Kah Wei
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19dc999e4f
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Added full implementation of Renderable script interface
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2022-10-29 02:19:36 +08:00 |
Kah Wei
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9617ed3838
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Added NativeAsset, Material and Mesh representations along with a stub for Renderable
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2022-10-28 19:23:40 +08:00 |
Kah Wei
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7e5c819813
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Fixed warning with Collider not being made abstract
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2022-10-28 19:03:07 +08:00 |
Kah Wei
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199897adb4
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Added GenericHandles to SHADE_Managed
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2022-10-28 19:02:26 +08:00 |
Diren D Bharwani
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1a4b15feb2
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Changed ColliderBound to CollisionShape because ColliderBound sounds weird
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2022-10-28 14:29:05 +08:00 |
Diren D Bharwani
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4fc87866ee
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Fixed compilation error
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2022-10-28 14:23:11 +08:00 |
Kah Wei
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7d6af884a4
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Added Color struct
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2022-10-28 13:59:41 +08:00 |
XiaoQiDigipen
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c750bffd1d
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Merge pull request #125 from SHADE-DP/SP3-1-SerialisedRenderable
Added Serialized Renderable
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2022-10-27 23:27:00 +08:00 |
Kah Wei
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003a99ae07
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Merge branch 'main' into SP3-1-SerialisedRenderable
# Conflicts:
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp
# SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHRenderable.h
# SHADE_Engine/src/Graphics/RenderGraph/SHRenderGraphNode.cpp
# SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.cpp
# SHADE_Engine/src/Graphics/RenderGraph/SHSubpass.h
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2022-10-27 19:30:54 +08:00 |
Kah Wei
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97432b8666
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Accounted for updating collider storage when a collider is removed
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2022-10-27 12:46:42 +08:00 |
Kah Wei
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d45d621701
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Collider now will have it's sub collider list updated based on events
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2022-10-27 12:32:06 +08:00 |
Kah Wei
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3bdc48260f
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Improved CallbackEvent inspector
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2022-10-25 16:55:50 +08:00 |
Kah Wei
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73a85e4aab
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Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
# SHADE_Managed/src/Utility/Convert.cxx
# SHADE_Managed/src/Utility/Convert.hxx
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2022-10-25 15:56:11 +08:00 |
Kah Wei
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f6cbb18143
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Added display of WIP CallbackEvents on the inspector
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2022-10-25 01:34:46 +08:00 |
Diren D Bharwani
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ff025f212c
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Added Euler Angles properties to Managed Transforms
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2022-10-24 22:41:36 +08:00 |
Diren D Bharwani
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24c591ec27
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Modified Managed Transform Interface to use Quaternions
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2022-10-24 20:07:59 +08:00 |
Diren D Bharwani
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c34faade86
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Converted doubles to floats in SHADE Managed. Added Quaternions.
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2022-10-24 02:45:47 +08:00 |
Kah Wei
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51c79d33d6
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Added C-style versions of SHLog functions and P/Invoke versions in SHADE_CSharp
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2022-10-24 02:04:12 +08:00 |
Diren D Bharwani
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57f9898e07
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Finished quaternion implementation
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2022-10-23 20:03:18 +08:00 |
Kah Wei
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2bd633c11b
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Added RigidBody component
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2022-10-22 23:00:50 +08:00 |
Kah Wei
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9d8dfd334f
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Added serialization interfaces for Material (missing Shader)
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2022-10-22 19:38:02 +08:00 |
Kah Wei
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488fd51d05
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Added Collider component and Ray struct for C#
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2022-10-20 17:07:21 +08:00 |
Kah Wei
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166a036142
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Completed script serialization in YAML
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2022-10-20 11:08:20 +08:00 |
Kah Wei
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4bc91283c8
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Fixed primitive fields not being serialised
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2022-10-20 10:10:43 +08:00 |
Kah Wei
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cfed342f9c
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Modified script serialization to use a sequence of scripts instead of a map
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2022-10-20 09:54:51 +08:00 |
Kah Wei
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4f177bc455
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Reworked script serialization and deserialization functions (WIP)
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2022-10-19 20:43:22 +08:00 |
Kah Wei
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a3c4c347bb
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Added Time class for C#
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2022-10-19 16:06:26 +08:00 |
Kah Wei
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7df24e7a66
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Fixed RangeAttribute not working correctly
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2022-10-19 10:12:56 +08:00 |
Kah Wei
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ceb4c6c4ca
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Added Range Attribute
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2022-10-18 22:34:46 +08:00 |
Kah Wei
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87cf3ffa61
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Added script inspector tooltips support via Tooltip attribute
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2022-10-18 20:09:50 +08:00 |
Kah Wei
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3b3492843f
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Added input class
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2022-10-16 03:25:33 +08:00 |
Diren D Bharwani
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7c4a9ca004
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Added conversions for shade math to reactphysics math
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2022-10-10 18:07:21 +08:00 |
Brandon Mak
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3f334da934
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-10-02 03:09:25 +08:00 |
Brandon Mak
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d432822608
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2022-10-02 01:13:43 +08:00 |
Brandon Mak
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64d1c2ab2e
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Minimize is now working
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2022-10-02 00:47:26 +08:00 |
Kah Wei
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15c39d7028
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Removed mixed tabs and spaces
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2022-10-01 22:58:19 +08:00 |
Kah Wei
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f717b61c88
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Added undo and redo support for script changes in the inspector
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2022-10-01 22:56:15 +08:00 |
