Brandon Mak
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363e09bd55
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-09-28 20:39:42 +08:00 |
Brandon Mak
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78f216e445
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Rendered multiple racoons
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2022-09-28 20:33:29 +08:00 |
Brandon Mak
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4fcb5e313b
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Added more objects + tested materials (still needs testing)
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2022-09-28 18:03:46 +08:00 |
Brandon Mak
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2df9252e17
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Fixed material desc set binding
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2022-09-28 15:31:37 +08:00 |
Kah Wei
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d9582cd0bd
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Fixed first instance in MDI call being wrong
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2022-09-28 14:47:50 +08:00 |
Brandon Mak
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a2311a473e
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Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
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2022-09-28 10:29:42 +08:00 |
Brandon Mak
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a23f4f5218
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Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
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2022-09-28 10:28:19 +08:00 |
Brandon Mak
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d9cdf26098
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Changed depth buffer format
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2022-09-28 10:28:12 +08:00 |
Kah Wei
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d71fbc22de
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Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
# Conflicts:
# TempShaderFolder/TestCubeFs.glsl
# TempShaderFolder/TestCubeFs.spv
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2022-09-27 21:07:55 +08:00 |
Kah Wei
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61219f5136
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Added tests for material binding and fixed some crashes
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2022-09-27 21:06:14 +08:00 |
Brandon Mak
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70940534e1
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Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
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2022-09-27 20:07:29 +08:00 |
Kah Wei
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055a0a1711
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Fixed textures not loading correctly
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2022-09-27 19:52:36 +08:00 |
Brandon Mak
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b7adf8815b
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Fixed camera. Can see texture now
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2022-09-27 19:18:45 +08:00 |
Kah Wei
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14cd0b4be9
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Fixed SHTextureLoader loading wrong mipmap offsets
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2022-09-27 16:45:35 +08:00 |
Kah Wei
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ecd1c10fea
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Merge branch 'main' into SP3-1-Rendering
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2022-09-27 16:13:31 +08:00 |
Kah Wei
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04b452543c
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Modified TextureLibrary to use SHTextureAsset instead of SHDDSAsset
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2022-09-27 16:05:47 +08:00 |
Kah Wei
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10b22374c0
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Merge branch 'main' into SP3-1-Rendering
# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
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2022-09-27 15:48:51 +08:00 |
Kah Wei
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b3417c2011
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Made SHGraphicsGlobalData static and modified SHBatch to generate and bind material descriptor set
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2022-09-27 15:44:36 +08:00 |
Kah Wei
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76617ae571
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Enabled Multi-Draw Indirect feature
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2022-09-27 14:12:14 +08:00 |
Kah Wei
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65c67c14b7
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Fixed crash if no textures were loaded
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2022-09-27 14:11:56 +08:00 |
Kah Wei
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e9496bead6
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Fixed bug where different Renderables of different meshes are thrown into the same SubBatch
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2022-09-27 13:43:59 +08:00 |
Brandon Mak
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6f3c1ed97b
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Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
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2022-09-27 12:56:19 +08:00 |
Brandon Mak
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187329c384
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Fixed texture issues
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2022-09-27 12:02:06 +08:00 |
Kah Wei
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3e2bcf28b6
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Added texture loading that is almost working
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2022-09-26 20:59:20 +08:00 |
Kah Wei
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a06c30266e
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Merge branch 'main' into SP3-1-Rendering
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2022-09-26 17:56:30 +08:00 |
Kah Wei
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5ac90eebec
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Fixed compilation errors
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2022-09-26 17:26:33 +08:00 |
Kah Wei
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927944d55a
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Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
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2022-09-26 17:18:55 +08:00 |
Kah Wei
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d938007d8a
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Added TextureLibrary updating of descriptor sets
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2022-09-26 17:18:51 +08:00 |
Kah Wei
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5e7ffd6028
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Added SHVkSampler and SHVKSamplerCache
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2022-09-26 16:41:57 +08:00 |
Brandon Mak
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6307369e7f
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-09-26 14:50:04 +08:00 |
Brandon Mak
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0a024e1b2d
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Separated render graph contents into separate files
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2022-09-26 14:49:48 +08:00 |
Brandon Mak
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a6f7ffab43
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Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
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2022-09-26 09:48:48 +08:00 |
Brandon Mak
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9fe5793dd7
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Split the render graph into multiple files
doesn't compile
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2022-09-26 09:37:59 +08:00 |