Commit Graph

78 Commits

Author SHA1 Message Date
Kah Wei cfa12eb865 Added NOMINMAX to SHADE_Managed 2022-09-13 20:28:34 +08:00
Kah Wei 9c833da88a Added implementation for various GameObject functions 2022-09-13 18:42:43 +08:00
Kah Wei 073cf902a9 Fixed warnings and errors in Vector2/3 and GameObject 2022-09-13 18:37:05 +08:00
Kah Wei 32a68d22ae Merge branch 'main' into SP3-6-c-scripting 2022-09-13 18:31:24 +08:00
XiaoQiDigipen 95440b8d26
Merge pull request #12 from SHADE-DP/MTtoMD
Converted projects to use MD instead of MT library
2022-09-13 18:27:34 +08:00
Kah Wei 60a51eb101 Converted projects to use MD instead of MT library 2022-09-13 18:24:39 +08:00
Kah Wei d643fe66b0 Fixed errors in SHADE_Managed 2022-09-13 17:16:36 +08:00
Kah Wei 0ed5cecbf3 Fixed ECS references in various files in SHADE_Managed 2022-09-13 15:18:56 +08:00
Kah Wei 04cae0fad9 Merge branch 'main' into SP3-6-c-scripting
# Conflicts:
#	SHADE_Engine/SHADE_Engine.vcxproj
#	SHADE_Engine/SHADE_Engine.vcxproj.filters
#	SHADE_Engine/premake5.lua
2022-09-13 14:09:32 +08:00
Kah Wei b674805547 Added ECS and Component classes for SHADE_Managed 2022-09-13 13:51:11 +08:00
Xiao Qi 5f56344a74 Shifted ECS_Base out of Engine Folder 2022-09-13 13:49:24 +08:00
Kah Wei 4ed417cbea Added EngineInterface 2022-09-13 11:43:49 +08:00
XiaoQiDigipen cc2adcb2ab
Merge pull request #11 from SHADE-DP/SP3-14-FileSystem
File system base Implementation

Basic tree structure for file system created
Directory traversal with tree building
2022-09-13 11:42:30 +08:00
XiaoQiDigipen 81cd316b79
Merge pull request #10 from SHADE-DP/SP3-12-SceneGraph
SP3-12 Added Scene Graph
2022-09-13 11:40:15 +08:00
XiaoQiDigipen 615d247722
Merge branch 'main' into SP3-12-SceneGraph 2022-09-13 11:40:08 +08:00
Xiao Qi 7b55f7fe3b Merge branch 'main' into SP3-14-FileSystem 2022-09-13 11:36:11 +08:00
Xiao Qi 4aedf9f65a Added new shaderc lib link
WALAO BRANDON
2022-09-13 11:35:36 +08:00
Xiao Qi b6a6e9b3e5 Updated some const 2022-09-13 11:28:16 +08:00
Xiao Qi 47f716f72b SP3-105 SP3-106
Folder tree building done
Location bit shift done
2022-09-13 11:27:51 +08:00
Kah Wei ccdb1d0e19 Added shlwapi.lib linker input for SHADE_Engine 2022-09-13 00:18:54 +08:00
Kah Wei 5a6ff60fe1 Added ScriptStore 2022-09-13 00:18:33 +08:00
Kah Wei 216a9ac7cb Added Script class 2022-09-12 22:42:46 +08:00
Kah Wei b0e9469e4e Added Entity and WIP GameObject 2022-09-12 19:00:54 +08:00
Kah Wei 2fb61609e9 Added C# Math functions and types along with DisposableAssemblyLoadContext 2022-09-12 18:17:59 +08:00
Kah Wei 1400a25c4d Added SHADE_Managed project and added patched premake5.exe 2022-09-12 17:46:01 +08:00
Kah Wei 548b09df06 Added SHScriptEngine and SHDotNetRuntime for managed code execution 2022-09-12 16:04:22 +08:00
Kah Wei ba5bea9d53 Added dotnet dependencies acquisition 2022-09-12 16:04:08 +08:00
Diren D Bharwani d4944ef920 Added a scene graph 2022-09-11 22:47:30 +08:00
XiaoQiDigipen 759e414657
Merge pull request #8 from SHADE-DP/SP3-16-Math
SP3-16 Math

NEW

Vector2, Vector3 & Vector4
Matrix
Quaternions
Math Helpers
Enum Conversion
2022-09-08 23:35:13 +08:00
Diren D Bharwani f0b916b275 Added missing inverse function for Quaternions 2022-09-08 23:21:02 +08:00
Diren D Bharwani 392b51898a Added more implementations for Quaternions 2022-09-08 22:46:51 +08:00
Diren D Bharwani 01ff98b24f Merge branch 'main' into SP3-16-Math
# Conflicts:
#	SHADE_Engine/SHADE_Engine.vcxproj
#	SHADE_Engine/src/SHpch.h
2022-09-08 19:46:06 +08:00
XiaoQiDigipen 3baf25112a
Merge pull request #7 from SHADE-DP/SP3-1-Rendering 2022-09-08 19:19:06 +08:00
Brandon Mak 62c67909ee Rendering Integration 2022-09-08 19:11:25 +08:00
Brandon Mak 1b58998724 Merge branch 'main' into SP3-1-Rendering 2022-09-08 17:05:52 +08:00
XiaoQiDigipen 04384e6b83
Merge pull request #6 from SHADE-DP/SP3-15-Tools
SP3-15 Added Logging & Exception Handling Tools

NEW

Added Logger
Added Exception Handler & Base Custom Exception type
UPDATES

Modified premake5 file in SHADE_Application to include spdlog
Remarks
The Logger needs to exist outside the application due to the application needing to be wrapped in a try-catch block, which will catch exceptions and pass it to the Exception Handler that logs exceptions using the Logger.
2022-09-08 17:03:32 +08:00
Diren D Bharwani 8cdd8b4a25 Added Math helper functions & wrappers for Vectors, Matrix and Quaternion. 2022-09-08 14:18:26 +08:00
Diren D Bharwani 280ef33587 Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog 2022-09-08 12:51:23 +08:00
Xiao Qi ce37eb004c Removed GLFW window pointer, replaced with void pointer 2022-09-08 11:52:04 +08:00
Xiao Qi 8563ecb7e8 Imported Application, Engine, Scene Manager, Test Scene from 200 2022-09-08 11:48:32 +08:00
XiaoQiDigipen b813edc84e
Merge pull request #5 from SHADE-DP/SP3-5-ECS
SP3-5 ECS initial commit
2022-09-08 11:18:01 +08:00
Xiao Qi 9a223098f6 Initial Commit 2022-09-08 11:17:25 +08:00
maverickdgg cfa7bb812a #comment initial commit added use of SHpch 2022-09-08 11:15:43 +08:00
maverickdgg ead46d0ef1 Merge branch 'main' into SP3-5-ECS 2022-09-08 11:09:36 +08:00
Xiao Qi 04ee50bc6a Generated solution 2022-09-08 11:08:46 +08:00
maverickdgg 1105edb8c2 initial commit 2022-09-08 11:08:23 +08:00
Xiao Qi e0a3f9d936 Typo in gitignore 2022-09-08 11:01:16 +08:00
Xiao Qi cd91fff6d7 Added ignore for vcxproj and sln 2022-09-08 11:00:04 +08:00
Sri Sham Haran 3c94f4c2b5 Made Dependencies batch file nice 2022-09-06 11:37:24 +08:00
Sri Sham Haran 060937344b Update Dependencies and Premake 2022-09-06 10:39:12 +08:00