Brandon Mak
25841c6899
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-11-11 02:40:14 +08:00
Brandon Mak
95d2836c94
God I felt so much pain writing this
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- Thank god this botchy/hacky resource linking feature between graphs will only be used for a couple of resources.
- Setup environment for UI rendering
- "Scene" resource is now used in BOTH world render graph and screen render graph. Layouts are setup accordingly.
- A very horrible result of this is that linked resources have to be resized in their original graph and it has to be resized BEFORE the graphs linked to it since the framebuffers use their image views.
- sigh.
2022-11-11 02:40:02 +08:00
Brandon Mak
71619d0159
God I felt so much pain writing this
...
- Thank god this botchy/hacky resource linking feature between graphs will only be used for a couple of resources.
- Setup environment for UI rendering
- "Scene" resource is now used in BOTH world render graph and screen render graph. Layouts are setup accordingly.
2022-11-11 02:38:05 +08:00
Brandon Mak
d17a83ab77
From last commit. Whoops.
2022-11-11 00:02:18 +08:00
Brandon Mak
c78aade245
Resource manager for render graph is the one in Graphics System
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- Renamed SH_ATT_DESC_TYPE_FLAGS to SH_RENDER_GRAPH_RESOURCE_FLAGS and added SHARED flag to represent that a resource is shared between graphs
- Allowed linking of resources between graphs (unideal implementation)
- Added info tracker for the render graph resources. Right now only layouts are being tracked.
2022-11-11 00:02:07 +08:00
Brandon Mak
9d367a359a
Text Rendering WIP
2022-11-10 16:59:26 +08:00
Brandon Mak
be6a11c629
Text Rendering WIP
2022-11-10 08:28:44 +08:00
Brandon Mak
67f7d0ea2e
Text Rendering WIP
2022-11-10 00:19:38 +08:00
Brandon Mak
572700fbb3
Text Rendering WIP
2022-11-08 10:57:07 +08:00
Brandon Mak
1165b9fa47
Text Rendering WIP
2022-11-07 19:38:08 +08:00
Brandon Mak
6a6785d296
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-11-07 11:11:56 +08:00
Brandon Mak
cc5c764307
Text Rendering WIP
2022-11-07 02:32:38 +08:00
Brandon Mak
88530e9909
Text Rendering WIP
2022-11-07 00:10:57 +08:00
Brandon Mak
1eb6bc5ef2
Merge branch 'main' into SP3-1-Rendering
2022-11-05 21:48:31 +08:00
XiaoQiDigipen
7e1a909709
Merge pull request #179 from SHADE-DP/FixesForMs2Submission
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small fixes for ms2 submission - delete this branch
2022-11-05 18:18:40 +08:00
Sri Sham Haran
de38b29f25
small fixes for ms2 submission
2022-11-05 18:15:18 +08:00
XiaoQiDigipen
5506d14f84
Merge pull request #178 from SHADE-DP/PlayerController
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made rb a properties
2022-11-05 17:46:16 +08:00
Glence
b9996c7b51
made rb a properties
2022-11-05 17:44:34 +08:00
XiaoQiDigipen
a5c0456eb7
Merge pull request #177 from SHADE-DP/SP3-6-c-scripting
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Scenes are now reloaded and scripts are no longer lost when building scripts
2022-11-05 15:36:05 +08:00
Kah Wei
04e2c255b0
Build script options are now disabled when in play or pause mode
2022-11-05 15:34:56 +08:00
Brandon Mak
09f1b152e8
Merge branch 'main' into SP3-1-Rendering
2022-11-05 15:10:50 +08:00
Kah Wei
06afd384af
Scenes are now reloaded and scripts are no longer lost when building scripts
2022-11-05 14:56:52 +08:00
XiaoQiDigipen
29c25c2d6d
Merge pull request #176 from SHADE-DP/SP3-1-BuiltInMesh
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Pregenerates default meshes and provides a function to retrieve them
2022-11-05 00:13:45 +08:00
Xiao Qi
81d94c0a29
Merge remote-tracking branch 'origin/main' into main
2022-11-05 00:13:29 +08:00
Xiao Qi
7bfe459c02
Called assimp git pull from root bat directly instead of calling bat inside dependency
2022-11-05 00:13:24 +08:00
Kah Wei
40422a6d23
Added built-in primitives
2022-11-05 00:10:54 +08:00
XiaoQiDigipen
841a73b712
Merge pull request #175 from SHADE-DP/SP3-4-Editor
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Asset browser now recurses down subassets
