Brandon Mak
b657ad8884
Handled resizing for the render graph resource (not tested)
2022-10-01 16:33:16 +08:00
Diren D Bharwani
4f56a32a9b
Added physics system (untested)
2022-10-01 15:26:08 +08:00
XiaoQiDigipen
f2b27b35fc
Merge pull request #73 from SHADE-DP/SP3-129-AudioSystem
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added audiosystem back in
2022-10-01 15:13:42 +08:00
Glence
0c78eca1bc
added audiosystem back in
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added a button for the audio
2022-10-01 15:09:26 +08:00
Brandon Mak
ec2ec82163
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-01 15:00:01 +08:00
XiaoQiDigipen
8ad315193d
Merge pull request #72 from SHADE-DP/SP3-6-c-scripting
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Fixed MSIL warning when building scripts
2022-10-01 14:55:31 +08:00
Kah Wei
b3b565454f
Merge branch 'main' into SP3-6-c-scripting
2022-10-01 14:50:46 +08:00
mushgunAX
0360a8bfa1
made the Input Manager NOT be a System anymore
2022-10-01 14:34:30 +08:00
maverickdgg
78d13c0ab8
Changed some couts and asserts to use SHLOG
2022-10-01 14:28:13 +08:00
mushgunAX
dc8d58d95c
fix GetMouseWindowPosition()
2022-10-01 13:49:11 +08:00
Kah Wei
af24ed78dc
Fixed MSIL warning when building scripts
2022-10-01 13:43:34 +08:00
XiaoQiDigipen
a011e9a795
Merge pull request #71 from SHADE-DP/SP3-13-Assets-Manager
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SP3-13 Assets Management
SP3-103 SP3-104 SP3-237 GLTF/DDS Loading complete. Compilation/Loading of mesh and texture data into custom binary files implemented
2022-10-01 13:39:33 +08:00
Xiao Qi
0792979dff
Moved some comments
2022-10-01 13:31:08 +08:00
Xiao Qi
adbb77932c
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-01 13:29:51 +08:00
Xiao Qi
c82d01631c
SP3-237 Texture load/compile successfully
2022-10-01 13:27:51 +08:00
Xiao Qi
5069a42319
SP3-237 Mesh compile and load successfully. Although now path to load/compile is hardcoded. Flow will be done after MS1
2022-10-01 13:12:37 +08:00
Diren D Bharwani
e956797441
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-10-01 01:13:13 +08:00
Xiao Qi
8a3d3c8d4e
SP3-237 SP3-103 SP3-104 Implemented SHTexture and SHMesh binary file writing and loading. NOT TESTED
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Added file level comments
2022-09-30 22:08:17 +08:00
XiaoQiDigipen
e046dafced
Merge pull request #70 from SHADE-DP/SP3-5-ECS
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Sp3 5 ecs
Added event manager include for added/removedComponentEvent
2022-09-30 20:36:02 +08:00
maverickdgg
cbf4a1f5fd
Merge branch 'main' into SP3-5-ECS
2022-09-30 20:35:12 +08:00
maverickdgg
e4be5e0987
Added event manager include
2022-09-30 20:34:46 +08:00
XiaoQiDigipen
4647a94aa3
Merge pull request #68 from SHADE-DP/SP3-5-ECS
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Sp3 5 ecs
Fixed SHFamilyID for SHSystem and SHComponent. It is still bugged for SHScene. For now we cant change SHScene.
Added ComponentAdded and ComponentRemoved events. (untested).
