Commit Graph

  • 24f09ab537 Fixed issue with ImGui corrupting strings passed to managed data. Kah Wei 2023-03-05 12:17:19 +0800
  • 367c1fc77e
    Merge pull request #395 from SHADE-DP/SP3-141-Camera-System XiaoQiDigipen 2023-03-05 11:46:02 +0800
  • dfedaa9b4a
    Merge pull request #394 from SHADE-DP/SP3-20-UI-System XiaoQiDigipen 2023-03-05 11:45:24 +0800
  • ef0ff801e4 Camera arm target offset rotation fix maverickdgg 2023-03-05 10:55:39 +0800
  • f10293e2d2 Fixed button sounds maverickdgg 2023-03-05 10:47:16 +0800
  • 816c16324c WIP Commit, Node and Joint indexing Xiao Qi 2023-03-05 04:25:30 +0800
  • 6c396469d4 Recompiled files for testing Xiao Qi 2023-03-05 04:22:27 +0800
  • 3f960509f1 scene changes Glence 2023-03-05 02:51:11 +0800
  • 066d060b29 Split main animation controller panel into 3 segments Kah Wei 2023-03-05 01:45:26 +0800
  • 32adb0c540 Reworked how AnimationControllerEditor works Kah Wei 2023-03-05 01:08:39 +0800
  • cc81eed630 Merge branch 'main' into PlayerController Glence 2023-03-04 23:42:20 +0800
  • 73c5a0ff4a Updated shadow shaders Brandon Mak 2023-03-04 23:12:12 +0800
  • 799cac0924 Merge branch 'SP3-2-Physics' into PlayerControllerWIthNewPhysics PlayerControllerWIthNewPhysics Glence 2023-03-04 21:28:19 +0800
  • 7ad0ca6183 scene changes Glence 2023-03-04 20:47:39 +0800
  • 02b21f2694 Fixed auto mass serialisation and colliders not recomputing mass on size change Diren D Bharwani 2023-03-04 20:28:09 +0800
  • 9b2c5a1804 Added math helpers for checking if a number is infinity or invalid Diren D Bharwani 2023-03-04 19:50:53 +0800
  • 5a2401bec2 Reverted tolerances for ConvexVSConvex Diren D Bharwani 2023-03-04 17:42:47 +0800
  • 90dc4ef750 Merge branch 'SP3-2-Physics' into PlayerControllerWIthNewPhysics Glence 2023-03-04 17:33:57 +0800
  • 20fe6c4877 Fixed incorrect distances for AABB raycast results Diren D Bharwani 2023-03-04 17:32:05 +0800
  • e293094b6d Another attempt to fix invalid error bias Diren D Bharwani 2023-03-04 17:31:50 +0800
  • ab4a874bb1 Merge remote-tracking branch 'origin/PlayerControllerWIthNewPhysics' into PlayerControllerWIthNewPhysics Glence 2023-03-04 17:30:14 +0800
  • e75b20f36b
    Merge pull request #393 from SHADE-DP/SP3-1-Rendering XiaoQiDigipen 2023-03-04 16:01:17 +0800
  • 13f28d6bdb Fixed shiny highlight shaders Brandon Mak 2023-03-04 15:55:04 +0800
  • 7eb4921b33 Merge remote-tracking branch 'origin/main' into SP3-1-Rendering Brandon Mak 2023-03-04 15:50:10 +0800
  • 4530c96ffc Merge remote-tracking branch 'origin/PlayerControllerWIthNewPhysics' into PlayerControllerWIthNewPhysics Brandon Mak 2023-03-04 15:49:51 +0800
  • c7c8e0046d Updated shiny effect shader Brandon Mak 2023-03-04 15:49:41 +0800
  • 59eb2d767f Merge branch 'SP3-2-Physics' into PlayerControllerWIthNewPhysics Glence 2023-03-04 15:20:20 +0800
  • ea97dc3b50 Fixed Managed vector3 forward & back Diren D Bharwani 2023-03-04 15:17:29 +0800
  • 9a7ad8ee17 Merge branch 'SP3-2-Physics' into PlayerControllerWIthNewPhysics Glence 2023-03-04 15:17:20 +0800
  • b9c9f30ce0 Fixed heap corruption caused by out-of-sync collider active states Diren D Bharwani 2023-03-04 14:31:07 +0800
  • a691d2ff28 Fixed imgui error caused by merge Diren D Bharwani 2023-03-04 13:50:10 +0800
  • 15bbf6892f Merge branch 'main' into SP3-2-Physics Diren D Bharwani 2023-03-04 13:44:53 +0800
