Commit Graph

284 Commits

Author SHA1 Message Date
Xiao Qi 7487602151 SP3-104
Renamed DDS to Texture in most places
Prepared SHTextureAsset for ease of load into buffer and compilation
Added Copy constructor for SHTextureAsset
2022-09-27 13:02:12 +08:00
Xiao Qi 1ea4689a89 SP3-237 Mesh write to binary file 2022-09-26 19:10:32 +08:00
Xiao Qi caab2c37ab Added GLTF extension recognisation 2022-09-26 19:10:12 +08:00
Xiao Qi 4dd2335fb8 Removed assimp post processing flag that was removing animations 2022-09-26 19:09:45 +08:00
Xiao Qi 3800c01c4a Added function in asset manager to retrieve all dds images 2022-09-26 17:48:27 +08:00
Xiao Qi 1c45b49937 Merge branch 'main' into SP3-13-Assets-Manager 2022-09-26 14:40:57 +08:00
Xiao Qi 99534c1613 SP3-103 SP3-104 Separated mesh and texture loading
Added in lines in SBApplication to load racoon fbx and dds textures

Racoon shows up in renderdoc hehe
2022-09-26 14:38:12 +08:00
XiaoQiDigipen 8d32d76381
Merge pull request #52 from SHADE-DP/SP3-1-Rendering
Render graph fixes with attachment layouts
Render graph node was not moving batcher (this is now fixed)
2022-09-26 00:53:08 +08:00
Brandon Mak 6d68e6cb5e FIXED MY SHIT WHEE
(render graph color present attachment now have correct layout)
2022-09-26 00:38:36 +08:00
Kah Wei a5c804ca8b Fixed SHRenderGraph not moving the batcher 2022-09-26 00:08:32 +08:00
Brandon Mak 8649833604 subpass not null anymore 2022-09-25 23:45:05 +08:00
Brandon Mak dc6289e8cf WIP 2022-09-25 23:25:51 +08:00
Kah Wei fc5ff763f3 Added SHMaterialInstanceCache 2022-09-25 22:55:14 +08:00
Kah Wei a197ae842c Fixed crash on AMD GPUs resulting from Nvidia treating UniformBuffers and UniformBuffersDynamic as the same 2022-09-25 21:46:57 +08:00
Kah Wei 4e60b3495a Handles will now properly show up automatically dereferenced or NULL in Visual Studio's debug views 2022-09-25 20:28:01 +08:00
Kah Wei dd46881b67 Merge branch 'main' into SP3-1-Rendering 2022-09-25 18:57:14 +08:00
mushgunAX 8ab5afd3c4 first version of IM ready for PR 2022-09-25 16:39:01 +08:00
mushgunAX ef36ae462e Merge branch 'main' into SP3-10-input-management 2022-09-25 11:36:01 +08:00
Xiao Qi 18eca1897e Added in post build command to copy assimp dll
Added in SH_API to asset manager class
2022-09-24 22:52:42 +08:00
Xiao Qi a39230ce42 More setting up for testing of gltf loading 2022-09-24 16:07:51 +08:00
Xiao Qi 78a20173e0 Changed AssetType underlying type
Added mesh name to mesh asset object
Added in static token for LoadGLTF function
Fixed warning in GetTypeFromExtension
2022-09-24 16:07:26 +08:00
Xiao Qi a907c7c575 SP3-103 SP3-104 Testing set up for loading gltf and dds 2022-09-24 13:37:12 +08:00
Xiao Qi a8a2e90c26 SP3-237 Added header data type into mesh asset in preparation for compilation of mesh 2022-09-24 13:36:43 +08:00
Xiao Qi cb73a8c5d1 Added file list in filesystem 2022-09-24 13:36:09 +08:00
Xiao Qi 225c247a85 Added missing SDL line back into engine premake 2022-09-24 12:59:21 +08:00
Xiao Qi cf4f905d91 Merge branch 'main' into SP3-13-Assets-Manager 2022-09-24 12:40:31 +08:00
Kah Wei 15f12a2608 Fixed warnings in SHBatch.cpp 2022-09-24 02:13:09 +08:00
Kah Wei 759c87e2a1 Material data on the GPU is now updated when material data changes 2022-09-24 02:07:47 +08:00
Brandon Mak 32278e1564 Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering 2022-09-23 18:50:52 +08:00
Brandon Mak bd54b16e01 Ctor for compute pipelines 2022-09-23 18:50:40 +08:00
Kah Wei bb38246111 Added stress test code for 20000 objects 2022-09-23 18:49:04 +08:00
mushgunAX 3ed1034e62 Merge branch 'main' into SP3-10-input-management 2022-09-23 17:59:30 +08:00
mushgunAX 800732706e input pch move, init, exit, etc definitions 2022-09-23 17:42:31 +08:00
Kah Wei f8391d6c9e Modified TestScene space bar input to not destroy the object, only remove scripts 2022-09-23 16:45:06 +08:00
Kah Wei 77cccd63be Renderables now use TransformComponent's matrix 2022-09-23 16:41:44 +08:00
Kah Wei 04cdb25ddd Merge branch 'main' into SP3-1-Rendering
# Conflicts:
#	SHADE_Application/src/Application/SBApplication.cpp
#	SHADE_Application/src/Scenes/SBTestScene.cpp
2022-09-23 16:41:29 +08:00
Kah Wei 23f0f9f77e Triple buffered the batching buffers 2022-09-23 16:24:35 +08:00
Diren D Bharwani c2e948a100 Fixed active state checks in transform system
Apparently entity and scene node active states do not sync....
2022-09-23 15:48:00 +08:00
mushgunAX ed56ad99df Merge branch 'main' into SP3-10-input-management 2022-09-23 13:41:50 +08:00
mushgunAX a0c29c666f progress on input manager, near ready for PR 2022-09-23 13:14:46 +08:00
Diren D Bharwani c77d9b2ff5 Changed editor pause for transform system to true 2022-09-22 22:58:14 +08:00
Kah Wei 5c4384b589 Fixed SHVkBuffer initial copy data for mapped buffers and made the cube spin 2022-09-22 20:53:03 +08:00
Kah Wei c4ab45ad34 Merge branch 'main' into SP3-1-Rendering
# Conflicts:
#	SHADE_Application/src/Scenes/SBTestScene.cpp
#	SHADE_Application/src/Scenes/SBTestScene.h
#	SHADE_Engine/SHADE_Engine.vcxproj
#	SHADE_Engine/SHADE_Engine.vcxproj.filters
2022-09-22 20:51:33 +08:00
Diren D Bharwani 6d646851e2 Added missing transpose to transform update and a test component to application 2022-09-22 20:39:46 +08:00
Diren D Bharwani 2c0fa3a6b2 Fixed warning from scene graph when adding new nodes to root. 2022-09-22 20:25:42 +08:00
Diren D Bharwani 0250687e06 Instantiated Transform System & Update Routine 2022-09-22 20:25:23 +08:00
Kah Wei 495d2b4b66 Added per-frame update of gpu transforms buffer 2022-09-22 20:04:53 +08:00
Brandon Mak cb31628e66 Dummy pipeline layout ctor created
Renderer now can update and bind descriptor set
2022-09-22 19:38:43 +08:00
XiaoQiDigipen 3457759ed3
Merge pull request #44 from SHADE-DP/SP3-6-c-scripting
Script lifecycle functions now run and ScriptEngine has been made a ECS System
2022-09-22 17:39:40 +08:00
Xiao Qi 3a908b717b Merge remote-tracking branch 'origin/SP3-6-c-scripting' into SP3-6-c-scripting 2022-09-22 17:08:11 +08:00