XiaoQiDigipen
7f527c30f3
Merge pull request #46 from SHADE-DP/SP3-16-Math
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SP3-16 Transform System integration into Application
UPDATES
Added missing instantiation of transform system into application
BUGFIXES
Fixed an error with the Transform System being an abstract class.
Fixed warning coming from Scene Graph when adding new nodes.
Changed editor pause to true for the Transform System
2022-09-23 00:32:55 +08:00
Diren D Bharwani
c77d9b2ff5
Changed editor pause for transform system to true
2022-09-22 22:58:14 +08:00
Kah Wei
5c4384b589
Fixed SHVkBuffer initial copy data for mapped buffers and made the cube spin
2022-09-22 20:53:03 +08:00
Kah Wei
c4ab45ad34
Merge branch 'main' into SP3-1-Rendering
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# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
# SHADE_Application/src/Scenes/SBTestScene.h
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-22 20:51:33 +08:00
Diren D Bharwani
6d646851e2
Added missing transpose to transform update and a test component to application
2022-09-22 20:39:46 +08:00
Diren D Bharwani
2c0fa3a6b2
Fixed warning from scene graph when adding new nodes to root.
2022-09-22 20:25:42 +08:00
Diren D Bharwani
0250687e06
Instantiated Transform System & Update Routine
2022-09-22 20:25:23 +08:00
Diren D Bharwani
f03a0d4be7
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-09-22 20:05:49 +08:00
Kah Wei
495d2b4b66
Added per-frame update of gpu transforms buffer
2022-09-22 20:04:53 +08:00
Brandon Mak
cb31628e66
Dummy pipeline layout ctor created
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Renderer now can update and bind descriptor set
2022-09-22 19:38:43 +08:00
XiaoQiDigipen
3457759ed3
Merge pull request #44 from SHADE-DP/SP3-6-c-scripting
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Script lifecycle functions now run and ScriptEngine has been made a ECS System
2022-09-22 17:39:40 +08:00
XiaoQiDigipen
802e038938
Merge pull request #43 from SHADE-DP/SP3-16-Math
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SP3-16 Reworked Transform System
UPDATES
Reworked transform system to match intended system structure
2022-09-22 17:39:15 +08:00
Kah Wei
1bede86ff6
Awake(), Start() and Update(), OnDestroy() for scripts now all run as intended
2022-09-22 17:25:43 +08:00
Xiao Qi
3a908b717b
Merge remote-tracking branch 'origin/SP3-6-c-scripting' into SP3-6-c-scripting
2022-09-22 17:08:11 +08:00
Xiao Qi
5bd35cec61
Fixed SHEventReceiver constructor callback return signature.
2022-09-22 17:07:59 +08:00
Kah Wei
2051d485eb
Merge branch 'main' into SP3-6-c-scripting
2022-09-22 17:04:18 +08:00
Kah Wei
3b533ac03d
Added faulty registration to entityDestroyed event
2022-09-22 16:40:49 +08:00
Diren D Bharwani
becd8e3ec8
Merge branch 'SP3-16-Math' into SP3-2-Physics
2022-09-22 15:57:46 +08:00
Diren D Bharwani
38dbd0c217
Removed static data member...again...
2022-09-22 15:49:00 +08:00
Diren D Bharwani
d648fc8645
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-09-22 15:42:09 +08:00
XiaoQiDigipen
003b1fdea1
Merge pull request #41 from SHADE-DP/SP3-12-SceneGraph
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SP3-12 Hierarchical Active States
UPDATES
Scene Nodes now hold active state in hierarchy.
Active states will propagate down into children.
2022-09-22 15:09:58 +08:00
Diren D Bharwani
cda7330c5b
Removed static data member for transform update routine
2022-09-22 14:56:58 +08:00
Diren D Bharwani
2d93c9559d
Restructured Transform system to match intended system structure
2022-09-22 14:54:06 +08:00
Diren D Bharwani
52c17dcc3f
Merge branch 'main' into SP3-16-Math
2022-09-22 14:32:37 +08:00
Diren D Bharwani
ed143661b3
Scene node active states propagate down the hierarchy
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Vulkan is throwing an exception...
