Kah Wei
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4e97392098
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Added support for multiplying doubles with Vectors in C#
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2022-11-01 00:27:45 +08:00 |
Kah Wei
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76737a735a
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Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
# SHADE_Engine/src/Physics/SHPhysicsSystem.cpp
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2022-11-01 00:12:51 +08:00 |
Kah Wei
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e4cb8ede5a
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Added support for collision and trigger events in code properly
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2022-11-01 00:11:09 +08:00 |
XiaoQiDigipen
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ec9aa4bb6e
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Merge pull request #147 from SHADE-DP/SP3-2-Physics
SP3-2 Relative Collider Size Bugfix
BUGFIXES
Fixed bug where collider size was wrongly displayed and set
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2022-10-31 23:50:40 +08:00 |
Kah Wei
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b7aca5b118
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Merge branch 'main' into SP3-6-c-scripting
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2022-10-31 23:39:56 +08:00 |
Diren D Bharwani
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6e604fe7e9
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Fixed bug with relative collider sizes
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2022-10-31 23:18:20 +08:00 |
Diren D Bharwani
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da561421b2
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-10-31 22:31:14 +08:00 |
XiaoQiDigipen
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b6c595f175
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Merge pull request #146 from SHADE-DP/SP3-10-input-management
Update C# Input Enums
Most input enums are now reachable by C# scripting, including Left Shift
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2022-10-31 22:11:30 +08:00 |
mushgunAX
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caf6006c9e
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Update C# Input Enums
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2022-10-31 22:06:28 +08:00 |
Kah Wei
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a6a8700b82
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Moved commits over to C# Branch
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2022-10-31 21:39:53 +08:00 |
Kah Wei
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f9810684ed
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Added functions for execution of OnCollision*() and OnTrigger*()
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2022-10-31 21:38:17 +08:00 |
Kah Wei
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60c2c9facb
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Added collision and trigger event functions for Script
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2022-10-31 21:31:33 +08:00 |
Kah Wei
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40044cbbfe
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Added definitions for CollisionInfo properties
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2022-10-31 21:26:39 +08:00 |
Kah Wei
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27e71558ad
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SHPhysicsSystemInterface now uses a forward declaration for SHPhysicsUtils
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2022-10-31 21:26:12 +08:00 |
Kah Wei
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ccbbdc6485
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Added CollisionInfo and SHPhysicsSystemInterface
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2022-10-31 21:05:46 +08:00 |
XiaoQiDigipen
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68237ae086
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Merge pull request #145 from SHADE-DP/SP3-2-Physics
SP3-2 Remove component bugfix
BUGFIX
Fixed crash from attempted removal of non-existent rigidbodies / colliders
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2022-10-31 18:42:56 +08:00 |
XiaoQiDigipen
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93284bcbfb
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Merge pull request #144 from SHADE-DP/SP3-1-SerialisedRenderable
Materials are now Serializable and Renderables will load the correct Material if it exists
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2022-10-31 18:36:35 +08:00 |
Diren D Bharwani
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b0544d69d2
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-10-31 18:24:21 +08:00 |
Kah Wei
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2ca353a0b7
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Fixed compilation issues in SHResourceManager
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2022-10-31 18:18:06 +08:00 |
Diren D Bharwani
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a8cb36b46f
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Fixed component removal bug on application close
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2022-10-31 17:55:32 +08:00 |
Kah Wei
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33431d71a6
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Merge branch 'main' into SP3-1-SerialisedRenderable
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2022-10-31 17:48:02 +08:00 |
Kah Wei
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5bb728663c
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Materials are now serializable and deserializable
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2022-10-31 17:47:38 +08:00 |
XiaoQiDigipen
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d96ba153ed
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Merge pull request #143 from SHADE-DP/SP3-141-Camera-System
Sp3 141 camera system
Added Camera Look at.
Fixed Camera Arm.
Added Camera Set View Matrix.
