Kah Wei
566c12a922
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
# SHADE_Engine/src/Editor/SHEditorWidgets.hpp
2022-09-28 23:27:48 +08:00
Diren D Bharwani
0e07960938
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-09-28 21:30:57 +08:00
Brandon Mak
363e09bd55
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-28 20:39:42 +08:00
Brandon Mak
78f216e445
Rendered multiple racoons
2022-09-28 20:33:29 +08:00
Glence
5f4c81aeed
comment out audiosystem from application to prevent accidents
2022-09-28 18:22:53 +08:00
Glence
43ad883bdb
removing unnecessary creation of cpmponent
2022-09-28 18:08:49 +08:00
Brandon Mak
4fcb5e313b
Added more objects + tested materials (still needs testing)
2022-09-28 18:03:46 +08:00
Diren D Bharwani
c698bac731
Merge remote-tracking branch 'origin/main' into SP3-2-Physics
2022-09-28 17:52:02 +08:00
Glence
658562bdc4
Merge branch 'main' into SP3-129-AudioSystem
2022-09-28 17:51:40 +08:00
Xiao Qi
6ef30bc415
post processing copy for publish build
2022-09-28 17:22:22 +08:00
XiaoQiDigipen
a9932d5494
Merge pull request #59 from SHADE-DP/SP3-19-frame-rate-controller
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FRC changed
FRC code changed to adapt better with current state of the engine. Sole purpose to retrieve the varying raw delta time
Only two functions:
Get the varying raw delta time of the current frame
Update the FRC to update the raw delta time
2022-09-28 17:09:31 +08:00
Diren D Bharwani
097b1be3f7
Added Physics System
2022-09-28 16:15:36 +08:00
Brandon Mak
2df9252e17
Fixed material desc set binding
2022-09-28 15:31:37 +08:00
Diren D Bharwani
a08b123814
Added reactphysics to SHADE_Application premake file
2022-09-28 13:34:35 +08:00
Brandon Mak
a2311a473e
Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
2022-09-28 10:29:42 +08:00
Xiao Qi
d5cc923413
Hard coded to always load racoon mesh instead of bag
2022-09-27 22:37:49 +08:00
mushgunAX
1813ad138c
FRC changed
2022-09-27 22:05:59 +08:00
Kah Wei
d71fbc22de
Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
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# Conflicts:
# TempShaderFolder/TestCubeFs.glsl
# TempShaderFolder/TestCubeFs.spv
2022-09-27 21:07:55 +08:00
Kah Wei
61219f5136
Added tests for material binding and fixed some crashes
2022-09-27 21:06:14 +08:00
Brandon Mak
70940534e1
Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
2022-09-27 20:07:29 +08:00
Kah Wei
055a0a1711
Fixed textures not loading correctly
2022-09-27 19:52:36 +08:00
Brandon Mak
b7adf8815b
Fixed camera. Can see texture now
2022-09-27 19:18:45 +08:00
Kah Wei
337894ebc2
Merge branch 'main' into SP3-6-c-scripting
2022-09-27 16:39:02 +08:00
Kah Wei
04b452543c
Modified TextureLibrary to use SHTextureAsset instead of SHDDSAsset
2022-09-27 16:05:47 +08:00
Kah Wei
10b22374c0
Merge branch 'main' into SP3-1-Rendering
...
# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
2022-09-27 15:48:51 +08:00
XiaoQiDigipen
4c23151a14
Merge pull request #57 from SHADE-DP/SP3-13-Assets-Manager
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SP3-13 Assets Management
Changed texture struct to contain pre processed information ready for buffer
2022-09-27 14:27:28 +08:00
Xiao Qi
60540b1adc
Temp function to retrieve all textures
2022-09-27 14:09:44 +08:00
Kah Wei
e9496bead6
Fixed bug where different Renderables of different meshes are thrown into the same SubBatch
2022-09-27 13:43:59 +08:00
Kah Wei
085ab50ec7
Added a script to test Transform modifications
2022-09-27 01:57:23 +08:00
Glence
eeaf86e968
Merge branch 'main' into SP3-129-AudioSystem
2022-09-26 23:21:01 +08:00
Kah Wei
3e2bcf28b6
Added texture loading that is almost working
2022-09-26 20:59:20 +08:00
Xiao Qi
caab2c37ab
Added GLTF extension recognisation
2022-09-26 19:10:12 +08:00
Sri Sham Haran
de8c2ce630
Merge branch 'main' into SP3-4-editor_fix
2022-09-26 15:59:38 +08:00
Sri Sham Haran
2c16eb4393
Reflect transform component
2022-09-26 15:53:54 +08:00
Glence
5a92b77a3a
added missing ,
2022-09-26 15:52:21 +08:00
Glence
ac7ab83c16
Merge branch 'main' into SP3-129-AudioSystem
2022-09-26 15:51:59 +08:00
Glence
d0d796781b
remove audiosourcecomponent
2022-09-26 15:50:07 +08:00
Xiao Qi
1c45b49937
Merge branch 'main' into SP3-13-Assets-Manager
2022-09-26 14:40:57 +08:00
Xiao Qi
99534c1613
SP3-103 SP3-104 Separated mesh and texture loading
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Added in lines in SBApplication to load racoon fbx and dds textures
Racoon shows up in renderdoc hehe
2022-09-26 14:38:12 +08:00
Glence
65a6014b1c
Merge branch 'main' into SP3-129-AudioSystem
2022-09-26 14:08:43 +08:00
Sri Sham Haran
247930ea68
Merge branch 'main' into SP3-4-editor_fix
2022-09-26 14:04:02 +08:00
Brandon Mak
dc6289e8cf
WIP
2022-09-25 23:25:51 +08:00
Brandon Mak
8ac2c39e2b
Fixed some render graph ctors and added if checks for buffers
2022-09-25 23:13:37 +08:00
Kah Wei
fc5ff763f3
Added SHMaterialInstanceCache
2022-09-25 22:55:14 +08:00
Sri Sham Haran
335c19cfc7
Editor
2022-09-25 22:33:07 +08:00
mushgunAX
8ab5afd3c4
first version of IM ready for PR
2022-09-25 16:39:01 +08:00
Xiao Qi
a0a57e7c29
Added test assets
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Test line to call asset manager temporary load
2022-09-25 00:13:17 +08:00
Xiao Qi
18eca1897e
Added in post build command to copy assimp dll
...
Added in SH_API to asset manager class
2022-09-24 22:52:42 +08:00
Glence
d7b5ae9f02
audiosystem base level done along with its components
2022-09-24 19:13:23 +08:00
Kah Wei
bb38246111
Added stress test code for 20000 objects
2022-09-23 18:49:04 +08:00
Kah Wei
f8391d6c9e
Modified TestScene space bar input to not destroy the object, only remove scripts
2022-09-23 16:45:06 +08:00
Kah Wei
77cccd63be
Renderables now use TransformComponent's matrix
2022-09-23 16:41:44 +08:00
Kah Wei
04cdb25ddd
Merge branch 'main' into SP3-1-Rendering
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# Conflicts:
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Application/src/Scenes/SBTestScene.cpp
2022-09-23 16:41:29 +08:00
Kah Wei
5c4384b589
Fixed SHVkBuffer initial copy data for mapped buffers and made the cube spin
2022-09-22 20:53:03 +08:00
Kah Wei
c4ab45ad34
Merge branch 'main' into SP3-1-Rendering
...
# Conflicts:
# SHADE_Application/src/Scenes/SBTestScene.cpp
# SHADE_Application/src/Scenes/SBTestScene.h
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-22 20:51:33 +08:00
Diren D Bharwani
6d646851e2
Added missing transpose to transform update and a test component to application
2022-09-22 20:39:46 +08:00
Diren D Bharwani
0250687e06
Instantiated Transform System & Update Routine
2022-09-22 20:25:23 +08:00
Brandon Mak
cb31628e66
Dummy pipeline layout ctor created
...
Renderer now can update and bind descriptor set
2022-09-22 19:38:43 +08:00
Kah Wei
1bede86ff6
Awake(), Start() and Update(), OnDestroy() for scripts now all run as intended
2022-09-22 17:25:43 +08:00
Kah Wei
21a3d6ecd7
Added test code for scripts
2022-09-22 11:22:51 +08:00
Kah Wei
c1b7c7ded8
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/src/Scene/SHSceneManager.h
2022-09-22 09:55:31 +08:00
Xiao Qi
124b367413
Fixed SHTransform compile error
...