Kah Wei
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1477aaaead
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Merge branch 'SP3-6-c-scripting' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-6-c-scripting
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2022-10-01 20:34:45 +08:00 |
Kah Wei
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b3d15b6a39
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Added WIP UndoRedoStack
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2022-10-01 20:34:23 +08:00 |
Sri Sham Haran
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a6e17847bf
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Warning disables
Remove SDL hint that gave warning (it was unnecessary anyway)
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2022-10-01 18:58:13 +08:00 |
Kah Wei
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70559204bf
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Added spinning raccoons and fixed TRansform component bug
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2022-09-28 23:55:44 +08:00 |
Kah Wei
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94a7258eb3
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Context menu for the script inspector will now work even when collapsed
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2022-09-28 15:33:32 +08:00 |
Kah Wei
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7010e1b688
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Added initial implementation of script inspector
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2022-09-28 00:06:47 +08:00 |
Kah Wei
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a57c4d0d73
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WIP Script Inspector
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2022-09-27 19:17:53 +08:00 |
Kah Wei
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e42283a553
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Fixed RTTR linker errors
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2022-09-27 01:12:02 +08:00 |
Kah Wei
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187142d5c3
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Added Transform Component C# interface
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2022-09-23 19:57:29 +08:00 |
Kah Wei
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1bede86ff6
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Awake(), Start() and Update(), OnDestroy() for scripts now all run as intended
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2022-09-22 17:25:43 +08:00 |
Kah Wei
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5ff375113f
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Removed CallbackAction and CallbackEvent for moving to C# library in future
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2022-09-22 11:39:50 +08:00 |
Kah Wei
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4958240806
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Added implementation of GetComponentInChildren() for scripts
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2022-09-22 11:37:24 +08:00 |
Kah Wei
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9896c5c913
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Added CallbackAction and CallbackEvent
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2022-09-20 16:23:03 +08:00 |
Kah Wei
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5171ddd2bf
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Added SHLog class and changed Debug::Log to use SHLog
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2022-09-17 03:20:24 +08:00 |
Kah Wei
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941f4a135f
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Merge branch 'main' into SP3-6-c-scripting
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2022-09-16 16:21:58 +08:00 |
Kah Wei
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4546b84c06
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Added YAML serialization of scripts
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2022-09-16 16:19:58 +08:00 |
XiaoQiDigipen
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e976dee601
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Merge pull request #27 from SHADE-DP/SP3-5-ECS
SP3-5 ECS
System manager rework. Added system routines
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2022-09-16 14:15:23 +08:00 |
Xiao Qi
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7315d3038f
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Fixed outdated header includes in cxx files
Changed references to isActive to function calls
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2022-09-16 14:14:51 +08:00 |
Kah Wei
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c89fe48182
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Merge branch 'BackTo5.0' into SP3-6-c-scripting
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2022-09-16 14:04:56 +08:00 |
Kah Wei
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aaf3d67eed
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Downgraded back to .NET 5.0 due to lack of VS 2019 support
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2022-09-16 14:02:55 +08:00 |
Kah Wei
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da582e0f1d
|
added serial
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2022-09-16 13:58:08 +08:00 |
Kah Wei
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b933b0f7fc
|
Added SerializeField attribute
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2022-09-16 13:13:38 +08:00 |
Kah Wei
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382d75528a
|
Removed and ignored VS project and solution files
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2022-09-15 12:50:48 +08:00 |
Kah Wei
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2714503efa
|
Fixed warnings
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2022-09-15 12:28:53 +08:00 |
Kah Wei
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9a97d12d96
|
Fixed SHADE_Managed target and intermediate directory paths
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2022-09-15 09:23:40 +08:00 |
Kah Wei
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57393ad7e4
|
Updated projects to use .NET 6.0
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2022-09-14 20:29:40 +08:00 |
Kah Wei
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e67b90c6a8
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Added calls to SHScriptEngine in SBApplication
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2022-09-14 20:07:13 +08:00 |
Kah Wei
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8e45b5895e
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Removed references to SHLogger in Debug.cxx
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2022-09-13 20:31:08 +08:00 |
Kah Wei
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0c28199acf
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Converted SHScriptEngine to static and replaced json references with yaml
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2022-09-13 20:30:32 +08:00 |
Kah Wei
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cfa12eb865
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Added NOMINMAX to SHADE_Managed
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2022-09-13 20:28:34 +08:00 |
Kah Wei
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9c833da88a
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Added implementation for various GameObject functions
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2022-09-13 18:42:43 +08:00 |
Kah Wei
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073cf902a9
|
Fixed warnings and errors in Vector2/3 and GameObject
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2022-09-13 18:37:05 +08:00 |
Kah Wei
|
d643fe66b0
|
Fixed errors in SHADE_Managed
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2022-09-13 17:16:36 +08:00 |
Kah Wei
|
0ed5cecbf3
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Fixed ECS references in various files in SHADE_Managed
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2022-09-13 15:18:56 +08:00 |
Kah Wei
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b674805547
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Added ECS and Component classes for SHADE_Managed
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2022-09-13 13:51:11 +08:00 |
Kah Wei
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4ed417cbea
|
Added EngineInterface
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2022-09-13 11:43:49 +08:00 |
Kah Wei
|
5a6ff60fe1
|
Added ScriptStore
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2022-09-13 00:18:33 +08:00 |
Kah Wei
|
216a9ac7cb
|
Added Script class
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2022-09-12 22:42:46 +08:00 |
Kah Wei
|
b0e9469e4e
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Added Entity and WIP GameObject
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2022-09-12 19:00:54 +08:00 |
Kah Wei
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2fb61609e9
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Added C# Math functions and types along with DisposableAssemblyLoadContext
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2022-09-12 18:17:59 +08:00 |
Kah Wei
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1400a25c4d
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Added SHADE_Managed project and added patched premake5.exe
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2022-09-12 17:46:01 +08:00 |