2022-09-22 14:26:07 +08:00
Glence
8066c3cd6a
added audioSystem(the base not working yet)
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added components to use the audioSystme
2022-09-22 14:05:53 +08:00
Diren D Bharwani
cd1f1a8fea
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-09-22 13:53:17 +08:00
Kah Wei
f28d966ebb
Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
2022-09-22 12:40:25 +08:00
Kah Wei
e87c4c8dc8
Fixed SHTextureLibrary compiler errors
2022-09-22 12:39:05 +08:00
Kah Wei
5bc24b09d4
Added generalisation of csproj file location
2022-09-22 12:32:15 +08:00
Xiao Qi
8cfe58a3ad
SP3-103 SP3-104 Implemented DDS loading and error reporting
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Not tested
2022-09-22 12:29:30 +08:00
Brandon Mak
1290e99dda
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-22 12:12:47 +08:00
Brandon Mak
7ddf665460
Updated Descriptor sets
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Descriptor set layouts now have set index stored in them
It should be noted that when passed into a pipeline layout as global descriptor sets, these don't matter since the pipeline layout will use these in the order that they are passed in.
2022-09-22 12:12:44 +08:00
Xiao Qi
8ea845e9f7
Changed slash in dependencies lua
2022-09-22 11:42:29 +08:00
Xiao Qi
a13e8f43fd
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-22 11:41:44 +08:00
Xiao Qi
6f1592e16f
SP3-103 SP3-102 Added call to mesh loader in asset manager. Removed old references to previous maps and vectors.
2022-09-22 11:40:24 +08:00
Kah Wei
5ff375113f
Removed CallbackAction and CallbackEvent for moving to C# library in future
2022-09-22 11:39:50 +08:00
Kah Wei
4958240806
Added implementation of GetComponentInChildren() for scripts
2022-09-22 11:37:24 +08:00
Xiao Qi
8ac6ef95d6
SP3-103 Implemented library to load GLTF with assimp and processmesh
2022-09-22 11:26:06 +08:00
Kah Wei
21a3d6ecd7
Added test code for scripts
2022-09-22 11:22:51 +08:00
Kah Wei
b04789945f
Merge branch 'main' into SP3-6-c-scripting
2022-09-22 11:06:26 +08:00
XiaoQiDigipen
b2f8ed23b1
Merge pull request #40 from SHADE-DP/PremakeCopyFix
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Fixed certain DLLs and includes missing when copying
2022-09-22 11:06:07 +08:00
Kah Wei
af1d24d874
Fixed certain DLLs and includes missing when copying
2022-09-22 10:52:07 +08:00
Kah Wei
2004a1739b
Merge branch 'main' into SP3-6-c-scripting
2022-09-22 10:25:39 +08:00
Xiao Qi
edfa8c8ace
Fixed premake outputdir and interdir
2022-09-22 10:03:03 +08:00
Kah Wei
c1b7c7ded8
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/src/Scene/SHSceneManager.h
2022-09-22 09:55:31 +08:00
Brandon Mak
ba181eb9c9
Shifted Command buffers outside of render graph
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Command buffers now exist in renderer instead
Graphics system that calls the renderer, begins and ends the renderer recording in it's main loop as well
2022-09-22 09:23:40 +08:00
Kah Wei
3d9abcf19c
Implemented image creation for textures in the texture bank
2022-09-22 09:19:18 +08:00
Diren D Bharwani
b6b2a3350c
Merge remote-tracking branch 'origin/main' into SP3-12-SceneGraph
2022-09-21 23:53:07 +08:00
Diren D Bharwani
1c5a66b569
Merge remote-tracking branch 'origin/main' into SP3-16-Math
2022-09-21 23:53:01 +08:00