mushgunAX
5b41e832c6
Enhanced AI with better chase logic
...
- AI now keeps track of last waypoint he has seen player at and heads there in an attempt to chase him down
- AI can be made to reverse his chase/patrol path by running around him
- The scene with the AI fix is called "MainGameWithAIFixed"
2022-11-25 20:16:31 +08:00
Sri Sham Haran
27aadf67d3
threw in AI to maingame.shade
2022-11-25 19:03:23 +08:00
Glence
181af5b3e5
fix throw food bug
...
added inverse camera controls
2022-11-25 16:23:26 +08:00
mushgunAX
7499011ea2
Merge branch 'main' into ScriptingAI
2022-11-25 16:14:06 +08:00
mushgunAX
7003262a5d
Fixed AI even after scene change
...
-More reliance on the blackboard for keeping variables among a tree's nodes
-Half extents of the AI fixed
2022-11-25 16:12:58 +08:00
Glence
413156dabb
Merge branch 'main' into PlayerController
2022-11-25 15:45:35 +08:00
Glence
6ac9bc4e94
added breakables to the main game and fix issues with it
2022-11-25 14:45:19 +08:00
Diren D Bharwani
afd2abf036
Fixed pre & post physics transforms update routines
2022-11-25 14:06:20 +08:00
Glence
9daaade56a
Merge branch 'main' into PlayerController
2022-11-25 13:22:51 +08:00
Xiao Qi
d72a532623
Added object checks in leaf scripts
2022-11-25 12:09:03 +08:00
maverickdgg
f3e7f1747a
Merge branch 'main' into SP3-141-Camera-System
2022-11-25 10:06:11 +08:00
maverickdgg
428f8f29c6
Camera collision. WIP
2022-11-25 10:06:02 +08:00
Glence
c07fa3c5ae
remove the clamp from the phsysicSystem routines
...
added cheats for maingame
added raycast for pick throw
2022-11-25 00:54:45 +08:00
Glence
f71675ad0e
Merge branch 'main' into PlayerController
2022-11-24 22:41:00 +08:00
mushgunAX
c0f3720fd2
AI expected to work with the scene. To Verify.
2022-11-24 21:26:05 +08:00
Glence
9473359076
added the base for raycast in pickandthrow
2022-11-24 14:05:02 +08:00
Glence
ff318cee2e
added ai scripts and in the scene
2022-11-23 21:02:33 +08:00
Glence
caefae3aac
added the change scene into winscene
2022-11-23 20:51:22 +08:00
Glence
8469ebd960
setting the value into scripts
2022-11-23 20:48:40 +08:00
Glence
af93e59d0e
added text to maingame
2022-11-23 20:26:53 +08:00
Glence
152007e810
adding audio for the rest of the level
...
setting player position so it doesnt fall through the floor
2022-11-23 16:57:32 +08:00
Glence
33bab64f12
Merge branch 'main' into PlayerController
2022-11-23 14:00:28 +08:00
Glence
5356cd0800
added item model and setting the main game scene
2022-11-23 13:44:03 +08:00
Xiao Qi
8ad46afc22
Removed spaces from UI Test scene to stop regenerating of asset meta
2022-11-23 13:06:50 +08:00
Glence
4cacbb3300
adding main/lose/win scene
2022-11-23 00:44:27 +08:00
Glence
332d0a846d
Merge branch 'main' into PlayerController
2022-11-22 22:13:52 +08:00
maverickdgg
7c36886669
Fix for Canvas scaler
2022-11-22 21:03:53 +08:00
maverickdgg
142f025692
Added check for editor camera.
2022-11-22 20:54:16 +08:00
Diren D Bharwani
053c3e04fd
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-22 19:26:47 +08:00
Diren D Bharwani
c18d58cba3
Fixed various physics bugs
...
