61a877cee1
- During mipmap transfer to GPU, height would sometimes be 0. Fixed it using std::max |
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.github/ISSUE_TEMPLATE | ||
Assets | ||
Premake | ||
SHADE_Application | ||
SHADE_CSharp | ||
SHADE_Engine | ||
SHADE_Managed | ||
.editorconfig | ||
.gitignore | ||
Dependencies.bat | ||
Dependencies.lua | ||
generate.bat | ||
premake5.lua |