Commit Graph

732 Commits

Author SHA1 Message Date
Kah Wei d7429c4627 Merge branch 'main' into Fix-SetMesh 2022-11-01 14:56:16 +08:00
Kah Wei e1587c7252 Fixed SetMesh() not working and loading of mesh and textures 2022-11-01 14:56:03 +08:00
maverickdgg 43604066b2 Merge branch 'main' into SP3-5-ECS 2022-11-01 14:22:20 +08:00
maverickdgg d5cadfe8ed Removed Component event now runs after the component has been removed from the sparse set 2022-11-01 14:21:43 +08:00
Diren D Bharwani 68be65f341 Fixed bug where collisions were reported in the wrong state 2022-11-01 14:08:47 +08:00
Kah Wei 450970579a Merge branch 'main' into Fix-SetMesh 2022-11-01 13:38:34 +08:00
Diren D Bharwani 9ec9411ce3 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-01 02:42:33 +08:00
Diren D Bharwani da690e4395 Simplified RigidBody Implementation 2022-11-01 02:41:08 +08:00
Kah Wei b35ca86ae9 BatcherDispatcher should now account for mesh changes properly 2022-11-01 00:53:15 +08:00
Xiao Qi a8f5d021d3 Switch case initialisation error fix 2022-11-01 00:50:57 +08:00
Xiao Qi 220e1a7d8b Fixed asset creation broken logic loop 2022-11-01 00:44:37 +08:00
Kah Wei c08afcb804 Fixed incorrect FixedUpdate() execution and added Time.FixedDeltaTime 2022-11-01 00:37:09 +08:00
Kah Wei 4e97392098 Added support for multiplying doubles with Vectors in C# 2022-11-01 00:27:45 +08:00
Kah Wei 76737a735a Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Engine/src/Physics/SHPhysicsSystem.cpp
2022-11-01 00:12:51 +08:00
Kah Wei e4cb8ede5a Added support for collision and trigger events in code properly 2022-11-01 00:11:09 +08:00
Diren D Bharwani 6e604fe7e9 Fixed bug with relative collider sizes 2022-10-31 23:18:20 +08:00
Kah Wei a6a8700b82 Moved commits over to C# Branch 2022-10-31 21:39:53 +08:00
Kah Wei f9810684ed Added functions for execution of OnCollision*() and OnTrigger*() 2022-10-31 21:38:17 +08:00
Kah Wei 27e71558ad SHPhysicsSystemInterface now uses a forward declaration for SHPhysicsUtils 2022-10-31 21:26:12 +08:00
Kah Wei ccbbdc6485 Added CollisionInfo and SHPhysicsSystemInterface 2022-10-31 21:05:46 +08:00
XiaoQiDigipen 68237ae086
Merge pull request #145 from SHADE-DP/SP3-2-Physics
SP3-2 Remove component bugfix
BUGFIX

Fixed crash from attempted removal of non-existent rigidbodies / colliders
2022-10-31 18:42:56 +08:00
Diren D Bharwani b0544d69d2 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-10-31 18:24:21 +08:00
Kah Wei 2ca353a0b7 Fixed compilation issues in SHResourceManager 2022-10-31 18:18:06 +08:00
Diren D Bharwani a8cb36b46f Fixed component removal bug on application close 2022-10-31 17:55:32 +08:00
Kah Wei 33431d71a6 Merge branch 'main' into SP3-1-SerialisedRenderable 2022-10-31 17:48:02 +08:00
Kah Wei 5bb728663c Materials are now serializable and deserializable 2022-10-31 17:47:38 +08:00
XiaoQiDigipen d96ba153ed
Merge pull request #143 from SHADE-DP/SP3-141-Camera-System
Sp3 141 camera system
Added Camera Look at.
Fixed Camera Arm.
Added Camera Set View Matrix.
Added ViewMatrix decomposition
2022-10-31 17:44:20 +08:00
Kah Wei 797f4bfd75 Fixed shader changes 2022-10-31 17:35:52 +08:00
XiaoQiDigipen 0957c39283
Merge pull request #141 from SHADE-DP/SP3-5-ECS
SP3-5 ECS
Bugfix: Added remove component broadcast to removeComponentOfEntity
2022-10-31 17:32:42 +08:00
Diren D Bharwani dc20317a70 M dumb again. 2022-10-31 17:25:31 +08:00
maverickdgg a9c1bd7e7a Added remove component broadcast to removeComponentOfEntity 2022-10-31 17:25:17 +08:00
maverickdgg 883c5460bc Added a boolean for CameraArm to lock and unlock camera look at 2022-10-31 17:23:03 +08:00
maverickdgg acf52c77ce Merge branch 'main' into SP3-141-Camera-System 2022-10-31 16:55:56 +08:00
Diren D Bharwani c6cc327141 M dumb. 2022-10-31 16:53:34 +08:00
Diren D Bharwani f863f57466 Triggers were being stored in the wrong container 2022-10-31 16:49:09 +08:00
maverickdgg 65013969a8 Added Camera LookAt and CameraArmComponent works now 2022-10-31 16:39:06 +08:00
Kah Wei a9b9695155 Merge branch 'main' into SP3-1-SerialisedRenderable 2022-10-31 16:31:22 +08:00
Diren D Bharwani c47c5653b4 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-10-31 16:04:48 +08:00
Diren D Bharwani 3638828541 Fixed desync of rigid body velocities 2022-10-31 16:04:40 +08:00
Diren D Bharwani b7abfde310 Added Collision and Trigger Events 2022-10-31 15:54:54 +08:00
maverickdgg 0e2b017716 View matrix decomposition and set view matrix
View matrix decomposition does not decompose roll yet but there isn't much use case
2022-10-31 15:39:04 +08:00
Kah Wei 42a80bfc3b Merge branch 'main' into SP3-1-SerialisedRenderable 2022-10-31 15:31:38 +08:00
Kah Wei d03780a9b3 Merge branch 'main' into SP3-6-c-scripting 2022-10-31 15:20:23 +08:00
Kah Wei 1d2b23d762 Fixed script deletion and OnDestroy never being called 2022-10-31 15:19:57 +08:00
maverickdgg f5f9b80490 Added GetEntityByName to EntityManager 2022-10-31 15:06:08 +08:00
maverickdgg ab46d0a96a Decompose matrix WIP 2022-10-31 15:02:28 +08:00
Kah Wei 66529474cd Added Application class equivalent to SHADE_Managed 2022-10-31 14:51:50 +08:00
Diren D Bharwani ea516189d2 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-10-31 13:14:38 +08:00
Kah Wei 5eaf2b55aa Added WIP Application class and adjustments to how ScriptStore destroys scripts (SpdLog errors) 2022-10-31 12:20:46 +08:00
Sri Sham Haran d3dc87accb can assign mesh
add bigobj option to command line till we find a better solution
2022-10-30 23:15:41 +08:00