Fixed bug where world was prebuilt and entity IDs were wrongly synced
Fixed collider properties not being synced in the first frame during mass property computations
Fixed static objects being wrongly updated post world update
2022-11-22 19:26:17 +08:00
Glence
c91897f46a
made changescene a public in sceneManager.hxx
...
added a main menu scene
added some new texture
2022-11-22 17:28:48 +08:00
Glence
71e8ba6044
doing up the main menu
2022-11-22 16:18:16 +08:00
Glence
81d44e6c59
small changes to the scene
2022-11-22 14:59:46 +08:00
Glence
219d5025f3
adding in the env and world
2022-11-22 14:14:55 +08:00
Glence
293cc586d1
aiming is done in player
2022-11-21 00:12:09 +08:00
Glence
875657cfde
added playerstate scripts
...
added sub folders for player
remove unneeded scripts
2022-11-20 16:27:39 +08:00
Glence
a77740db51
Merge branch 'main' into PlayerController
2022-11-18 17:16:04 +08:00
Glence
7d2435131f
added game manager along with scoring zones for item to be thrown in
2022-11-17 12:54:08 +08:00
Glence
e4f23dc6c3
added a game manager along with some player controller changes
2022-11-17 00:23:38 +08:00
Kah Wei
3affaf426d
WIP Runtime Material Editing support
2022-11-16 09:06:29 +08:00
Glence
37bbf22779
added changes
2022-11-14 19:05:48 +08:00
Glence
22da6e237d
Merge branch 'main' into PlayerController
2022-11-14 16:17:03 +08:00
Glence
bba85c3d1f
removing the constructor for c#
2022-11-14 15:20:58 +08:00
Diren D Bharwani
fe1b9d14f5
Partial implementation of syncing SHADE and ReactPhysics active states
2022-11-14 00:25:24 +08:00
Diren D Bharwani
c953931f4f
Merge branch 'main' into SP3-2-Physics
2022-11-13 17:57:30 +08:00
Sri Sham Haran
eed950f26f
Merge branch 'main' into SP3-4-Editor
2022-11-13 17:26:56 +08:00
Sri Sham Haran
b1c004771c
Gave the damn entities names cuz i was going crazy
2022-11-13 17:26:35 +08:00
Kah Wei
4dc8527395
Reworked scripts to no longer need definition of constructors
2022-11-13 16:29:25 +08:00
Diren D Bharwani
3512ed3397
AHHHHHH
...
i want to pull my hair out
2022-11-13 15:50:03 +08:00
Diren D Bharwani
f8bbcdd909
Small fixes
2022-11-12 17:28:49 +08:00
Diren D Bharwani
4ad23a605f
Fixed compilation issues from merge
2022-11-12 17:04:09 +08:00
Diren D Bharwani
c40992b48c
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-10 14:44:18 +08:00
Diren D Bharwani
3efecd64e7
Added box & sphere debug draw for physics
2022-11-10 14:30:30 +08:00
Diren D Bharwani
eeab3494ba
Reworked SceneGraph Interface
2022-11-10 03:30:02 +08:00
Diren D Bharwani
f8417f6116
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-11-08 15:22:28 +08:00
Kah Wei
ddd93a85f4
Added support for null GameObjects (loading is buggy)
2022-11-08 00:53:47 +08:00
Diren D Bharwani
8fbd32a144
Added Relative Sizes to Shapes
2022-11-08 00:46:09 +08:00
Sri Sham Haran
de38b29f25
small fixes for ms2 submission
2022-11-05 18:15:18 +08:00
Sri Sham Haran
ab17d57756
Asset browser now recurses down subassets
2022-11-04 23:32:29 +08:00
Sri Sham Haran
b30da7e495
Fixes
2022-11-04 19:16:32 +08:00
Sri Sham Haran
1267442210
Deserialization flow is now as follows:
...
Create entities and components >> Fetch Assets needed >> Load assets needed >> Initialize entities
Some other bug fixes
2022-11-04 18:27:25 +08:00
Sri Sham Haran
4ee0294977
Scene loads correctly now
2022-11-04 14:44:18 +08:00