Include header in math path wrong
Added proj and filter ignore into git (again)
2022-09-21 22:24:52 +08:00
XiaoQiDigipen
f52fa9463d
Merge pull request #39 from SHADE-DP/SP3-16-Math
2022-09-21 20:02:20 +08:00
Brandon Mak
270c8240c1
Shifted Graphics system to SBTestScene
2022-09-21 16:29:54 +08:00
Cocoa
34685e6726
Regenerated project files
2022-09-20 00:48:27 +08:00
Kah Wei
8ad0eee032
Fixed vertex data buffer being incorrect
2022-09-19 21:31:23 +08:00
Kah Wei
4023b9d136
Added tests for rendering and fixed bugs with Batching system
2022-09-19 18:37:57 +08:00
Cocoa
ec3470c443
Merge branch 'main' into SP3-16-Math
2022-09-19 17:08:16 +08:00
Kah Wei
a05ca41117
Fixed issue with SystemRoutines being created with the wrong version
2022-09-19 15:58:31 +08:00
Kah Wei
f408247007
Linked MeshLibrary to RenderGraph
2022-09-19 15:52:51 +08:00
Cocoa
f1e6031d2e
Added Transform, adjusted alignment in math files for better readability on smaller screens
2022-09-19 14:32:01 +08:00
Brandon Mak
643efbe1bb
WIP
2022-09-19 00:00:07 +08:00
Brandon Mak
28a5f8e4e5
Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
2022-09-18 22:34:48 +08:00
Kah Wei
1c8a434b26
Added Batcher classes and fixed errors
2022-09-17 23:37:22 +08:00
Brandon Mak
bff27a7188
Added a bunch of KW's files for batching
...
Prepared Graphics system for merging with batcher
2022-09-17 22:29:22 +08:00
Brandon Mak
2f2567044a
Submitted command buffer :D
2022-09-16 17:28:27 +08:00
Kah Wei
c83a5a379e
Added Awake, Start, Update, LateUpdate, OnDestroy calls via SystemRoutines
2022-09-16 17:02:36 +08:00
Sri Sham Haran
eb8cbaeebb
init vulkan for imgui
2022-09-16 16:40:42 +08:00
Kah Wei
0f63ee10d0
Converted SHScriptEngine into a SHSystem
2022-09-16 16:37:50 +08:00
Sri Sham Haran
470e1f07f0
Merge branch 'main' into SP3-4-editor
2022-09-16 15:02:56 +08:00
Brandon Mak
c1c5e70676
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-16 14:46:48 +08:00
Brandon Mak
a42a8b0c46
SH_API EVERYWHERE
2022-09-16 14:20:21 +08:00
Brandon Mak
eb975d96c6
Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
2022-09-16 14:08:36 +08:00
Sri Sham Haran
6f67c1acc7
Base Editor (WIP, no vulkan)
2022-09-16 13:55:29 +08:00
Kah Wei
382d75528a
Removed and ignored VS project and solution files
2022-09-15 12:50:48 +08:00
Kah Wei
10c38a10a7
Merge branch 'DisableDllWarnings' into SP3-6-c-scripting
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# Conflicts:
# Dependencies.bat
# SHADE_Application/SHADE_Application.vcxproj
# SHADE_Application/premake5.lua
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/SHADE_Engine.vcxproj
2022-09-15 11:43:03 +08:00
Kah Wei
67290c03e7
Updated vcxproj files
2022-09-15 11:34:04 +08:00
Kah Wei
c48a467e57
Disabled warnings for DLL export
2022-09-15 11:33:40 +08:00
Sri Sham Haran
20f4b59f41
Merge branch 'main' into SDLIntegration
2022-09-15 09:30:03 +08:00
Sri Sham Haran
bd69c6043a
SDL Updates
2022-09-15 09:26:43 +08:00
Kah Wei
ad7df083bf
Merge branch 'main' into SP3-6-c-scripting
...
# Conflicts:
# Premake/premake5.exe
# SHADE_Application/src/Application/SBApplication.cpp
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
2022-09-15 09:17:17 +08:00
Brandon Mak
169822c221
Render graph execution fixed
...
GetVkQueue function deleted. More specific function implemented (Present).
2022-09-15 09:16:13 +08:00
Xiao Qi
8e601e60e5
Added SHCommonTypes header file
...
