Commit Graph

140 Commits

Author SHA1 Message Date
XiaoQiDigipen b66e2cf3d1
Merge branch 'main' into UseSharedOutInterDirs 2022-09-14 19:40:33 +08:00
XiaoQiDigipen 414b6204a5
Merge pull request #13 from SHADE-DP/SP3-15-Tools
SP3-15 Tools
NEW

Added Logging Functions that wrap around logging macros for C++/CLI
2022-09-14 19:29:12 +08:00
Cocoa 803b29146e Fixed memory error with SHLogger & spdlog
The logger needs to be registered outside the library. As such, a macro SHLOG_REGISTER has been added, as well as a variable to the actual logger. The logger needs to be passed into the macro anywhere outside the library after it has been initialised to work on the dll. This has already been done right before the application runs.
2022-09-14 17:57:36 +08:00
Kah Wei 44ef3a500f Added post build command to copy spdlog.dll to output 2022-09-14 13:29:23 +08:00
Sri Sham Haran a3e4b0a845 update premakes for spdlog changes 2022-09-14 09:14:18 +08:00
Cocoa 2332e5401f Merge branch 'main' into SP3-15-Tools 2022-09-13 23:29:44 +08:00
Cocoa e45e589ba9 Added functions that wrap around logging macros for C++/CLI integration 2022-09-13 23:29:20 +08:00
Kah Wei cba3aa0663 Converted SHADE_Engine to a DLL project and exported common use classes 2022-09-13 21:08:13 +08:00
Kah Wei 91709b16c3 Changed out and intermediatery directories for all projects to use shared directories 2022-09-13 20:35:30 +08:00
Kah Wei 8e45b5895e Removed references to SHLogger in Debug.cxx 2022-09-13 20:31:08 +08:00
Kah Wei 0c28199acf Converted SHScriptEngine to static and replaced json references with yaml 2022-09-13 20:30:32 +08:00
Kah Wei cfa12eb865 Added NOMINMAX to SHADE_Managed 2022-09-13 20:28:34 +08:00
Kah Wei 9c833da88a Added implementation for various GameObject functions 2022-09-13 18:42:43 +08:00
Kah Wei 073cf902a9 Fixed warnings and errors in Vector2/3 and GameObject 2022-09-13 18:37:05 +08:00
Kah Wei 32a68d22ae Merge branch 'main' into SP3-6-c-scripting 2022-09-13 18:31:24 +08:00
XiaoQiDigipen 95440b8d26
Merge pull request #12 from SHADE-DP/MTtoMD
Converted projects to use MD instead of MT library
2022-09-13 18:27:34 +08:00
Kah Wei 60a51eb101 Converted projects to use MD instead of MT library 2022-09-13 18:24:39 +08:00
Kah Wei d643fe66b0 Fixed errors in SHADE_Managed 2022-09-13 17:16:36 +08:00
Xiao Qi 23a599abe8 SP3-107 SP3-108
Initial port from 200
Removed unused classes
Changing Event package for better ease of use
2022-09-13 16:34:05 +08:00
Kah Wei 0ed5cecbf3 Fixed ECS references in various files in SHADE_Managed 2022-09-13 15:18:56 +08:00
Kah Wei 04cae0fad9 Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Engine/SHADE_Engine.vcxproj
#	SHADE_Engine/SHADE_Engine.vcxproj.filters
#	SHADE_Engine/premake5.lua
2022-09-13 14:09:32 +08:00
Kah Wei b674805547 Added ECS and Component classes for SHADE_Managed 2022-09-13 13:51:11 +08:00
Xiao Qi 5f56344a74 Shifted ECS_Base out of Engine Folder 2022-09-13 13:49:24 +08:00
Kah Wei 4ed417cbea Added EngineInterface 2022-09-13 11:43:49 +08:00
XiaoQiDigipen cc2adcb2ab
Merge pull request #11 from SHADE-DP/SP3-14-FileSystem
File system base Implementation