2022-09-30 20:27:44 +08:00
maverickdgg
2d07fb0afc
Added component added and removed events
2022-09-30 20:25:26 +08:00
maverickdgg
9930b002c6
Merge pull request #67 from SHADE-DP/SHFamilyID-BugFix
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Sh family id bug fix
2022-09-30 20:15:03 +08:00
maverickdgg
114ae86a9f
Fixed SHFamilyID for SHSystem and SHComponent but still have issues with SHScene
2022-09-30 20:13:18 +08:00
Xiao Qi
584b7e425f
WIP Write meta files to track whether raw asset (fbx/gltf/dds) have been compiled into custom binary
2022-09-30 08:57:25 +08:00
Brandon Mak
00695950d9
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-29 10:59:18 +08:00
Xiao Qi
a51cbb7e70
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-29 10:55:49 +08:00
maverickdgg
b1a799cf05
Attempt using dllimport/dllexport
2022-09-29 07:59:04 +08:00
XiaoQiDigipen
a9ff693646
Merge pull request #66 from SHADE-DP/SP3-6-c-scripting
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Added script inspector, added Transform component for C# and added hot reloading options into editor
2022-09-29 00:11:51 +08:00
Kah Wei
70559204bf
Added spinning raccoons and fixed TRansform component bug
2022-09-28 23:55:44 +08:00
Kah Wei
566c12a922
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
# SHADE_Engine/src/Editor/SHEditorWidgets.hpp
2022-09-28 23:27:48 +08:00
Diren D Bharwani
0e07960938
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-09-28 21:30:57 +08:00
Diren D Bharwani
561f2b091f
Added PhysicsObject to handle interface between components and physics system
2022-09-28 21:09:27 +08:00
XiaoQiDigipen
c963f1d978
Merge pull request #65 from SHADE-DP/SP3-1-Rendering
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Rendering merge
2022-09-28 20:42:03 +08:00
Brandon Mak
363e09bd55
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-28 20:39:42 +08:00
Brandon Mak
78f216e445
Rendered multiple racoons
2022-09-28 20:33:29 +08:00
XiaoQiDigipen
238ed1665c
Merge pull request #64 from SHADE-DP/SP3-4-editor_fix
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New editor widgets and windows
Add new editor widgets
Handle remaining reflected types for component view (arithmetic and enumerations)
Add simple profiler
2022-09-28 19:53:02 +08:00
Sri Sham Haran
371f8e5e6f
Add simple profiler
2022-09-28 19:45:40 +08:00
Sri Sham Haran
10f5817c15
Merge branch 'main' into SP3-4-editor_fix
2022-09-28 19:01:18 +08:00
XiaoQiDigipen
9909cfaa96
Merge pull request #63 from SHADE-DP/SP3-129-AudioSystem
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change engine premake to copy fmod over from its lib
2022-09-28 18:56:08 +08:00
Glence
551853084b
Merge branch 'main' into SP3-129-AudioSystem
2022-09-28 18:54:21 +08:00
Glence
a96ef67ec4
change engine premake to copy fmod lib over
2022-09-28 18:53:53 +08:00
XiaoQiDigipen
9a774508a8
Merge pull request #62 from SHADE-DP/SP3-129-AudioSystem
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added fmod to dependencies.bat
2022-09-28 18:42:29 +08:00
Glence
f83b40c96c
added fmod to dependencies.bat
2022-09-28 18:40:45 +08:00
Sri Sham Haran
a1775db60b
Merge branch 'main' into SP3-4-editor_fix
2022-09-28 18:36:44 +08:00
Sri Sham Haran
02ec5d88e8
Add remaining controls to component view
2022-09-28 18:36:22 +08:00
XiaoQiDigipen
fa6175256f
Merge pull request #61 from SHADE-DP/SP3-129-AudioSystem
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Added AudioSystem
added audio system with banks
change the Dependencies to clone fmod
change premake to include fmode
space to play sound
Currently audiosystem is commented out due to causing the raccoon to not be rendered
2022-09-28 18:36:13 +08:00
Xiao Qi
219aaa1707
Split texture loader into 2 paths for dds and shtexture format.
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SHTexture binary load half done
2022-09-28 18:35:59 +08:00
Xiao Qi
201b19e8a6
SP3-237
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Renamed MeshWriter to MeshCompiler
Implemented texture compiler
2022-09-28 18:35:22 +08:00