Changed C++ std from latest to 20
Updated premake program
2022-09-15 01:51:04 +08:00
XiaoQiDigipen
98d61f1ca7
Merge branch 'main' into SetWorkingDirectory
2022-09-15 01:39:10 +08:00
Sri Sham Haran
5e4eabc582
[WIP] SDL Window wrap
2022-09-15 00:48:43 +08:00
Kah Wei
7bc0dfb399
Set working directory of the application to be the executable location
2022-09-15 00:33:12 +08:00
Sri Sham Haran
599f1e4ffe
add sdl to dependencies
2022-09-14 21:47:39 +08:00
Kah Wei
7e4c6a986a
Merge branch 'CleanUpPremake' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-14 20:10:10 +08:00
Kah Wei
7c64a12896
Moved spdlog lib link to SHADE_Engine and removed KTX references in Premake
2022-09-14 20:09:01 +08:00
Kah Wei
e67b90c6a8
Added calls to SHScriptEngine in SBApplication
2022-09-14 20:07:13 +08:00
Kah Wei
08f3a52dab
Merge branch 'main' into SP3-6-c-scripting
...
# Conflicts:
# SHADE_Application/premake5.lua
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
# premake5.lua
2022-09-14 19:57:59 +08:00
Brandon Mak
44e529f06f
Merge branch 'SP3-4-editor' into SP3-1-Rendering
2022-09-14 19:44:01 +08:00
XiaoQiDigipen
b66e2cf3d1
Merge branch 'main' into UseSharedOutInterDirs
2022-09-14 19:40:33 +08:00
Cocoa
803b29146e
Fixed memory error with SHLogger & spdlog
...
The logger needs to be registered outside the library. As such, a macro SHLOG_REGISTER has been added, as well as a variable to the actual logger. The logger needs to be passed into the macro anywhere outside the library after it has been initialised to work on the dll. This has already been done right before the application runs.
2022-09-14 17:57:36 +08:00
Kah Wei
44ef3a500f
Added post build command to copy spdlog.dll to output
2022-09-14 13:29:23 +08:00
Sri Sham Haran
a3e4b0a845
update premakes for spdlog changes
2022-09-14 09:14:18 +08:00
Cocoa
2332e5401f
Merge branch 'main' into SP3-15-Tools
2022-09-13 23:29:44 +08:00
Cocoa
e45e589ba9
Added functions that wrap around logging macros for C++/CLI integration
2022-09-13 23:29:20 +08:00
Kah Wei
cba3aa0663
Converted SHADE_Engine to a DLL project and exported common use classes
2022-09-13 21:08:13 +08:00
Kah Wei
91709b16c3
Changed out and intermediatery directories for all projects to use shared directories
2022-09-13 20:35:30 +08:00
Kah Wei
60a51eb101
Converted projects to use MD instead of MT library
2022-09-13 18:24:39 +08:00
Kah Wei
0ed5cecbf3
Fixed ECS references in various files in SHADE_Managed
2022-09-13 15:18:56 +08:00
Sri Sham Haran
a8d00a29ec
[WIP] Editor: ImGui-Vulkan integration
2022-09-09 16:04:49 +08:00
Brandon Mak
94a358995a
Window is rendering black screen
2022-09-09 13:32:55 +08:00
Brandon Mak
bed017e539
Fixed some warnings and premake files now include hpp files
2022-09-09 13:28:57 +08:00
Brandon Mak
fe6c5be8c6
Graphics System called in application
2022-09-09 11:20:38 +08:00
Brandon Mak
62c67909ee
Rendering Integration
2022-09-08 19:11:25 +08:00
Diren D Bharwani
280ef33587
Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog
2022-09-08 12:51:23 +08:00
Xiao Qi
ce37eb004c
Removed GLFW window pointer, replaced with void pointer
2022-09-08 11:52:04 +08:00
Xiao Qi
8563ecb7e8
Imported Application, Engine, Scene Manager, Test Scene from 200
2022-09-08 11:48:32 +08:00
Xiao Qi
aee5e3b4d6
Properly changed entrypoint to winmain
2022-09-05 15:29:02 +08:00
Xiao Qi
98bf020293
WinMain Entry point
2022-09-05 13:55:52 +08:00
Xiao Qi
0436ec45f6
Added dependencies into premake
2022-08-26 14:30:41 +08:00
Xiao Qi
3313127e8c
Basic Project set up with premake
2022-08-26 14:04:03 +08:00