2022-11-04 23:35:41 +08:00
Sri Sham Haran
ab17d57756
Asset browser now recurses down subassets
2022-11-04 23:32:29 +08:00
XiaoQiDigipen
740c144565
Merge pull request #174 from SHADE-DP/SP3-305-configurationsMerge
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Scenes now load from file based on application config starting scene id
Added application config
Load starting scene from application config
Pressing play saves the scene
Pressing stop reloads the scene
2022-11-04 19:21:42 +08:00
Sri Sham Haran
b30da7e495
Fixes
2022-11-04 19:16:32 +08:00
Sri Sham Haran
b86f092f52
Merge branch 'main' into SP3-305-configurationsMerge
2022-11-04 18:37:19 +08:00
Sri Sham Haran
1267442210
Deserialization flow is now as follows:
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Create entities and components >> Fetch Assets needed >> Load assets needed >> Initialize entities
Some other bug fixes
2022-11-04 18:27:25 +08:00
XiaoQiDigipen
378e4a67ce
Merge pull request #173 from SHADE-DP/SP3-13-Assets-Manager
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Support for External Model Compiler and Model/Mesh sub assets
Compiling of external files (.gltf, .fbx) done by externally built exe
Models recognised as whole assets, contained meshes recognises and individual assets as well but saved into one file
Structured control paths for assets with and without sub assets for loading
2022-11-04 17:53:04 +08:00
Xiao Qi
f2b589071c
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-04 17:49:43 +08:00
XiaoQiDigipen
6ad6db7997
Merge pull request #172 from SHADE-DP/PlayerController
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additional changes for player controller
added itemweight to affect player jump
small bug fix to player throw
player caught will now reset its location
2022-11-04 17:49:25 +08:00
Xiao Qi
6d0089ee12
Merge branch 'main' into SP3-13-Assets-Manager
2022-11-04 17:49:13 +08:00
Glence
be16fbed19
added item script in the scene
2022-11-04 17:35:09 +08:00
Glence
d6804c09f4
fixed player throwing
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added item script
player jump is now affected by item weight
2022-11-04 17:31:53 +08:00
Xiao Qi
9ef956029e
Changed name check for hardcoded racoon mesh
2022-11-04 17:20:52 +08:00
Xiao Qi
1f0d54486d
Added sub asset data members
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Changed some control flow in asset manager to accommodate for subassets
Read/Write meta files for assets with sub assets
2022-11-04 17:20:42 +08:00
Xiao Qi
6984653b64
Renamed and restructured model asset members
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Added mesh asset vector for model asset to contain
2022-11-04 17:18:40 +08:00
Xiao Qi
608b204f88
Changed premake to copy model compiler exe
2022-11-04 17:17:48 +08:00
Xiao Qi
04113a0480
Shifted assets and generated new assets
2022-11-04 17:17:24 +08:00
Xiao Qi
4eecc0c08d
Removed old mesh and meta files
2022-11-04 16:23:13 +08:00
XiaoQiDigipen
3b90c84a85
Merge pull request #171 from SHADE-DP/SP3-4-Editor
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Fix drag-drop parenting issue
Users can now drop onto empty space in hierarchy panel to unparent
2022-11-04 16:11:38 +08:00
XiaoQiDigipen
c7f6ded5ae
Merge pull request #170 from SHADE-DP/Fix-MultiplyShader
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Switched shaders to use multiply colour instead of additive
2022-11-04 16:11:12 +08:00
Sri Sham Haran
2b34e8c13b
Fix drag-drop parenting issue
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Users can now drop onto empty space in hierarchy panel to unparent
2022-11-04 16:09:15 +08:00
Sri Sham Haran
4ee0294977
Scene loads correctly now
2022-11-04 14:44:18 +08:00
Kah Wei
eea35600d3
Switched shaders to use multiply colour instead of additive
2022-11-04 14:04:59 +08:00
XiaoQiDigipen
74b9882024
Merge pull request #169 from SHADE-DP/ScriptingAI
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AI Capture Mechanic
AI will set player's state to 'CAUGHT' if close enough. This threshold distance can be set in the editor.
2022-11-04 10:34:50 +08:00