Kah Wei
797f4bfd75
Fixed shader changes
2022-10-31 17:35:52 +08:00
Kah Wei
a9b9695155
Merge branch 'main' into SP3-1-SerialisedRenderable
2022-10-31 16:31:22 +08:00
Kah Wei
42a80bfc3b
Merge branch 'main' into SP3-1-SerialisedRenderable
2022-10-31 15:31:38 +08:00
Kah Wei
d03780a9b3
Merge branch 'main' into SP3-6-c-scripting
2022-10-31 15:20:23 +08:00
Kah Wei
1d2b23d762
Fixed script deletion and OnDestroy never being called
2022-10-31 15:19:57 +08:00
maverickdgg
f5f9b80490
Added GetEntityByName to EntityManager
2022-10-31 15:06:08 +08:00
Kah Wei
66529474cd
Added Application class equivalent to SHADE_Managed
2022-10-31 14:51:50 +08:00
Kah Wei
5eaf2b55aa
Added WIP Application class and adjustments to how ScriptStore destroys scripts (SpdLog errors)
2022-10-31 12:20:46 +08:00
Sri Sham Haran
d3dc87accb
can assign mesh
...
add bigobj option to command line till we find a better solution
2022-10-30 23:15:41 +08:00
Sri Sham Haran
0aebc3053f
Asset browser (currently only displays asset and can drag drop for setting of mesh. except setting mesh in inspector doesnt work)
2022-10-30 18:26:49 +08:00
Kah Wei
b1a933a2c3
Merge branch 'main' into SP3-1-SerialisedRenderable
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# Conflicts:
# Assets/Shaders/TestCube_FS.shshaderb
# Assets/Shaders/TestCube_VS.shshaderb
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
2022-10-30 17:14:28 +08:00
Sri Sham Haran
13ad7d46c6
Fix crash when entity w no transform being set as child of entity w transform
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Add select all
2022-10-30 15:19:42 +08:00
Sri Sham Haran
ca659e272b
Designate keys for Copy/Paste of entities in hierarchy panel
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Change default brush for SHWindow so we don't flashbang everytime we run engine
2022-10-30 15:01:36 +08:00
Sri Sham Haran
f21f501d5a
Merge branch 'main' into SP3-4-Editor
2022-10-30 14:23:39 +08:00
Sri Sham Haran
dd8d913071
Add widget for drag drop read only
...
field
Editor tweaks
2022-10-30 14:22:55 +08:00
Sri Sham Haran
86e8415845
Merge branch 'main' into SP3-4-Editor
2022-10-30 11:28:01 +08:00
Sri Sham Haran
04d3c6c9bb
Merge branch 'main' into SP3-8-serialization
2022-10-30 11:26:23 +08:00
Xiao Qi
087cbcabaf
Forgot function to actually retrieve root folder pointer hehe
2022-10-30 04:41:24 +08:00
Xiao Qi
2ebcd3fd47
Filesystem builds directory tree of asset folder to show all files and subfolders
2022-10-30 04:39:16 +08:00
Xiao Qi
d3b44f9c22
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-30 03:08:36 +08:00
Xiao Qi
00d4d5d910
Removed code that accidentally calls delete on freed memory for asset loaders
2022-10-30 03:06:18 +08:00
Brandon Mak
b46b6b0b85
CompileAll uncommented and asset manager metadata writes commented
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SHmeta files should now be identical to what's on main
Shaders themselves have some changes (binaries also updated)
2022-10-30 00:25:49 +08:00
Brandon Mak
7c5a24b8e1
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-30 00:00:17 +08:00
Kah Wei
cac93b7df9
Fixed indentation issue in SHGraphicsSystem
2022-10-29 23:56:37 +08:00
Brandon Mak
5da7638c0a
Compute barriers
2022-10-29 22:52:15 +08:00
Brandon Mak
6f2ca54f7e
WIP compute barriers
2022-10-29 21:36:11 +08:00
Brandon Mak
25db4db99a
Catered to light comp deletion and solved minimize bugs