  • e2d96569b5 Collision shapes will only be added to broadphase if the collider is active Diren D Bharwani 2023-03-04 13:30:29 +0800
  • c6f49e45e4 Merge branch 'main' into PlayerControllerWIthNewPhysics Glence 2023-03-04 13:16:38 +0800
  • 9ccde9fa07
    Merge pull request #392 from SHADE-DP/SP3-20-UI-System XiaoQiDigipen 2023-03-04 13:13:11 +0800
  • e7ce3263b8 Level 2 Pause menu update maverickdgg 2023-03-04 13:12:02 +0800
  • f3908d3afb Merge branch 'main' into SP3-20-UI-System maverickdgg 2023-03-04 13:09:06 +0800
  • c3a452a1c4 Pause Canvas Updated with correct button scales and button FX maverickdgg 2023-03-04 12:51:19 +0800
  • ba78f6f7a0
    Merge pull request #391 from SHADE-DP/AIFixes XiaoQiDigipen 2023-03-04 12:50:19 +0800
  • 6cf8f03ff1
    Merge branch 'main' into AIFixes XiaoQiDigipen 2023-03-04 12:50:13 +0800
  • 6d13c5f218
    Merge pull request #389 from SHADE-DP/AudioImplementation XiaoQiDigipen 2023-03-04 12:47:08 +0800
  • 90c9a0a959
    Merge branch 'main' into AudioImplementation AudioImplementation XiaoQiDigipen 2023-03-04 12:46:59 +0800
  • 3c8b729b4d Merge branch 'main' into SP3-20-UI-System maverickdgg 2023-03-04 12:45:36 +0800
  • 0a8f90ae80 Added Gameplay Canvas for Level 1 maverickdgg 2023-03-04 12:44:58 +0800
  • e197097d7c
    Merge pull request #390 from SHADE-DP/SP3-20-UI-System XiaoQiDigipen 2023-03-04 12:42:42 +0800
  • 51d4b26e3d off mouse centering on pause/stop Sri Sham Haran 2023-03-04 10:37:01 +0800
  • fff2c73994 editor set mouse visibility Sri Sham Haran 2023-03-04 10:27:51 +0800
  • 28949b29ff Level 1 AI start waypoint mushgunAX 2023-03-04 05:07:39 +0800
  • dc54ae92a2 AI gets sent to a waypoint of choice when caught mushgunAX 2023-03-04 04:57:59 +0800
  • d4081a7e09 Tranpose Inverse Bind Matrix WIP, building transform matrix not working Xiao Qi 2023-03-04 03:20:01 +0800
  • 3a60eee32f merged maverickdgg 2023-03-04 03:17:20 +0800
  • 6d1e179baf UI doine maverickdgg 2023-03-04 02:46:56 +0800
  • 90dd589430 No editor rendering fix Brandon Mak 2023-03-04 01:20:27 +0800
  • 17bb7a08eb Fixed render to swapchain errors Brandon Mak 2023-03-04 01:01:26 +0800
  • ce41e975d0 Merge branch 'main' into SP3-1-Rendering Brandon Mak 2023-03-04 00:52:05 +0800
  • b93a08fa90 Fixed ImGui crash with SHRawAnimationInspector Kah Wei 2023-03-04 00:48:10 +0800
  • 56693565f4 WIP Load and test animations Xiao Qi 2023-03-04 00:43:31 +0800
  • ac99eb9ba0 Merge branch 'SP3-2-Physics' into PlayerControllerWIthNewPhysics Glence 2023-03-04 00:27:38 +0800
  • a5fe4bf0a0 New SFX and (supposedly) spatial SFX mushgunAX 2023-03-04 00:19:35 +0800
  • 0c4f154c24 Merge remote-tracking branch 'origin/PlayerControllerWIthNewPhysics' into PlayerControllerWIthNewPhysics Glence 2023-03-04 00:05:34 +0800
  • daad6699f1 fix raycast for player Glence 2023-03-04 00:05:26 +0800
  • c4d2091b99 Camera system update for line without editor Xiao Qi 2023-03-03 23:54:16 +0800
  • 6200e3f533 Fixed bug where collision & trigger state were called more than once Diren D Bharwani 2023-03-03 23:47:39 +0800
  • 166e13a339 Shadows WIP Brandon Mak 2023-03-03 22:01:34 +0800
  • 97605cc8fe Added preliminary implementation of animation controller connection attributes Kah Wei 2023-03-03 22:00:42 +0800
  • 98d0021b32 sheditor ifdef checks SHAM-DP 2023-03-03 21:57:20 +0800