Added ViewMatrix decomposition
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2022-10-31 17:44:20 +08:00 |
Kah Wei
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797f4bfd75
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Fixed shader changes
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2022-10-31 17:35:52 +08:00 |
Diren D Bharwani
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90bcae03a8
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-10-31 17:33:27 +08:00 |
XiaoQiDigipen
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0957c39283
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Merge pull request #141 from SHADE-DP/SP3-5-ECS
SP3-5 ECS
Bugfix: Added remove component broadcast to removeComponentOfEntity
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2022-10-31 17:32:42 +08:00 |
XiaoQiDigipen
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13c8928828
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Merge pull request #140 from SHADE-DP/SP3-2-Physics
SP3-2 Physics Bugfixes
BUGFIXES
Fixed the same velocity bug from before :<
Trigger Info are now stored in the correct container
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2022-10-31 17:27:40 +08:00 |
Diren D Bharwani
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dc20317a70
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M dumb again.
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2022-10-31 17:25:31 +08:00 |
maverickdgg
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a9c1bd7e7a
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Added remove component broadcast to removeComponentOfEntity
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2022-10-31 17:25:17 +08:00 |
maverickdgg
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883c5460bc
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Added a boolean for CameraArm to lock and unlock camera look at
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2022-10-31 17:23:03 +08:00 |
maverickdgg
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acf52c77ce
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Merge branch 'main' into SP3-141-Camera-System
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2022-10-31 16:55:56 +08:00 |
Diren D Bharwani
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3d53a7cd40
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-10-31 16:53:41 +08:00 |
Diren D Bharwani
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c6cc327141
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M dumb.
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2022-10-31 16:53:34 +08:00 |
Diren D Bharwani
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f863f57466
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Triggers were being stored in the wrong container
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2022-10-31 16:49:09 +08:00 |
maverickdgg
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65013969a8
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Added Camera LookAt and CameraArmComponent works now
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2022-10-31 16:39:06 +08:00 |
XiaoQiDigipen
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75e073d45b
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Merge pull request #138 from SHADE-DP/SP3-6-c-scripting
Added proper implementation of IsActiveInHierarchy()
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2022-10-31 16:32:53 +08:00 |
XiaoQiDigipen
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ef506a2ffe
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Merge pull request #137 from SHADE-DP/SP3-2-Physics
SP3-2 Added Contact & Trigger Events + Bugfixes
NEW
Contacts & Trigger events are now reported (not implemented on scripting)
BUGFIXES
Fixed desync of rigidbody velocities
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2022-10-31 16:32:34 +08:00 |
Kah Wei
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a9b9695155
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Merge branch 'main' into SP3-1-SerialisedRenderable
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2022-10-31 16:31:22 +08:00 |
Kah Wei
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2ffba202f7
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Added proper implementation of IsActiveInHierarchy()
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2022-10-31 16:29:29 +08:00 |
Diren D Bharwani
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c47c5653b4
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2022-10-31 16:04:48 +08:00 |
Diren D Bharwani
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3638828541
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Fixed desync of rigid body velocities
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2022-10-31 16:04:40 +08:00 |
Diren D Bharwani
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b7abfde310
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Added Collision and Trigger Events
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2022-10-31 15:54:54 +08:00 |
maverickdgg
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0e2b017716
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View matrix decomposition and set view matrix
View matrix decomposition does not decompose roll yet but there isn't much use case
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2022-10-31 15:39:04 +08:00 |
XiaoQiDigipen
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69fbd4167d
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Merge pull request #136 from SHADE-DP/SP3-6-c-scripting
Added Application, GameObject.Find(), implicit null checks for scripts and components and fixed bugs with Script retrieval and deletion
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2022-10-31 15:32:57 +08:00 |
Kah Wei
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42a80bfc3b
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Merge branch 'main' into SP3-1-SerialisedRenderable
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2022-10-31 15:31:38 +08:00 |
Kah Wei
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f91b1f00ad
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Added implementation for GameObject.Find()
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2022-10-31 15:28:28 +08:00 |
Kah Wei
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d03780a9b3
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Merge branch 'main' into SP3-6-c-scripting
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2022-10-31 15:20:23 +08:00 |
Kah Wei
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1d2b23d762
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Fixed script deletion and OnDestroy never being called
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2022-10-31 15:19:57 +08:00 |
XiaoQiDigipen
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2a31ea6798
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Merge pull request #135 from SHADE-DP/SP3-5-ECS
Sp3 5 ecs
Added GetEntityByName to EntityManager.
Defaults to MAX_EID if none are found.
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2022-10-31 15:10:53 +08:00 |
Kah Wei
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b04565c9dc
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Added implementation for scripts and component functions for scripts
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2022-10-31 15:07:10 +08:00 |