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Brandon Mak 5637fb707f Tested light component. Values reflected in renderdoc correctly
- Added pure copy compute shader (used instead of kirsch)
- Created sparse set for lights
- Note that while the instanced attribute contains both EID and layer light index and in the future potentially more, the objects still write to a uint framebuffer. 
- Light layer index is in a different frame buffer than the eid one.
- Updated shaders to accommodate light layer index.
2022-10-26 02:14:43 +08:00
Assets Lights WIP 2022-10-25 23:39:35 +08:00
Premake Replaced premake exe with custom compiled one 2022-09-15 09:31:37 +08:00
SHADE_Application Tested light component. Values reflected in renderdoc correctly 2022-10-26 02:14:43 +08:00
SHADE_Engine Tested light component. Values reflected in renderdoc correctly 2022-10-26 02:14:43 +08:00
SHADE_Managed Completed script serialization in YAML 2022-10-20 11:08:20 +08:00
TempScriptsFolder Added Range Attribute 2022-10-18 22:34:46 +08:00
TempShaderFolder Tested light component. Values reflected in renderdoc correctly 2022-10-26 02:14:43 +08:00
.gitignore select picked entity in hierarchy panel 2022-10-18 19:08:31 +08:00
Dependencies.bat added fmod to dependencies.bat 2022-09-28 18:40:45 +08:00
Dependencies.lua Merge branch 'main' into SP3-129-AudioSystem 2022-09-26 15:51:59 +08:00
generate.bat Modified generate.bat to delete all generated files before generating files 2022-09-20 16:37:29 +08:00
premake5.lua Editor 2022-09-25 22:33:07 +08:00