Kah Wei
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9e8674859c
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Fixed script serialization for objects with no default values set
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2022-11-14 17:05:54 +08:00 |
Xiao Qi
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9e0bc0bbc9
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Added checks for path exist and bin and obj folders when building directory for asset browser
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2022-11-14 02:52:13 +08:00 |
Kah Wei
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73a5d5e4b9
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References path for csproj generated file is now dynamically generated
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2022-11-13 22:29:04 +08:00 |
Xiao Qi
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a8d4f9c756
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On building of asset file directory, check for recognised assets without meta file and generate
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2022-11-13 19:51:19 +08:00 |
Diren D Bharwani
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c98693c6bc
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missing change from last commit
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2022-11-13 17:57:46 +08:00 |
Diren D Bharwani
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c953931f4f
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Merge branch 'main' into SP3-2-Physics
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2022-11-13 17:57:30 +08:00 |
Diren D Bharwani
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277a3ca011
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Fixed deletion bugs
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2022-11-13 17:42:48 +08:00 |
Sri Sham Haran
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eed950f26f
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Merge branch 'main' into SP3-4-Editor
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2022-11-13 17:26:56 +08:00 |
Sri Sham Haran
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895eb56cc0
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Integrate cam arm
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2022-11-13 17:26:21 +08:00 |
Diren D Bharwani
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3512ed3397
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AHHHHHH
i want to pull my hair out
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2022-11-13 15:50:03 +08:00 |
Diren D Bharwani
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86ca047c88
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-13 14:49:44 +08:00 |
Sri Sham Haran
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66dbd7df93
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Merge branch 'main' into SP3-4-Editor
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2022-11-13 13:55:57 +08:00 |
Sri Sham Haran
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276e0806fa
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Can now undo/redo entity deletion (working afaik)
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2022-11-13 13:55:30 +08:00 |
Kah Wei
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a83a38eba8
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Fixed bin and obj folders respawning and causing engine crashes
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2022-11-13 13:07:49 +08:00 |
XiaoQiDigipen
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897294426f
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Merge pull request #194 from SHADE-DP/SP3-141-Camera-System
Sp3 141 camera system
Added EditorCameraArm functionality
Added helper functions in SceneManager to help check scene node and component actives
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2022-11-13 11:58:50 +08:00 |
Sri Sham Haran
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19f0c0ea70
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Copy/Paste of entities can now be undone
Fixed bug where Shift Select would reset in a duplicate entity selection
Moved editor window manager to its own file.
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2022-11-13 11:43:08 +08:00 |
maverickdgg
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efed33ce94
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Added code to test EditorCameraArm.
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2022-11-13 05:45:43 +08:00 |
maverickdgg
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922d5b0996
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Merge branch 'main' into SP3-141-Camera-System
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2022-11-13 05:31:34 +08:00 |
maverickdgg
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258c07e857
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Added helper functions to check if Scene nodes are active
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2022-11-13 05:31:18 +08:00 |
maverickdgg
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4d0598a7f5
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Added Editor Camera Arm function
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2022-11-13 05:19:46 +08:00 |
Kah Wei
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cf60210b4a
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Merge branch 'main' into SP3-6-ArraySerialization
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2022-11-13 02:43:12 +08:00 |
Sri Sham Haran
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e2bcb0bbbb
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play pause stop bound to F5 F6 F7
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2022-11-12 23:57:12 +08:00 |
Sri Sham Haran
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69ac074926
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change entity active to scene node active
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2022-11-12 18:38:57 +08:00 |
Sri Sham Haran
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78ca464c65
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Editor now uses separate stacks; 1 set of stacks when in play and another set of stacks otherwise.