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Editor can also now shift the viewport around without Vulkan vomiting validation layers
2022-10-29 17:00:35 +08:00
Xiao Qi
c71a84cc59
Simple file deletion
2022-10-29 15:50:26 +08:00
Xiao Qi
219492dedd
Changed asset collection from vector to unordered_map for better id col check
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Reduce use of for loops to iterate through asset collection
2022-10-29 15:36:34 +08:00
Xiao Qi
270205b0ba
Added line to write asset meta into file when saving
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Does check for data write before saving
2022-10-29 14:50:44 +08:00
Xiao Qi
0182c90a21
Interface to create and save new assets that are internal: Prefabs, Scenes, Materials
2022-10-29 14:42:38 +08:00
Xiao Qi
cd62dbbb25
Material WIP
2022-10-29 11:58:14 +08:00
Kah Wei
dbf1b0b8de
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Managed/src/Components/Collider.hxx
2022-10-29 02:32:21 +08:00
Kah Wei
15e9aaa57d
Modified SHSerialization to load Material using SHResourceManager
2022-10-29 01:54:43 +08:00
Kah Wei
3c2e51cb0b
Built-in shaders are now fully loaded via the SHResourceManager
2022-10-29 01:38:29 +08:00
Kah Wei
e4394b6170
Generalised SHResourceManager
2022-10-28 21:32:05 +08:00
Xiao Qi
22b0a2f97b
Changed tabs/spacing
2022-10-28 21:20:59 +08:00
Xiao Qi
6ce143665a
Added scene and prefab asset classes
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Added scene and prefab text based loaders
Added write functions to all asset loaders to overwrite data
2022-10-28 20:48:50 +08:00
Sri Sham Haran
001c25f554
fix camera not updating when undock/dock
2022-10-28 20:47:28 +08:00
Sri Sham Haran
f9f818b49c
Merge branch 'main' into SP3-4-Editor
2022-10-28 20:31:51 +08:00
Sri Sham Haran
ea9f90f60d
Serialize Collider Component done
2022-10-28 19:39:39 +08:00
Xiao Qi
017cbf90c5
Changed filesystem interface in preparation for asset browser functionalities
2022-10-28 19:07:48 +08:00
Kah Wei
541f44c039
Fixed bugs in SHMaterial, SHMeshLibrary and removed unused functions in SHTextureLibrary
2022-10-28 19:02:54 +08:00
Kah Wei
199897adb4
Added GenericHandles to SHADE_Managed
2022-10-28 19:02:26 +08:00
Sri Sham Haran
04d372b9b8
Merge branch 'main' into SP3-8-serialization
2022-10-28 18:00:08 +08:00
Sri Sham Haran
fa6e3cf1df
Light Component Serialization & Inspector
2022-10-28 17:58:16 +08:00
XiaoQiDigipen
ade24b904f
Merge pull request #127 from SHADE-DP/SP3-2-Physics
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SP3-2 Colliders use relative size
NEW
Colliders have materials. The material system is intended to emulate Unity's physics materials.
UPDATE
Colliders now show relative size on the Editor. This change has not been reflected in Scripting.
Colliders will deep copy the shape in case it was not already doing so.
If this doesn't compile, beat me. I swear I just compiled, ran and tested for functionality.
2022-10-28 16:38:44 +08:00
XiaoQiDigipen
f276595202
Merge pull request #126 from SHADE-DP/SP3-1-SerialisedRenderable
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All Vec3 and Vec4s in materials are now automatically set to full 1.0 Vectors
2022-10-28 16:38:17 +08:00
Brandon Mak
f110f9b16b
Removed isActive from component
2022-10-28 15:56:22 +08:00
Diren D Bharwani
b0175dba31
Ensured a deep copy (recreation) of collision shapes
2022-10-28 15:29:28 +08:00