5637fb707f
- Added pure copy compute shader (used instead of kirsch) - Created sparse set for lights - Note that while the instanced attribute contains both EID and layer light index and in the future potentially more, the objects still write to a uint framebuffer. - Light layer index is in a different frame buffer than the eid one. - Updated shaders to accommodate light layer index. |
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Assets | ||
Premake | ||
SHADE_Application | ||
SHADE_Engine | ||
SHADE_Managed | ||
TempScriptsFolder | ||
TempShaderFolder | ||
.gitignore | ||
Dependencies.bat | ||
Dependencies.lua | ||
generate.bat | ||
premake5.lua |