CommandStack now uses SHDeque
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2022-11-12 18:22:45 +08:00 |
Sri Sham Haran
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3402992189
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dont draw gizmos on play
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2022-11-12 18:09:55 +08:00 |
Diren D Bharwani
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f8bbcdd909
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Small fixes
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2022-11-12 17:28:49 +08:00 |
Diren D Bharwani
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4ad23a605f
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Fixed compilation issues from merge
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2022-11-12 17:04:09 +08:00 |
Diren D Bharwani
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3faf3804aa
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-12 16:57:45 +08:00 |
Diren D Bharwani
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45e549f9f1
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.....small restructure....
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2022-11-12 16:56:58 +08:00 |
Kah Wei
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24dcd77f32
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Added tooltip and range attribute support for lists in scripts
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2022-11-12 12:17:11 +08:00 |
Kah Wei
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6dbda12f30
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Adjusted design of list on scripts and all numbers now use sliders
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2022-11-12 03:53:30 +08:00 |
Sri Sham Haran
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7c7589ce8e
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idk why creation of new material is not working here send help. Change to popup for asset creation
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2022-11-11 21:12:08 +08:00 |
Sri Sham Haran
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e96db99ee3
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Merge branch 'main' into SP3-4-Editor
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2022-11-11 20:41:14 +08:00 |
Sri Sham Haran
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153f040c40
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Refresh
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2022-11-11 20:41:05 +08:00 |
Sri Sham Haran
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c9db3b283d
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asset browser
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2022-11-11 14:00:51 +08:00 |
Xiao Qi
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3b22f95e29
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Added font identifiers
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2022-11-11 13:21:22 +08:00 |
Kah Wei
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ed3694bde1
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Merge branch 'main' into SP3-6-ArraySerialization
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2022-11-11 12:07:40 +08:00 |
XiaoQiDigipen
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34dcc98a41
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Merge pull request #191 from SHADE-DP/SP3-13-Assets-Manager
Filesystem directory features and bugfix
Fixed type from extension bug that results in null meta
Added compiled check for SHFiles
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2022-11-11 10:56:44 +08:00 |
Xiao Qi
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94b64e92dd
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Initialise files to not compiled
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2022-11-11 10:55:19 +08:00 |
Xiao Qi
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9fe5dc385b
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Implemented check for raw asset if compiled
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2022-11-11 10:52:57 +08:00 |
Xiao Qi
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6df3f3d417
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Fixed get type from extension bug in asset handler
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2022-11-11 10:47:03 +08:00 |
XiaoQiDigipen
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6e98776165
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Merge pull request #190 from SHADE-DP/SP3-13-Assets-Manager
Assets bugfix
Fixed asset type conversion bug when loading from meta files
Removed compile all function
Set parent id to 0 for non sub assets
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2022-11-11 10:07:19 +08:00 |
Xiao Qi
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e824c17405
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Fixed asset type conversion bug when loading from meta files
Removed compile all function
Set parent id to 0 for non sub assets
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2022-11-11 10:06:26 +08:00 |
Kah Wei
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5875107ce2
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Merge branch 'main' into SP3-6-ArraySerialization
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2022-11-10 23:44:07 +08:00 |
Kah Wei
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d93ea8e49b
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Child caches are now updated when scene hierarchy changes
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2022-11-10 23:34:53 +08:00 |
Sri Sham Haran
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aad83d9e32
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Revert "Asset browser is wonky now"
This reverts commit 2fdff77420 .
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2022-11-10 23:02:29 +08:00 |
Sri Sham Haran
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2fdff77420
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Asset browser is wonky now
Refresh asset browser
Compile asset
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2022-11-10 23:01:09 +08:00 |
Xiao Qi
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c95a6a2492
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Added open modes for ofstream when building csharp project
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2022-11-10 17:37:59 +08:00 |
Xiao Qi
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ed1bc7c62d
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Changed scripting project relative path to managed and csharp dlls
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2022-11-10 17:34:33 +08:00 |
Xiao Qi
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03f9c593b6
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Function to call to refresh asset directory
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2022-11-10 17:09:55 +08:00 |