Kah Wei
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27e71558ad
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SHPhysicsSystemInterface now uses a forward declaration for SHPhysicsUtils
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2022-10-31 21:26:12 +08:00 |
Kah Wei
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ccbbdc6485
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Added CollisionInfo and SHPhysicsSystemInterface
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2022-10-31 21:05:46 +08:00 |
Kah Wei
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2ca353a0b7
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Fixed compilation issues in SHResourceManager
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2022-10-31 18:18:06 +08:00 |
Kah Wei
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33431d71a6
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Merge branch 'main' into SP3-1-SerialisedRenderable
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2022-10-31 17:48:02 +08:00 |
Kah Wei
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5bb728663c
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Materials are now serializable and deserializable
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2022-10-31 17:47:38 +08:00 |
XiaoQiDigipen
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d96ba153ed
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Merge pull request #143 from SHADE-DP/SP3-141-Camera-System
Sp3 141 camera system
Added Camera Look at.
Fixed Camera Arm.
Added Camera Set View Matrix.
Added ViewMatrix decomposition
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2022-10-31 17:44:20 +08:00 |
Kah Wei
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797f4bfd75
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Fixed shader changes
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2022-10-31 17:35:52 +08:00 |
XiaoQiDigipen
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0957c39283
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Merge pull request #141 from SHADE-DP/SP3-5-ECS
SP3-5 ECS
Bugfix: Added remove component broadcast to removeComponentOfEntity
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2022-10-31 17:32:42 +08:00 |
Diren D Bharwani
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dc20317a70
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M dumb again.
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2022-10-31 17:25:31 +08:00 |
maverickdgg
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a9c1bd7e7a
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Added remove component broadcast to removeComponentOfEntity
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2022-10-31 17:25:17 +08:00 |
maverickdgg
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883c5460bc
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Added a boolean for CameraArm to lock and unlock camera look at
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2022-10-31 17:23:03 +08:00 |
maverickdgg
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acf52c77ce
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Merge branch 'main' into SP3-141-Camera-System
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2022-10-31 16:55:56 +08:00 |
Diren D Bharwani
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c6cc327141
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M dumb.
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2022-10-31 16:53:34 +08:00 |
Diren D Bharwani
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f863f57466
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Triggers were being stored in the wrong container
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2022-10-31 16:49:09 +08:00 |
maverickdgg
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65013969a8
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Added Camera LookAt and CameraArmComponent works now
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2022-10-31 16:39:06 +08:00 |
Kah Wei
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a9b9695155
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Merge branch 'main' into SP3-1-SerialisedRenderable
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2022-10-31 16:31:22 +08:00 |
Diren D Bharwani
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c47c5653b4
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-10-31 16:04:48 +08:00 |
Diren D Bharwani
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3638828541
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Fixed desync of rigid body velocities
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2022-10-31 16:04:40 +08:00 |
Diren D Bharwani
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b7abfde310
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Added Collision and Trigger Events
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2022-10-31 15:54:54 +08:00 |
maverickdgg
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0e2b017716
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View matrix decomposition and set view matrix
View matrix decomposition does not decompose roll yet but there isn't much use case
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2022-10-31 15:39:04 +08:00 |
Kah Wei
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42a80bfc3b
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Merge branch 'main' into SP3-1-SerialisedRenderable
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2022-10-31 15:31:38 +08:00 |
Kah Wei
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d03780a9b3
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Merge branch 'main' into SP3-6-c-scripting
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2022-10-31 15:20:23 +08:00 |
Kah Wei
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1d2b23d762
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Fixed script deletion and OnDestroy never being called
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2022-10-31 15:19:57 +08:00 |
maverickdgg
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f5f9b80490
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Added GetEntityByName to EntityManager
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2022-10-31 15:06:08 +08:00 |
maverickdgg
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ab46d0a96a
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Decompose matrix WIP
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2022-10-31 15:02:28 +08:00 |
Kah Wei
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66529474cd
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Added Application class equivalent to SHADE_Managed
