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Brandon Mak 3bfec1e54f WIP will update later, afraid for BSOD again
- All Shaders now take in a single projection matrix. The type of projection matrix is dependent on the SHRenderer projection type.
- SHGraphicsSystem now only has a single render graph.
- SHGlobalDescriptorSets now store a descriptor set for static global data and a handle to the lighting system. Functions to bind their descriptor sets are also available. 
- Font desc set layout is added back into SHPredefinedData because while its possible to introspect the layouts from the shaders, the layouts is required beforehand to generate the font objects
- SHRenderers and SHViewport are now 2 separate entities, both passable to SHSubpass to be contained and used to set viewport/scissor and send camera matrices to shaders.
-  SHRenderer descriptor sets are now updated separately from the binding. They happen directly before the render graph executes.
2022-12-28 12:19:30 +08:00
.github/ISSUE_TEMPLATE Alter template 2022-11-14 18:26:31 +08:00
Assets WIP will update later, afraid for BSOD again 2022-12-28 12:19:30 +08:00
Premake Replaced premake exe with custom compiled one 2022-09-15 09:31:37 +08:00
SHADE_Application Added debug draw of wire spheres, filled cube and filled sphere 2022-12-15 18:08:12 +08:00
SHADE_CSharp Disabled xmldoc build, admin mode no longer required to build the engine 2022-11-22 20:59:17 +08:00
SHADE_Engine WIP will update later, afraid for BSOD again 2022-12-28 12:19:30 +08:00
SHADE_Managed Updated C# Gizmos class with DrawCube and DrawSphere in 2022-12-15 23:33:53 +08:00
.editorconfig Added .editorconfig to enforce 2-spacing indentation 2022-10-25 15:39:18 +08:00
.gitignore select picked entity in hierarchy panel 2022-10-18 19:08:31 +08:00
Dependencies.bat Text Rendering WIP 2022-11-14 18:36:26 +08:00
Dependencies.lua Text Rendering WIP 2022-11-14 18:36:26 +08:00
generate.bat Modified generate.bat to delete all generated files before generating files 2022-09-20 16:37:29 +08:00
premake5.lua Text Rendering WIP 2022-11-14 18:36:26 +08:00