Commit Graph

2253 Commits

Author SHA1 Message Date
mushgunAX 3c58a538ae Mouse Vel & UpdateInput called from SBApplication 2022-10-01 18:02:27 +08:00
mushgunAX aef3e4ef1a Update SBApplication.cpp 2022-10-01 17:04:07 +08:00
mushgunAX 857f88c4a8 Merge branch 'main' into SP3-10-input-management 2022-10-01 17:03:58 +08:00
Diren D Bharwani 374f1a961d Integrated rigidbodies into physics system 2022-10-01 16:50:50 +08:00
maverickdgg 5aee22a5e3 Revert "Changed some couts and asserts to use SHLOG"
This reverts commit 78d13c0ab8.
2022-10-01 16:37:47 +08:00
Brandon Mak b657ad8884 Handled resizing for the render graph resource (not tested) 2022-10-01 16:33:16 +08:00
Diren D Bharwani 4f56a32a9b Added physics system (untested) 2022-10-01 15:26:08 +08:00
XiaoQiDigipen f2b27b35fc
Merge pull request #73 from SHADE-DP/SP3-129-AudioSystem
added audiosystem back in
2022-10-01 15:13:42 +08:00
Glence 0c78eca1bc added audiosystem back in
added a button for the audio
2022-10-01 15:09:26 +08:00
Brandon Mak ec2ec82163 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-01 15:00:01 +08:00
XiaoQiDigipen 8ad315193d
Merge pull request #72 from SHADE-DP/SP3-6-c-scripting
Fixed MSIL warning when building scripts
2022-10-01 14:55:31 +08:00
Kah Wei b3b565454f Merge branch 'main' into SP3-6-c-scripting 2022-10-01 14:50:46 +08:00
mushgunAX 0360a8bfa1 made the Input Manager NOT be a System anymore 2022-10-01 14:34:30 +08:00
maverickdgg 78d13c0ab8 Changed some couts and asserts to use SHLOG 2022-10-01 14:28:13 +08:00
mushgunAX dc8d58d95c fix GetMouseWindowPosition() 2022-10-01 13:49:11 +08:00
Kah Wei af24ed78dc Fixed MSIL warning when building scripts 2022-10-01 13:43:34 +08:00
XiaoQiDigipen a011e9a795
Merge pull request #71 from SHADE-DP/SP3-13-Assets-Manager
SP3-13 Assets Management
SP3-103 SP3-104 SP3-237 GLTF/DDS Loading complete. Compilation/Loading of mesh and texture data into custom binary files implemented
2022-10-01 13:39:33 +08:00
Xiao Qi 0792979dff Moved some comments 2022-10-01 13:31:08 +08:00
Xiao Qi adbb77932c Merge branch 'main' into SP3-13-Assets-Manager 2022-10-01 13:29:51 +08:00
Xiao Qi c82d01631c SP3-237 Texture load/compile successfully 2022-10-01 13:27:51 +08:00
Xiao Qi 5069a42319 SP3-237 Mesh compile and load successfully. Although now path to load/compile is hardcoded. Flow will be done after MS1 2022-10-01 13:12:37 +08:00
Diren D Bharwani e956797441 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-10-01 01:13:13 +08:00
Xiao Qi 8a3d3c8d4e SP3-237 SP3-103 SP3-104 Implemented SHTexture and SHMesh binary file writing and loading. NOT TESTED
Added file level comments
2022-09-30 22:08:17 +08:00
XiaoQiDigipen e046dafced
Merge pull request #70 from SHADE-DP/SP3-5-ECS
Sp3 5 ecs
Added event manager include for added/removedComponentEvent
2022-09-30 20:36:02 +08:00
maverickdgg cbf4a1f5fd Merge branch 'main' into SP3-5-ECS 2022-09-30 20:35:12 +08:00
maverickdgg e4be5e0987 Added event manager include 2022-09-30 20:34:46 +08:00
XiaoQiDigipen 4647a94aa3
Merge pull request #68 from SHADE-DP/SP3-5-ECS
Sp3 5 ecs
Fixed SHFamilyID for SHSystem and SHComponent. It is still bugged for SHScene. For now we cant change SHScene.

Added ComponentAdded and ComponentRemoved events. (untested).
2022-09-30 20:27:44 +08:00
maverickdgg 2d07fb0afc Added component added and removed events 2022-09-30 20:25:26 +08:00
maverickdgg 9930b002c6
Merge pull request #67 from SHADE-DP/SHFamilyID-BugFix
Sh family id bug fix
2022-09-30 20:15:03 +08:00
maverickdgg 114ae86a9f Fixed SHFamilyID for SHSystem and SHComponent but still have issues with SHScene 2022-09-30 20:13:18 +08:00
Xiao Qi 584b7e425f WIP Write meta files to track whether raw asset (fbx/gltf/dds) have been compiled into custom binary 2022-09-30 08:57:25 +08:00
Brandon Mak 00695950d9 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-09-29 10:59:18 +08:00
Xiao Qi a51cbb7e70 Merge branch 'main' into SP3-13-Assets-Manager 2022-09-29 10:55:49 +08:00
maverickdgg b1a799cf05 Attempt using dllimport/dllexport 2022-09-29 07:59:04 +08:00
XiaoQiDigipen a9ff693646
Merge pull request #66 from SHADE-DP/SP3-6-c-scripting
Added script inspector, added Transform component for C# and added hot reloading options into editor
2022-09-29 00:11:51 +08:00
Kah Wei 70559204bf Added spinning raccoons and fixed TRansform component bug 2022-09-28 23:55:44 +08:00
Kah Wei 566c12a922 Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Application/src/Scenes/SBTestScene.cpp
#	SHADE_Engine/src/Editor/SHEditorWidgets.hpp
2022-09-28 23:27:48 +08:00
Diren D Bharwani 0e07960938 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2022-09-28 21:30:57 +08:00
Diren D Bharwani 561f2b091f Added PhysicsObject to handle interface between components and physics system 2022-09-28 21:09:27 +08:00
XiaoQiDigipen c963f1d978
Merge pull request #65 from SHADE-DP/SP3-1-Rendering
Rendering merge
2022-09-28 20:42:03 +08:00
Brandon Mak 363e09bd55 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-09-28 20:39:42 +08:00
Brandon Mak 78f216e445 Rendered multiple racoons 2022-09-28 20:33:29 +08:00
XiaoQiDigipen 238ed1665c
Merge pull request #64 from SHADE-DP/SP3-4-editor_fix
New editor widgets and windows
Add new editor widgets
Handle remaining reflected types for component view (arithmetic and enumerations)
Add simple profiler
2022-09-28 19:53:02 +08:00
Sri Sham Haran 371f8e5e6f Add simple profiler 2022-09-28 19:45:40 +08:00
Sri Sham Haran 10f5817c15 Merge branch 'main' into SP3-4-editor_fix 2022-09-28 19:01:18 +08:00
XiaoQiDigipen 9909cfaa96
Merge pull request #63 from SHADE-DP/SP3-129-AudioSystem
change engine premake to copy fmod over from its lib
2022-09-28 18:56:08 +08:00
Glence 551853084b Merge branch 'main' into SP3-129-AudioSystem 2022-09-28 18:54:21 +08:00
Glence a96ef67ec4 change engine premake to copy fmod lib over 2022-09-28 18:53:53 +08:00
XiaoQiDigipen 9a774508a8
Merge pull request #62 from SHADE-DP/SP3-129-AudioSystem
added fmod to dependencies.bat
2022-09-28 18:42:29 +08:00
Glence f83b40c96c added fmod to dependencies.bat 2022-09-28 18:40:45 +08:00