Basic tree structure for file system created
Directory traversal with tree building
2022-09-13 11:42:30 +08:00
XiaoQiDigipen 81cd316b79
Merge pull request #10 from SHADE-DP/SP3-12-SceneGraph
SP3-12 Added Scene Graph
2022-09-13 11:40:15 +08:00
XiaoQiDigipen 615d247722
Merge branch 'main' into SP3-12-SceneGraph 2022-09-13 11:40:08 +08:00
Xiao Qi 7b55f7fe3b Merge branch 'main' into SP3-14-FileSystem 2022-09-13 11:36:11 +08:00
Xiao Qi 4aedf9f65a Added new shaderc lib link
WALAO BRANDON
2022-09-13 11:35:36 +08:00
Xiao Qi b6a6e9b3e5 Updated some const 2022-09-13 11:28:16 +08:00
Xiao Qi 47f716f72b SP3-105 SP3-106
Folder tree building done
Location bit shift done
2022-09-13 11:27:51 +08:00
Kah Wei ccdb1d0e19 Added shlwapi.lib linker input for SHADE_Engine 2022-09-13 00:18:54 +08:00
Kah Wei 5a6ff60fe1 Added ScriptStore 2022-09-13 00:18:33 +08:00
Kah Wei 216a9ac7cb Added Script class 2022-09-12 22:42:46 +08:00
Kah Wei b0e9469e4e Added Entity and WIP GameObject 2022-09-12 19:00:54 +08:00
Kah Wei 2fb61609e9 Added C# Math functions and types along with DisposableAssemblyLoadContext 2022-09-12 18:17:59 +08:00
Kah Wei 1400a25c4d Added SHADE_Managed project and added patched premake5.exe 2022-09-12 17:46:01 +08:00
Kah Wei 548b09df06 Added SHScriptEngine and SHDotNetRuntime for managed code execution 2022-09-12 16:04:22 +08:00
Kah Wei ba5bea9d53 Added dotnet dependencies acquisition 2022-09-12 16:04:08 +08:00
Diren D Bharwani d4944ef920 Added a scene graph 2022-09-11 22:47:30 +08:00
XiaoQiDigipen 759e414657
Merge pull request #8 from SHADE-DP/SP3-16-Math
SP3-16 Math

NEW

Vector2, Vector3 & Vector4
Matrix
Quaternions
Math Helpers
Enum Conversion
2022-09-08 23:35:13 +08:00
Diren D Bharwani f0b916b275 Added missing inverse function for Quaternions 2022-09-08 23:21:02 +08:00
Diren D Bharwani 392b51898a Added more implementations for Quaternions 2022-09-08 22:46:51 +08:00
Diren D Bharwani 01ff98b24f Merge branch 'main' into SP3-16-Math
# Conflicts:
#	SHADE_Engine/SHADE_Engine.vcxproj
#	SHADE_Engine/src/SHpch.h
2022-09-08 19:46:06 +08:00
XiaoQiDigipen 3baf25112a
Merge pull request #7 from SHADE-DP/SP3-1-Rendering 2022-09-08 19:19:06 +08:00
Brandon Mak 62c67909ee Rendering Integration 2022-09-08 19:11:25 +08:00
Brandon Mak 1b58998724 Merge branch 'main' into SP3-1-Rendering 2022-09-08 17:05:52 +08:00
XiaoQiDigipen 04384e6b83
Merge pull request #6 from SHADE-DP/SP3-15-Tools
SP3-15 Added Logging & Exception Handling Tools

NEW

Added Logger
Added Exception Handler & Base Custom Exception type
UPDATES

Modified premake5 file in SHADE_Application to include spdlog
Remarks
The Logger needs to exist outside the application due to the application needing to be wrapped in a try-catch block, which will catch exceptions and pass it to the Exception Handler that logs exceptions using the Logger.
2022-09-08 17:03:32 +08:00
Diren D Bharwani 8cdd8b4a25 Added Math helper functions & wrappers for Vectors, Matrix and Quaternion. 2022-09-08 14:18:26 +08:00
Diren D Bharwani 280ef33587 Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog 2022-09-08 12:51:23 +08:00