XiaoQiDigipen
6477617b1b
Merge pull request #128 from SHADE-DP/SP3-6-c-scripting
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Added Renderable, Mesh, Material and Asset Interface for C#
2022-10-29 02:33:36 +08:00
Kah Wei
dbf1b0b8de
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Managed/src/Components/Collider.hxx
2022-10-29 02:32:21 +08:00
Kah Wei
19dc999e4f
Added full implementation of Renderable script interface
2022-10-29 02:19:36 +08:00
Kah Wei
9617ed3838
Added NativeAsset, Material and Mesh representations along with a stub for Renderable
2022-10-28 19:23:40 +08:00
Kah Wei
7e5c819813
Fixed warning with Collider not being made abstract
2022-10-28 19:03:07 +08:00
Kah Wei
541f44c039
Fixed bugs in SHMaterial, SHMeshLibrary and removed unused functions in SHTextureLibrary
2022-10-28 19:02:54 +08:00
Kah Wei
199897adb4
Added GenericHandles to SHADE_Managed
2022-10-28 19:02:26 +08:00
XiaoQiDigipen
ade24b904f
Merge pull request #127 from SHADE-DP/SP3-2-Physics
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SP3-2 Colliders use relative size
NEW
Colliders have materials. The material system is intended to emulate Unity's physics materials.
UPDATE
Colliders now show relative size on the Editor. This change has not been reflected in Scripting.
Colliders will deep copy the shape in case it was not already doing so.
If this doesn't compile, beat me. I swear I just compiled, ran and tested for functionality.
2022-10-28 16:38:44 +08:00
XiaoQiDigipen
f276595202
Merge pull request #126 from SHADE-DP/SP3-1-SerialisedRenderable
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All Vec3 and Vec4s in materials are now automatically set to full 1.0 Vectors
2022-10-28 16:38:17 +08:00
Diren D Bharwani
b0175dba31
Ensured a deep copy (recreation) of collision shapes
2022-10-28 15:29:28 +08:00
Diren D Bharwani
1a4b15feb2
Changed ColliderBound to CollisionShape because ColliderBound sounds weird
2022-10-28 14:29:05 +08:00
Diren D Bharwani
4fc87866ee
Fixed compilation error
2022-10-28 14:23:11 +08:00
Diren D Bharwani
d4f775843c
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-28 14:08:18 +08:00
Kah Wei
7d6af884a4
Added Color struct
2022-10-28 13:59:41 +08:00
Kah Wei
621dae4c40
All Vec3 and Vec4s in materials are now automatically set to full 1.0 vectors
2022-10-28 13:32:13 +08:00
XiaoQiDigipen
c750bffd1d
Merge pull request #125 from SHADE-DP/SP3-1-SerialisedRenderable
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Added Serialized Renderable
2022-10-27 23:27:00 +08:00
XiaoQiDigipen
de1407f49e
Merge pull request #124 from SHADE-DP/SP3-6-c-scripting
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Added Collider & RigidBody and Initial Implementation of CallbackActions and CallbackEvent
2022-10-27 23:26:02 +08:00
Kah Wei
e733cd2e1c
Fixed bug where changes to meshes were not saved by batching system
2022-10-27 23:18:02 +08:00
Kah Wei
cc1fe71d4b
Serialization and deserialization of SHRenderable to use default material for now
2022-10-27 19:31:00 +08:00
Kah Wei
003a99ae07
Merge branch 'main' into SP3-1-SerialisedRenderable
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# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHRenderable.h
# SHADE_Engine/src/Graphics/RenderGraph/SHRenderGraphNode.cpp
# SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.cpp
# SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.h
2022-10-27 19:30:54 +08:00
Kah Wei
392ecae434
Merge branch 'main' into SP3-6-c-scripting
2022-10-27 17:52:52 +08:00
Kah Wei
623e964160
Fixed bug causing issues with debugging not working
2022-10-27 17:51:30 +08:00
Diren D Bharwani
a354928e0d
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-27 17:41:01 +08:00
XiaoQiDigipen
1e95c9f7ba
Merge pull request #123 from SHADE-DP/SP3-13-Assets-Manager
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Asset Manager restructure
Better distinction between loaders and compilers
Added shader compile and load
Temporary interface to compile shader based on file
2022-10-27 14:27:27 +08:00
Xiao Qi
2102835629
Added function to manually compile shaders by path
2022-10-27 14:24:03 +08:00
Xiao Qi
b10da2d160
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-27 14:19:22 +08:00
Xiao Qi
e1de423483
Treat all shaders as built in for now to facilitate getting shader module by name
2022-10-27 14:12:53 +08:00
Xiao Qi
b5a1d5ea88
SP3-282 Restructured loaders and compilers
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Completed shader compiling and loading
2022-10-27 12:54:58 +08:00
Kah Wei
97432b8666
Accounted for updating collider storage when a collider is removed
2022-10-27 12:46:42 +08:00
Kah Wei
d45d621701
Collider now will have it's sub collider list updated based on events
2022-10-27 12:32:06 +08:00
Kah Wei
cd04132fd7
Merge branch 'main' into SP3-6-c-scripting
2022-10-27 11:41:14 +08:00
XiaoQiDigipen
41ef49a8d3
Merge pull request #122 from SHADE-DP/SP3-141-Camera-System
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Sp3 141 camera system
Fixed weird camera movement,
Added clamping for camera pitch.
