Xiao Qi
04113a0480
Shifted assets and generated new assets
2022-11-04 17:17:24 +08:00
Xiao Qi
4eecc0c08d
Removed old mesh and meta files
2022-11-04 16:23:13 +08:00
Xiao Qi
d1f624b2eb
Removed SHMeshData declaration/definition in graphics middle end
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Renamed some data members in SHMeshData
Replaced calls and references to mesh data in Primitive Generator
2022-11-02 21:09:53 +08:00
Xiao Qi
2beae24924
Removed Original mesh compiler, rewriting mesh loader to reflect ModelCompiler format
2022-11-02 20:50:51 +08:00
Xiao Qi
e2778da955
WIP Rewrite flow from compiling to loading to recognising assets
2022-11-01 20:54:51 +08:00
XiaoQiDigipen
2a31ea6798
Merge pull request #135 from SHADE-DP/SP3-5-ECS
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Sp3 5 ecs
Added GetEntityByName to EntityManager.
Defaults to MAX_EID if none are found.
2022-10-31 15:10:53 +08:00
maverickdgg
f5f9b80490
Added GetEntityByName to EntityManager
2022-10-31 15:06:08 +08:00
maverickdgg
7c59fb16bd
Merge branch 'main' into SP3-5-ECS
2022-10-31 15:03:21 +08:00
XiaoQiDigipen
18093433fa
Merge pull request #134 from SHADE-DP/SP3-4-Editor
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asset browser
added asset browser
shortcuts for copy/paste and select all
fix checkbox bug
fix entity parenting bug
2022-10-31 00:38:16 +08:00
Sri Sham Haran
d3dc87accb
can assign mesh
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add bigobj option to command line till we find a better solution
2022-10-30 23:15:41 +08:00
Sri Sham Haran
0aebc3053f
Asset browser (currently only displays asset and can drag drop for setting of mesh. except setting mesh in inspector doesnt work)
2022-10-30 18:26:49 +08:00
Sri Sham Haran
13ad7d46c6
Fix crash when entity w no transform being set as child of entity w transform
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Add select all
2022-10-30 15:19:42 +08:00
Sri Sham Haran
ca659e272b
Designate keys for Copy/Paste of entities in hierarchy panel
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Change default brush for SHWindow so we don't flashbang everytime we run engine
2022-10-30 15:01:36 +08:00
Sri Sham Haran
f21f501d5a
Merge branch 'main' into SP3-4-Editor
2022-10-30 14:23:39 +08:00
Sri Sham Haran
dd8d913071
Add widget for drag drop read only
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field
Editor tweaks
2022-10-30 14:22:55 +08:00
XiaoQiDigipen
ca0ecc1641
Merge pull request #133 from SHADE-DP/SP3-8-serialization
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Resolve serialization errors
All components are serialized/deserialized
2022-10-30 14:14:27 +08:00
Sri Sham Haran
86e8415845
Merge branch 'main' into SP3-4-Editor
2022-10-30 11:28:01 +08:00
Sri Sham Haran
04d3c6c9bb
Merge branch 'main' into SP3-8-serialization
2022-10-30 11:26:23 +08:00
Xiao Qi
087cbcabaf
Forgot function to actually retrieve root folder pointer hehe
2022-10-30 04:41:24 +08:00
XiaoQiDigipen
ffc55c5e0c
Filesystem builds directory tree of asset folder to show all files and subfolders
2022-10-30 04:40:02 +08:00
Xiao Qi
2ebcd3fd47
Filesystem builds directory tree of asset folder to show all files and subfolders
2022-10-30 04:39:16 +08:00
XiaoQiDigipen
06ab0e1fb9
Merge pull request #131 from SHADE-DP/SP3-13-Assets-Manager
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SP3-13 Assets Management
Added Scene, Prefab, Material loaders and savers
Added function to compile single asset, currently only for shaders
Changed vector to unordered_map to store asset meta classes
2022-10-30 03:10:10 +08:00
Xiao Qi
d3b44f9c22
Merge branch 'main' into SP3-13-Assets-Manager
2022-10-30 03:08:36 +08:00
Xiao Qi
00d4d5d910
