Kah Wei
12cfbb9952
Fixed SHDotNetRuntime::IsLoaded() giving incorrect data and updated qualifiers and comment formats
2022-09-15 11:25:58 +08:00
Kah Wei
79828740fd
Fixed hot reloading copying the wrong DLL
2022-09-15 09:21:51 +08:00
Kah Wei
ad7df083bf
Merge branch 'main' into SP3-6-c-scripting
...
# Conflicts:
# Premake/premake5.exe
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
2022-09-15 09:17:17 +08:00
Kah Wei
196ef93fed
CSProj for SHADE_Scripting is now generated if a build is attempted without it existing
2022-09-15 09:11:02 +08:00
Xiao Qi
8e601e60e5
Added SHCommonTypes header file
...
Changed C++ std from latest to 20
Updated premake program
2022-09-15 01:51:04 +08:00
XiaoQiDigipen
98d61f1ca7
Merge branch 'main' into SetWorkingDirectory
2022-09-15 01:39:10 +08:00
Kah Wei
7bc0dfb399
Set working directory of the application to be the executable location
2022-09-15 00:33:12 +08:00
Kah Wei
57393ad7e4
Updated projects to use .NET 6.0
2022-09-14 20:29:40 +08:00
Kah Wei
95c3609d21
Removed all references to Plushie
2022-09-14 20:26:31 +08:00
Kah Wei
7e4c6a986a
Merge branch 'CleanUpPremake' into SP3-6-c-scripting
...
# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-14 20:10:10 +08:00
Kah Wei
7c64a12896
Moved spdlog lib link to SHADE_Engine and removed KTX references in Premake
2022-09-14 20:09:01 +08:00
Kah Wei
e67b90c6a8
Added calls to SHScriptEngine in SBApplication
2022-09-14 20:07:13 +08:00
Kah Wei
08f3a52dab
Merge branch 'main' into SP3-6-c-scripting
...
# Conflicts:
# SHADE_Application/premake5.lua
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
# premake5.lua
2022-09-14 19:57:59 +08:00
XiaoQiDigipen
b66e2cf3d1
Merge branch 'main' into UseSharedOutInterDirs
2022-09-14 19:40:33 +08:00
Cocoa
803b29146e
Fixed memory error with SHLogger & spdlog
...
The logger needs to be registered outside the library. As such, a macro SHLOG_REGISTER has been added, as well as a variable to the actual logger. The logger needs to be passed into the macro anywhere outside the library after it has been initialised to work on the dll. This has already been done right before the application runs.
2022-09-14 17:57:36 +08:00
Kah Wei
44ef3a500f
Added post build command to copy spdlog.dll to output
2022-09-14 13:29:23 +08:00
Sri Sham Haran
a3e4b0a845
update premakes for spdlog changes
2022-09-14 09:14:18 +08:00
Cocoa
2332e5401f
Merge branch 'main' into SP3-15-Tools
2022-09-13 23:29:44 +08:00
Cocoa
e45e589ba9
Added functions that wrap around logging macros for C++/CLI integration
2022-09-13 23:29:20 +08:00
Kah Wei
cba3aa0663
Converted SHADE_Engine to a DLL project and exported common use classes
2022-09-13 21:08:13 +08:00
Kah Wei
91709b16c3
Changed out and intermediatery directories for all projects to use shared directories
2022-09-13 20:35:30 +08:00
Kah Wei
0c28199acf
Converted SHScriptEngine to static and replaced json references with yaml
2022-09-13 20:30:32 +08:00
Kah Wei
60a51eb101
Converted projects to use MD instead of MT library
2022-09-13 18:24:39 +08:00
Kah Wei
0ed5cecbf3
Fixed ECS references in various files in SHADE_Managed
2022-09-13 15:18:56 +08:00
Kah Wei
04cae0fad9
Merge branch 'main' into SP3-6-c-scripting
...
# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
2022-09-13 14:09:32 +08:00
Kah Wei
b674805547
Added ECS and Component classes for SHADE_Managed
2022-09-13 13:51:11 +08:00
Xiao Qi
5f56344a74
Shifted ECS_Base out of Engine Folder
2022-09-13 13:49:24 +08:00
Kah Wei
4ed417cbea
Added EngineInterface
2022-09-13 11:43:49 +08:00
XiaoQiDigipen
cc2adcb2ab
Merge pull request #11 from SHADE-DP/SP3-14-FileSystem
...
File system base Implementation
Basic tree structure for file system created
Directory traversal with tree building
2022-09-13 11:42:30 +08:00
XiaoQiDigipen
615d247722
Merge branch 'main' into SP3-12-SceneGraph
2022-09-13 11:40:08 +08:00
Xiao Qi
7b55f7fe3b
Merge branch 'main' into SP3-14-FileSystem
2022-09-13 11:36:11 +08:00
Xiao Qi
4aedf9f65a
Added new shaderc lib link
...
WALAO BRANDON
2022-09-13 11:35:36 +08:00
Xiao Qi
b6a6e9b3e5
Updated some const
2022-09-13 11:28:16 +08:00
Xiao Qi
47f716f72b
SP3-105 SP3-106
...
Folder tree building done
Location bit shift done
2022-09-13 11:27:51 +08:00
Kah Wei
ccdb1d0e19
Added shlwapi.lib linker input for SHADE_Engine
2022-09-13 00:18:54 +08:00
Kah Wei
1400a25c4d
Added SHADE_Managed project and added patched premake5.exe
2022-09-12 17:46:01 +08:00
Kah Wei
548b09df06
Added SHScriptEngine and SHDotNetRuntime for managed code execution
2022-09-12 16:04:22 +08:00
Kah Wei
ba5bea9d53
Added dotnet dependencies acquisition
2022-09-12 16:04:08 +08:00
Diren D Bharwani
d4944ef920
Added a scene graph
2022-09-11 22:47:30 +08:00
Diren D Bharwani
f0b916b275
Added missing inverse function for Quaternions
2022-09-08 23:21:02 +08:00
Diren D Bharwani
392b51898a
Added more implementations for Quaternions
2022-09-08 22:46:51 +08:00
Diren D Bharwani
01ff98b24f
Merge branch 'main' into SP3-16-Math
...
# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/src/SHpch.h
2022-09-08 19:46:06 +08:00
Brandon Mak
62c67909ee
Rendering Integration
2022-09-08 19:11:25 +08:00
Diren D Bharwani
8cdd8b4a25
Added Math helper functions & wrappers for Vectors, Matrix and Quaternion.
2022-09-08 14:18:26 +08:00
Diren D Bharwani
280ef33587
Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog
2022-09-08 12:51:23 +08:00
Xiao Qi
8563ecb7e8
Imported Application, Engine, Scene Manager, Test Scene from 200
2022-09-08 11:48:32 +08:00
Xiao Qi
9a223098f6
Initial Commit
2022-09-08 11:17:25 +08:00
maverickdgg
cfa7bb812a
#comment initial commit added use of SHpch
2022-09-08 11:15:43 +08:00
maverickdgg
ead46d0ef1
Merge branch 'main' into SP3-5-ECS
2022-09-08 11:09:36 +08:00
Xiao Qi
04ee50bc6a
Generated solution
2022-09-08 11:08:46 +08:00