Kah Wei
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41b7cb842c
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Added C# Gizmos class interface
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2022-11-08 21:31:53 +08:00 |
Kah Wei
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e89f5b4b9e
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Added OnDrawGizmos for debug draw for scripts
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2022-11-08 20:49:07 +08:00 |
Kah Wei
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715699b63b
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Add interface for C# light class and modified Color to match Unity's interface
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2022-11-08 20:18:50 +08:00 |
Kah Wei
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f0c81116a8
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Merge branch 'main' into SP3-6-c-scripting
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2022-11-08 18:42:36 +08:00 |
Kah Wei
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8512c658f9
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Made GameObject an IEnumerable to follow Unity's Transform interface for iterating through children
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2022-11-08 18:32:47 +08:00 |
Kah Wei
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9be58e7e5d
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Added SceneGraph interaction functions in GameObject
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2022-11-08 18:32:13 +08:00 |
Diren D Bharwani
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f8417f6116
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-08 15:22:28 +08:00 |
XiaoQiDigipen
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80ab010b4b
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Merge pull request #183 from SHADE-DP/SP3-6-c-scripting
Added support for parameter-less CallbackEvent and CallbackAction in C#
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2022-11-08 15:18:17 +08:00 |
XiaoQiDigipen
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639cf4448d
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Merge pull request #182 from SHADE-DP/SP3-1-DebugLabels
Fixed compile error in Release caused by Debug Labels implementation
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2022-11-08 15:18:05 +08:00 |
Kah Wei
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78db3305d4
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Merge branch 'SP3-1-DebugLabels' into SP3-6-c-scripting
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2022-11-08 15:04:49 +08:00 |
Kah Wei
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ee814fa61d
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Added support for parameter-less CallbackActions and CallbackEvents
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2022-11-08 15:02:08 +08:00 |
Kah Wei
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1f4a530dcc
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Fixed compile error in Release
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2022-11-08 14:06:01 +08:00 |
XiaoQiDigipen
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2ab8efb097
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Merge pull request #181 from SHADE-DP/SP3-6-c-scripting
GameObjects can now be marked as invalid
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2022-11-08 13:52:08 +08:00 |
XiaoQiDigipen
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72df3c2d45
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Merge pull request #180 from SHADE-DP/SP3-1-DebugLabels
Added debug labels for numerous Vulkan objects and RenderGraph regions
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2022-11-08 13:51:43 +08:00 |
Kah Wei
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e3369c688d
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Added comment to document invalid/null GameObject usage
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2022-11-08 13:49:49 +08:00 |
Kah Wei
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e0481ad8af
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Removed debug log
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2022-11-08 13:47:39 +08:00 |
Brandon Mak
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572700fbb3
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Text Rendering WIP
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2022-11-08 10:57:07 +08:00 |
Kah Wei
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ddd93a85f4
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Added support for null GameObjects (loading is buggy)
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2022-11-08 00:53:47 +08:00 |
Diren D Bharwani
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8fbd32a144
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Added Relative Sizes to Shapes
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2022-11-08 00:46:09 +08:00 |
Kah Wei
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ed3131143d
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Added debug labels for samplers and fixed issue with compute pipeline names not being labelled correctly
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2022-11-07 23:51:48 +08:00 |
Kah Wei
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0b813d769a
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Added WIP Compute Pipelines labeling
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2022-11-07 19:41:19 +08:00 |
Brandon Mak
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1165b9fa47
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Text Rendering WIP
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2022-11-07 19:38:08 +08:00 |
Kah Wei
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d302d7e07d
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Added labels for more buffers, images, imageviews, frames, semaphores and more
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2022-11-07 19:32:12 +08:00 |
Diren D Bharwani
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70dcad1313
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Changed Collider to CollisionShape for improved clarity
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2022-11-07 18:19:39 +08:00 |
Diren D Bharwani
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4e02f64133
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Fixed bug where duplicate triggers were caught due to swapped entity IDs
