hardcoded racoon mesh
2022-11-04 17:20:52 +08:00
Sri Sham Haran
4ee0294977
Scene loads correctly now
2022-11-04 14:44:18 +08:00
Kah Wei
eea35600d3
Switched shaders to use multiply colour instead of additive
2022-11-04 14:04:59 +08:00
Glence
5fe10ce8d1
Changes to main for presentation
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Change TestCube_FS.glsl
Change debugdraw Key input to F10
TestScene changes
AI waypoint changed
playercontroller camera axis change
2022-11-03 01:50:02 +08:00
Brandon Mak
53397e884d
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:18:44 +08:00
Brandon Mak
ebc94225e7
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-11-02 17:04:31 +08:00
XiaoQiDigipen
8495175bd8
Merge pull request #163 from SHADE-DP/SP3-2-Physics
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SP3-2 Integrated some Debug Draw, Added Trigger checkbox
NEW
Debug Draw can be toggled for colliders. Hardcoded to space for now in Application until I have a menu to toggle it. (Feel free to change or remove it).
Trigger Checkbox added to Collider Inspector View
2022-11-02 16:31:26 +08:00
Diren D Bharwani
02c79b4cc4
Added Debug Drawing for Colliders (wonk) and Trigger checkbox to Colldiers
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Press space to toggle debug draw. Does not work until you press play, then it can be toggled on and off.
2022-11-02 15:44:24 +08:00
Kah Wei
82e0e4df5c
Added editor gridlines and cardinal axes
2022-11-02 10:33:17 +08:00
Kah Wei
41e1f01f29
Added support for persistent debug draw
2022-11-02 10:11:13 +08:00
Kah Wei
5f7b28e8a0
Added SHDebugDraw convenience static class for debug drawing
2022-11-02 01:11:28 +08:00
Kah Wei
ed446002aa
Merge branch 'SP3-16-Math' into SP3-1-DebugDraw2
2022-11-02 01:05:29 +08:00
Diren D Bharwani
b9ada6a5be
Reworked SHColour to be compatible with SHVec4
2022-11-02 00:47:19 +08:00
Kah Wei
dc8ed48be3
Fixed debug draw system cube rendering
2022-11-01 21:49:57 +08:00
Kah Wei
904d6be6b0
Merge branch 'main' into SP3-1-DebugDraw2
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# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.h
2022-11-01 21:00:55 +08:00
Diren D Bharwani
6e604fe7e9
Fixed bug with relative collider sizes
2022-10-31 23:18:20 +08:00
maverickdgg
acf52c77ce
Merge branch 'main' into SP3-141-Camera-System
2022-10-31 16:55:56 +08:00
Sri Sham Haran
86e8415845
Merge branch 'main' into SP3-4-Editor
2022-10-30 11:28:01 +08:00
Xiao Qi
d3b44f9c22
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-30 03:08:36 +08:00
Brandon Mak
7c5a24b8e1
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-30 00:00:17 +08:00
Xiao Qi
70533b1712
Changed Application exit call to asset manager
2022-10-29 15:53:15 +08:00
Sri Sham Haran
f9f818b49c
Merge branch 'main' into SP3-4-Editor
2022-10-28 20:31:51 +08:00
XiaoQiDigipen
ade24b904f
Merge pull request #127 from SHADE-DP/SP3-2-Physics
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SP3-2 Colliders use relative size
NEW
Colliders have materials. The material system is intended to emulate Unity's physics materials.
UPDATE
Colliders now show relative size on the Editor. This change has not been reflected in Scripting.
Colliders will deep copy the shape in case it was not already doing so.
If this doesn't compile, beat me. I swear I just compiled, ran and tested for functionality.
2022-10-28 16:38:44 +08:00
Diren D Bharwani
d4f775843c
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-28 14:08:18 +08:00
Kah Wei
621dae4c40
All Vec3 and Vec4s in materials are now automatically set to full 1.0 vectors
2022-10-28 13:32:13 +08:00
Kah Wei
e733cd2e1c
Fixed bug where changes to meshes were not saved by batching system
2022-10-27 23:18:02 +08:00
Brandon Mak
09c5843cdb
Ambient lighting added
2022-10-27 19:02:55 +08:00
Diren D Bharwani
a354928e0d
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-27 17:41:01 +08:00
maverickdgg
b0f28f98c5
WIP camera arm component
2022-10-27 15:01:18 +08:00
Xiao Qi
b5a1d5ea88
SP3-282 Restructured loaders and compilers
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Completed shader compiling and loading
2022-10-27 12:54:58 +08:00
Kah Wei
2108d9e1f6
Added triple buffering to SHDebugDrawSystem
2022-10-27 10:12:30 +08:00
Diren D Bharwani
371ffc52da
Colliders now use relative sizes
2022-10-27 03:14:46 +08:00