Commit Graph

2076 Commits

Author SHA1 Message Date
Kah Wei 349f4a875b Added full implementation of Gizmos class 2022-11-09 10:22:11 +08:00
XiaoQiDigipen 7ac910149e
Merge pull request #185 from SHADE-DP/SP3-6-CSharpLights
Add interface for C# light class and modified Color to match Unity's interface
2022-11-08 21:51:04 +08:00
XiaoQiDigipen fe018fc95d
Merge pull request #184 from SHADE-DP/SP3-2-Physics
SP3-2 Fixed physics bugs and collider improvements
BUGFIXES

Added a relative collider size for ease of use. This variable does not affect any calculations or intersection tests.
Fixed bug where duplicate triggers are caught.
2022-11-08 21:50:07 +08:00
Kah Wei 41b7cb842c Added C# Gizmos class interface 2022-11-08 21:31:53 +08:00
Kah Wei e89f5b4b9e Added OnDrawGizmos for debug draw for scripts 2022-11-08 20:49:07 +08:00
Kah Wei 715699b63b Add interface for C# light class and modified Color to match Unity's interface 2022-11-08 20:18:50 +08:00
Kah Wei f0c81116a8 Merge branch 'main' into SP3-6-c-scripting 2022-11-08 18:42:36 +08:00
Kah Wei 8512c658f9 Made GameObject an IEnumerable to follow Unity's Transform interface for iterating through children 2022-11-08 18:32:47 +08:00
Kah Wei 9be58e7e5d Added SceneGraph interaction functions in GameObject 2022-11-08 18:32:13 +08:00
Diren D Bharwani f8417f6116 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-08 15:22:28 +08:00
XiaoQiDigipen 80ab010b4b
Merge pull request #183 from SHADE-DP/SP3-6-c-scripting
Added support for parameter-less CallbackEvent and CallbackAction in C#
2022-11-08 15:18:17 +08:00
XiaoQiDigipen 639cf4448d
Merge pull request #182 from SHADE-DP/SP3-1-DebugLabels
Fixed compile error in Release caused by Debug Labels implementation
2022-11-08 15:18:05 +08:00
Kah Wei 78db3305d4 Merge branch 'SP3-1-DebugLabels' into SP3-6-c-scripting 2022-11-08 15:04:49 +08:00
Kah Wei ee814fa61d Added support for parameter-less CallbackActions and CallbackEvents 2022-11-08 15:02:08 +08:00
Kah Wei 1f4a530dcc Fixed compile error in Release 2022-11-08 14:06:01 +08:00
XiaoQiDigipen 2ab8efb097
Merge pull request #181 from SHADE-DP/SP3-6-c-scripting
GameObjects can now be marked as invalid
2022-11-08 13:52:08 +08:00
XiaoQiDigipen 72df3c2d45
Merge pull request #180 from SHADE-DP/SP3-1-DebugLabels
Added debug labels for numerous Vulkan objects and RenderGraph regions
2022-11-08 13:51:43 +08:00
Kah Wei e3369c688d Added comment to document invalid/null GameObject usage 2022-11-08 13:49:49 +08:00
Kah Wei e0481ad8af Removed debug log 2022-11-08 13:47:39 +08:00
Brandon Mak 572700fbb3 Text Rendering WIP 2022-11-08 10:57:07 +08:00
Kah Wei ddd93a85f4 Added support for null GameObjects (loading is buggy) 2022-11-08 00:53:47 +08:00
Diren D Bharwani 8fbd32a144 Added Relative Sizes to Shapes 2022-11-08 00:46:09 +08:00
Kah Wei ed3131143d Added debug labels for samplers and fixed issue with compute pipeline names not being labelled correctly 2022-11-07 23:51:48 +08:00
Kah Wei 0b813d769a Added WIP Compute Pipelines labeling 2022-11-07 19:41:19 +08:00
Brandon Mak 1165b9fa47 Text Rendering WIP 2022-11-07 19:38:08 +08:00
Kah Wei d302d7e07d Added labels for more buffers, images, imageviews, frames, semaphores and more 2022-11-07 19:32:12 +08:00
Diren D Bharwani 70dcad1313 Changed Collider to CollisionShape for improved clarity 2022-11-07 18:19:39 +08:00
Diren D Bharwani 4e02f64133 Fixed bug where duplicate triggers were caught due to swapped entity IDs 2022-11-07 18:06:43 +08:00
Kah Wei 44ae6d0a8f Removed unused descriptor sets in SHGraphicsGlobalData 2022-11-07 17:28:03 +08:00
Kah Wei 0bda3d5151 Added labels for resources of Mesh and Texture libraries 2022-11-07 14:08:19 +08:00
Diren D Bharwani 10ba68b284 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-11-07 13:29:17 +08:00
Kah Wei fb37742ee0 Staging Buffers are now labeled 2022-11-07 13:28:49 +08:00
Kah Wei 782db1e2a4 Added debug labels for Renderpasses 2022-11-07 13:22:16 +08:00
Kah Wei 4bd9f0817a Buffers are now tagged as buffers for debug labels 2022-11-07 13:21:17 +08:00
Kah Wei 37c765d5cd Merge branch 'main' into SP3-1-DebugLabels 2022-11-07 11:24:18 +08:00
Brandon Mak 6a6785d296 Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering 2022-11-07 11:11:56 +08:00
Brandon Mak cc5c764307 Text Rendering WIP 2022-11-07 02:32:38 +08:00
Brandon Mak 88530e9909 Text Rendering WIP 2022-11-07 00:10:57 +08:00
Brandon Mak 1eb6bc5ef2 Merge branch 'main' into SP3-1-Rendering 2022-11-05 21:48:31 +08:00
XiaoQiDigipen 7e1a909709
Merge pull request #179 from SHADE-DP/FixesForMs2Submission
small fixes for ms2 submission - delete this branch
2022-11-05 18:18:40 +08:00
Sri Sham Haran de38b29f25 small fixes for ms2 submission 2022-11-05 18:15:18 +08:00
XiaoQiDigipen 5506d14f84
Merge pull request #178 from SHADE-DP/PlayerController
made rb a properties
2022-11-05 17:46:16 +08:00
Glence b9996c7b51 made rb a properties 2022-11-05 17:44:34 +08:00
XiaoQiDigipen a5c0456eb7
Merge pull request #177 from SHADE-DP/SP3-6-c-scripting
Scenes are now reloaded and scripts are no longer lost when building scripts
2022-11-05 15:36:05 +08:00
Kah Wei 04e2c255b0 Build script options are now disabled when in play or pause mode 2022-11-05 15:34:56 +08:00
Brandon Mak 09f1b152e8 Merge branch 'main' into SP3-1-Rendering 2022-11-05 15:10:50 +08:00
Kah Wei 06afd384af Scenes are now reloaded and scripts are no longer lost when building scripts 2022-11-05 14:56:52 +08:00
XiaoQiDigipen 29c25c2d6d
Merge pull request #176 from SHADE-DP/SP3-1-BuiltInMesh
Pregenerates default meshes and provides a function to retrieve them
2022-11-05 00:13:45 +08:00
Xiao Qi 81d94c0a29 Merge remote-tracking branch 'origin/main' into main 2022-11-05 00:13:29 +08:00
Xiao Qi 7bfe459c02 Called assimp git pull from root bat directly instead of calling bat inside dependency 2022-11-05 00:13:24 +08:00