Removed code that accidentally calls delete on freed memory for asset loaders
2022-10-30 03:06:18 +08:00
XiaoQiDigipen
ad19cd145d
Merge pull request #130 from SHADE-DP/SP3-6-c-scripting
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Fixed script error and added support for static functions in CallbackAction
2022-10-30 02:57:05 +08:00
XiaoQiDigipen
b0b9b3eebf
Merge pull request #129 from SHADE-DP/SP3-1-Rendering
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Ambient and directional lighting implemented
Also solved some bugs
2022-10-30 02:56:29 +08:00
Kah Wei
47df3efae3
Merge branch 'main' into SP3-6-c-scripting
2022-10-30 02:38:31 +08:00
Kah Wei
da05cb3edc
Fixed script error and added support for static functions in CallbackAction
2022-10-30 02:37:58 +08:00
Brandon Mak
b46b6b0b85
CompileAll uncommented and asset manager metadata writes commented
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SHmeta files should now be identical to what's on main
Shaders themselves have some changes (binaries also updated)
2022-10-30 00:25:49 +08:00
Brandon Mak
5db9299699
Reverted back to old asset IDs
2022-10-30 00:07:02 +08:00
Brandon Mak
7c5a24b8e1
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-10-30 00:00:17 +08:00
Brandon Mak
5da7638c0a
Compute barriers
2022-10-29 22:52:15 +08:00
Brandon Mak
6f2ca54f7e
WIP compute barriers
2022-10-29 21:36:11 +08:00
Brandon Mak
25db4db99a
Catered to light comp deletion and solved minimize bugs
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Editor can also now shift the viewport around without Vulkan vomiting validation layers
2022-10-29 17:00:35 +08:00
Xiao Qi
70533b1712
Changed Application exit call to asset manager
2022-10-29 15:53:15 +08:00
Xiao Qi
c71a84cc59
Simple file deletion
2022-10-29 15:50:26 +08:00
Xiao Qi
219492dedd
Changed asset collection from vector to unordered_map for better id col check
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Reduce use of for loops to iterate through asset collection
2022-10-29 15:36:34 +08:00
Xiao Qi
270205b0ba
Added line to write asset meta into file when saving
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Does check for data write before saving
2022-10-29 14:50:44 +08:00
Xiao Qi
0182c90a21
Interface to create and save new assets that are internal: Prefabs, Scenes, Materials
2022-10-29 14:42:38 +08:00
Xiao Qi
cd62dbbb25
Material WIP
2022-10-29 11:58:14 +08:00
XiaoQiDigipen
6477617b1b
Merge pull request #128 from SHADE-DP/SP3-6-c-scripting
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Added Renderable, Mesh, Material and Asset Interface for C#
2022-10-29 02:33:36 +08:00
Kah Wei
dbf1b0b8de
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Managed/src/Components/Collider.hxx
2022-10-29 02:32:21 +08:00
Kah Wei
19dc999e4f
Added full implementation of Renderable script interface
2022-10-29 02:19:36 +08:00
Xiao Qi
22b0a2f97b
Changed tabs/spacing
2022-10-28 21:20:59 +08:00
Xiao Qi
6ce143665a
Added scene and prefab asset classes
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Added scene and prefab text based loaders
Added write functions to all asset loaders to overwrite data
2022-10-28 20:48:50 +08:00
Sri Sham Haran
001c25f554
fix camera not updating when undock/dock
2022-10-28 20:47:28 +08:00
Sri Sham Haran
f9f818b49c
Merge branch 'main' into SP3-4-Editor
2022-10-28 20:31:51 +08:00
Sri Sham Haran
ea9f90f60d
Serialize Collider Component done
2022-10-28 19:39:39 +08:00
Kah Wei
9617ed3838
Added NativeAsset, Material and Mesh representations along with a stub for Renderable
2022-10-28 19:23:40 +08:00
Xiao Qi
017cbf90c5
Changed filesystem interface in preparation for asset browser functionalities
2022-10-28 19:07:48 +08:00