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2022-10-31 14:51:50 +08:00 |
Diren D Bharwani
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ea516189d2
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-10-31 13:14:38 +08:00 |
Kah Wei
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5eaf2b55aa
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Added WIP Application class and adjustments to how ScriptStore destroys scripts (SpdLog errors)
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2022-10-31 12:20:46 +08:00 |
Sri Sham Haran
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d3dc87accb
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can assign mesh
add bigobj option to command line till we find a better solution
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2022-10-30 23:15:41 +08:00 |
Sri Sham Haran
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0aebc3053f
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Asset browser (currently only displays asset and can drag drop for setting of mesh. except setting mesh in inspector doesnt work)
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2022-10-30 18:26:49 +08:00 |
Kah Wei
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b1a933a2c3
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Merge branch 'main' into SP3-1-SerialisedRenderable
# Conflicts:
# Assets/Shaders/TestCube_FS.shshaderb
# Assets/Shaders/TestCube_VS.shshaderb
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
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2022-10-30 17:14:28 +08:00 |
Sri Sham Haran
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13ad7d46c6
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Fix crash when entity w no transform being set as child of entity w transform
Add select all
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2022-10-30 15:19:42 +08:00 |
Sri Sham Haran
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ca659e272b
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Designate keys for Copy/Paste of entities in hierarchy panel
Change default brush for SHWindow so we don't flashbang everytime we run engine
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2022-10-30 15:01:36 +08:00 |
Sri Sham Haran
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f21f501d5a
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Merge branch 'main' into SP3-4-Editor
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2022-10-30 14:23:39 +08:00 |
Sri Sham Haran
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dd8d913071
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Add widget for drag drop read only
field
Editor tweaks
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2022-10-30 14:22:55 +08:00 |
Sri Sham Haran
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86e8415845
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Merge branch 'main' into SP3-4-Editor
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2022-10-30 11:28:01 +08:00 |
Sri Sham Haran
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04d3c6c9bb
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Merge branch 'main' into SP3-8-serialization
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2022-10-30 11:26:23 +08:00 |
Xiao Qi
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087cbcabaf
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Forgot function to actually retrieve root folder pointer hehe
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2022-10-30 04:41:24 +08:00 |
Xiao Qi
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2ebcd3fd47
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Filesystem builds directory tree of asset folder to show all files and subfolders
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2022-10-30 04:39:16 +08:00 |
Xiao Qi
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d3b44f9c22
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Merge branch 'main' into SP3-13-Assets-Manager
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2022-10-30 03:08:36 +08:00 |
Xiao Qi
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00d4d5d910
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Removed code that accidentally calls delete on freed memory for asset loaders
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2022-10-30 03:06:18 +08:00 |
Brandon Mak
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b46b6b0b85
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CompileAll uncommented and asset manager metadata writes commented
SHmeta files should now be identical to what's on main
Shaders themselves have some changes (binaries also updated)
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2022-10-30 00:25:49 +08:00 |
Brandon Mak
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7c5a24b8e1
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-10-30 00:00:17 +08:00 |
Kah Wei
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cac93b7df9
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Fixed indentation issue in SHGraphicsSystem
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2022-10-29 23:56:37 +08:00 |
Brandon Mak
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5da7638c0a
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Compute barriers
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2022-10-29 22:52:15 +08:00 |
Brandon Mak
|
6f2ca54f7e
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WIP compute barriers
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2022-10-29 21:36:11 +08:00 |
Brandon Mak
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25db4db99a
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Catered to light comp deletion and solved minimize bugs
Editor can also now shift the viewport around without Vulkan vomiting validation layers
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2022-10-29 17:00:35 +08:00 |
Diren D Bharwani
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72cdbf55e5
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Fixed boolean for updating entities in Transform system
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2022-10-29 16:42:02 +08:00 |
Xiao Qi
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c71a84cc59
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Simple file deletion
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2022-10-29 15:50:26 +08:00 |
Xiao Qi
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219492dedd
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Changed asset collection from vector to unordered_map for better id col check
Reduce use of for loops to iterate through asset collection
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2022-10-29 15:36:34 +08:00 |