  • a833de2c91 add node merge Prefabs SHAM-DP 2023-03-03 21:50:00 +0800
  • 446db133d2 Fixed errors with publish build in physics debug draw Diren D Bharwani 2023-03-03 21:39:59 +0800
  • 8743ae52fa Fixed errors with publish build in physics debug draw Diren D Bharwani 2023-03-03 21:38:57 +0800
  • 41784d4c04 Fixed animation clips list for Raw Animation Inspector Kah Wei 2023-03-03 21:28:28 +0800
  • 337ec82dbf Removed random commented code Diren D Bharwani 2023-03-03 21:19:49 +0800
  • ebf2bb8d85 Merge branch 'main' into PlayerControllerWIthNewPhysics Glence 2023-03-03 21:19:00 +0800
  • 5cb4c54757 I didn't commit the change oop Diren D Bharwani 2023-03-03 21:16:44 +0800
  • 5c38244ce4 Changed casts Diren D Bharwani 2023-03-03 21:16:18 +0800
  • 74c32457a8 Merge branch 'main' into Revert-Revert-SHPhysics Diren D Bharwani 2023-03-03 21:07:59 +0800
  • d7d4e21005
    Merge pull request #386 from SHADE-DP/SP3-4-Editor XiaoQiDigipen 2023-03-03 20:12:21 +0800
  • 5c803105b2 Merge branch 'SP3-2-Physics' into Revert-Revert-SHPhysics Diren D Bharwani 2023-03-03 20:10:11 +0800
  • 4047699544 Auto stash before revert of "Revert "Implemented a custom physics engine"" Diren D Bharwani 2023-03-03 20:09:59 +0800
  • fc0d7ad052 Revert "Revert "Implemented a custom physics engine"" XiaoQiDigipen 2023-01-30 14:40:55 +0800
  • 96d73ca626 added ifdef check for editor SHAM-DP 2023-03-03 20:06:58 +0800
  • beeeae99ca SHRawAnimInspector can now generate incomplete animation clips Kah Wei 2023-03-03 18:53:59 +0800
  • 421016f4fc
    Merge pull request #385 from SHADE-DP/SP3-129-AudioSystem XiaoQiDigipen 2023-03-03 18:30:17 +0800
  • 0e01332213
    Merge pull request #384 from SHADE-DP/SP3-10-input-management XiaoQiDigipen 2023-03-03 18:29:54 +0800
  • dfc2a68dde Add Set audio param with label functionality SHAM-DP 2023-03-03 18:13:35 +0800
  • cae0061ac3 minor fix Glence 2023-03-03 18:10:03 +0800
  • eba64126f8 Merge branch 'SP3-2-Physics' into PlayerControllerWIthNewPhysics Glence 2023-03-03 17:48:41 +0800
  • 0a224726b3 revert? mushgunAX 2023-03-03 17:25:09 +0800
  • d65af97166 Revert of a previous commit for scene files mushgunAX 2023-03-03 17:21:21 +0800
  • 0741163774 Merge remote-tracking branch 'origin/SP3-22-AnimationController' into SP3-22-AnimationController Xiao Qi 2023-03-03 17:23:18 +0800
  • 184fd4f459 [NOT TESTED] Animation Clip asset reading/writing as asset file into binary implemented Xiao Qi 2023-03-03 17:16:23 +0800
  • f9ae0c10ce Modified SHAnimator and SHRig to use new model formats Kah Wei 2023-03-03 17:11:33 +0800
  • 9eb40d5928 Fix showcursor SHAM-DP 2023-03-03 16:52:43 +0800
  • c9ebe73a7a Merge branch 'main' into SHPhysics Diren D Bharwani 2023-03-03 16:46:54 +0800
  • 46c99f31f9 Merge branch 'main' into PlayerController Glence 2023-03-03 16:45:26 +0800
  • a80089c893 pointless changes Diren D Bharwani 2023-03-03 15:55:43 +0800
  • 27b00a6c4a end cutscene done Glence 2023-03-03 14:28:10 +0800
  • f7c33bc89a Various null checks mushgunAX 2023-03-03 14:26:36 +0800
  • 81da3e501d fix minor preview level bug Glence 2023-03-03 00:40:16 +0800
  • 7763a969b2 Merge branch 'main' into SP3-10-input-management mushgunAX 2023-03-02 22:55:29 +0800
  • c736967d1c Merge branch 'main' into SP3-22-AnimationController Kah Wei 2023-03-02 19:08:20 +0800