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2022-11-07 18:06:43 +08:00 |
Kah Wei
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44ae6d0a8f
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Removed unused descriptor sets in SHGraphicsGlobalData
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2022-11-07 17:28:03 +08:00 |
Kah Wei
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0bda3d5151
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Added labels for resources of Mesh and Texture libraries
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2022-11-07 14:08:19 +08:00 |
Diren D Bharwani
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10ba68b284
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-11-07 13:29:17 +08:00 |
Kah Wei
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fb37742ee0
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Staging Buffers are now labeled
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2022-11-07 13:28:49 +08:00 |
Kah Wei
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782db1e2a4
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Added debug labels for Renderpasses
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2022-11-07 13:22:16 +08:00 |
Kah Wei
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4bd9f0817a
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Buffers are now tagged as buffers for debug labels
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2022-11-07 13:21:17 +08:00 |
Kah Wei
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37c765d5cd
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Merge branch 'main' into SP3-1-DebugLabels
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2022-11-07 11:24:18 +08:00 |
Brandon Mak
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6a6785d296
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Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
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2022-11-07 11:11:56 +08:00 |
Brandon Mak
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cc5c764307
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Text Rendering WIP
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2022-11-07 02:32:38 +08:00 |
Brandon Mak
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88530e9909
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Text Rendering WIP
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2022-11-07 00:10:57 +08:00 |
Brandon Mak
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1eb6bc5ef2
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Merge branch 'main' into SP3-1-Rendering
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2022-11-05 21:48:31 +08:00 |
XiaoQiDigipen
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7e1a909709
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Merge pull request #179 from SHADE-DP/FixesForMs2Submission
small fixes for ms2 submission - delete this branch
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2022-11-05 18:18:40 +08:00 |
Sri Sham Haran
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de38b29f25
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small fixes for ms2 submission
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2022-11-05 18:15:18 +08:00 |
XiaoQiDigipen
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5506d14f84
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Merge pull request #178 from SHADE-DP/PlayerController
made rb a properties
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2022-11-05 17:46:16 +08:00 |
Glence
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b9996c7b51
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made rb a properties
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2022-11-05 17:44:34 +08:00 |
XiaoQiDigipen
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a5c0456eb7
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Merge pull request #177 from SHADE-DP/SP3-6-c-scripting
Scenes are now reloaded and scripts are no longer lost when building scripts
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2022-11-05 15:36:05 +08:00 |
Kah Wei
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04e2c255b0
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Build script options are now disabled when in play or pause mode
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2022-11-05 15:34:56 +08:00 |
Brandon Mak
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09f1b152e8
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Merge branch 'main' into SP3-1-Rendering
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2022-11-05 15:10:50 +08:00 |
Kah Wei
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06afd384af
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Scenes are now reloaded and scripts are no longer lost when building scripts
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2022-11-05 14:56:52 +08:00 |
XiaoQiDigipen
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29c25c2d6d
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Merge pull request #176 from SHADE-DP/SP3-1-BuiltInMesh
Pregenerates default meshes and provides a function to retrieve them
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2022-11-05 00:13:45 +08:00 |
Xiao Qi
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81d94c0a29
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Merge remote-tracking branch 'origin/main' into main
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2022-11-05 00:13:29 +08:00 |
Xiao Qi
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7bfe459c02
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Called assimp git pull from root bat directly instead of calling bat inside dependency
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2022-11-05 00:13:24 +08:00 |
Kah Wei
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40422a6d23
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Added built-in primitives
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2022-11-05 00:10:54 +08:00 |
XiaoQiDigipen
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841a73b712
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Merge pull request #175 from SHADE-DP/SP3-4-Editor
Asset browser now recurses down subassets
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2022-11-04 23:35:41 +08:00 |
Sri Sham Haran
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ab17d57756
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Asset browser now recurses down subassets
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2022-11-04 23:32:29 +08:00 |