Added RTTR reflection for camera.
Editor inspector now draws camera component.
2022-10-27 10:39:33 +08:00
maverickdgg
dee4e9acbd
Fixed RTTR registration. Added back Camera Clamp
2022-10-27 10:33:54 +08:00
Kah Wei
d2c7630af4
Merge branch 'main' into SP3-6-c-scripting
2022-10-27 10:12:52 +08:00
maverickdgg
0c2d020f89
Merge branch 'main' into SP3-141-Camera-System
2022-10-27 09:26:53 +08:00
maverickdgg
012070ba6d
Added RTTR registration
2022-10-27 09:26:49 +08:00
Sri Sham Haran
a854a50fb2
Fix error from shader graph preventing compilation on main
2022-10-27 09:22:42 +08:00
maverickdgg
d8086edbe2
Merge branch 'main' into SP3-141-Camera-System
2022-10-27 08:55:06 +08:00
Diren D Bharwani
75fd02c08a
small change to where forces are cleared (1 less comparison)
2022-10-27 03:35:32 +08:00
Diren D Bharwani
371ffc52da
Colliders now use relative sizes
2022-10-27 03:14:46 +08:00
Xiao Qi
5154b579d7
Re-restructured compilers to be more self contained
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Loaders only load internal binary asset files
2022-10-26 23:07:01 +08:00
XiaoQiDigipen
6189768e6f
Merge pull request #121 from SHADE-DP/SP3-2-Physics
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SP3-2 Fixed another physics bug & added Collider Add/Remove events
[NEW]
Added events when adding/removing colliders
[BUGFIX]
Multiple colliders are now properly deleted.
2022-10-26 18:44:07 +08:00
Xiao Qi
f2e2b21d47
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-26 18:40:10 +08:00
Diren D Bharwani
19ceab84df
Added events for adding and removing colliders
2022-10-26 18:35:41 +08:00
Xiao Qi
4eaa15d999
Added function to compile built in shaders
2022-10-26 17:16:09 +08:00
Diren D Bharwani
12758878c5
Fixed bug with multiple collider removals
2022-10-26 16:55:28 +08:00
XiaoQiDigipen
29dccf77b3
Merge pull request #120 from SHADE-DP/SP3-2-Physics
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SP3-2 Physics Bugfixes
NEW
Forces can be added to the rigid body.
BUGFIXES
Rigidbody transforms can be modified while the editor is in play.
Deleting a rigid body no longer causes a crash (please let me know if it does happen again and how to replicate it)
Deleting a collider actually gets rid of the collider
On editor stop, forces and velocities are cleared from rigid bodies.
2022-10-26 16:40:31 +08:00
Diren D Bharwani
4f28161e45
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-26 16:30:36 +08:00
Diren D Bharwani
58491fcbff
Fixed physics bugs
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1. Colliders are now properly deleted along with its component.
2. Forces and velocities are reset on stop.
2022-10-26 16:17:22 +08:00
Sri Sham Haran
7c0bcd8a3e
Delete UserLayout.ini
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@Xenosas1337 stop pushing this please
2022-10-26 16:09:54 +08:00