Kah Wei
8e45b5895e
Removed references to SHLogger in Debug.cxx
2022-09-13 20:31:08 +08:00
Kah Wei
0c28199acf
Converted SHScriptEngine to static and replaced json references with yaml
2022-09-13 20:30:32 +08:00
Kah Wei
cfa12eb865
Added NOMINMAX to SHADE_Managed
2022-09-13 20:28:34 +08:00
Kah Wei
9c833da88a
Added implementation for various GameObject functions
2022-09-13 18:42:43 +08:00
Kah Wei
073cf902a9
Fixed warnings and errors in Vector2/3 and GameObject
2022-09-13 18:37:05 +08:00
Kah Wei
32a68d22ae
Merge branch 'main' into SP3-6-c-scripting
2022-09-13 18:31:24 +08:00
XiaoQiDigipen
95440b8d26
Merge pull request #12 from SHADE-DP/MTtoMD
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Converted projects to use MD instead of MT library
2022-09-13 18:27:34 +08:00
Kah Wei
60a51eb101
Converted projects to use MD instead of MT library
2022-09-13 18:24:39 +08:00
Kah Wei
d643fe66b0
Fixed errors in SHADE_Managed
2022-09-13 17:16:36 +08:00
Kah Wei
0ed5cecbf3
Fixed ECS references in various files in SHADE_Managed
2022-09-13 15:18:56 +08:00
Kah Wei
04cae0fad9
Merge branch 'main' into SP3-6-c-scripting
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# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/SHADE_Engine.vcxproj.filters
# SHADE_Engine/premake5.lua
2022-09-13 14:09:32 +08:00
Kah Wei
b674805547
Added ECS and Component classes for SHADE_Managed
2022-09-13 13:51:11 +08:00
Xiao Qi
5f56344a74
Shifted ECS_Base out of Engine Folder
2022-09-13 13:49:24 +08:00
Kah Wei
4ed417cbea
Added EngineInterface
2022-09-13 11:43:49 +08:00
XiaoQiDigipen
cc2adcb2ab
Merge pull request #11 from SHADE-DP/SP3-14-FileSystem
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File system base Implementation
Basic tree structure for file system created
Directory traversal with tree building
2022-09-13 11:42:30 +08:00
XiaoQiDigipen
81cd316b79
Merge pull request #10 from SHADE-DP/SP3-12-SceneGraph
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SP3-12 Added Scene Graph
2022-09-13 11:40:15 +08:00
XiaoQiDigipen
615d247722
Merge branch 'main' into SP3-12-SceneGraph
2022-09-13 11:40:08 +08:00
Xiao Qi
7b55f7fe3b
Merge branch 'main' into SP3-14-FileSystem
2022-09-13 11:36:11 +08:00
Xiao Qi
4aedf9f65a
Added new shaderc lib link
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WALAO BRANDON
2022-09-13 11:35:36 +08:00
Xiao Qi
b6a6e9b3e5
Updated some const
2022-09-13 11:28:16 +08:00
Xiao Qi
47f716f72b
SP3-105 SP3-106
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Folder tree building done
Location bit shift done
2022-09-13 11:27:51 +08:00
Kah Wei
ccdb1d0e19
Added shlwapi.lib linker input for SHADE_Engine
2022-09-13 00:18:54 +08:00
Kah Wei
5a6ff60fe1
Added ScriptStore
2022-09-13 00:18:33 +08:00
Kah Wei
216a9ac7cb
Added Script class
2022-09-12 22:42:46 +08:00
Kah Wei
b0e9469e4e
Added Entity and WIP GameObject
2022-09-12 19:00:54 +08:00
Kah Wei
2fb61609e9
Added C# Math functions and types along with DisposableAssemblyLoadContext
2022-09-12 18:17:59 +08:00
Kah Wei
1400a25c4d
Added SHADE_Managed project and added patched premake5.exe
2022-09-12 17:46:01 +08:00
Kah Wei
548b09df06
Added SHScriptEngine and SHDotNetRuntime for managed code execution
2022-09-12 16:04:22 +08:00
Kah Wei
ba5bea9d53
Added dotnet dependencies acquisition
2022-09-12 16:04:08 +08:00
Diren D Bharwani
d4944ef920
Added a scene graph
2022-09-11 22:47:30 +08:00
XiaoQiDigipen
759e414657
Merge pull request #8 from SHADE-DP/SP3-16-Math
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SP3-16 Math
NEW
Vector2, Vector3 & Vector4
Matrix
Quaternions
Math Helpers
Enum Conversion
2022-09-08 23:35:13 +08:00
Diren D Bharwani
f0b916b275
Added missing inverse function for Quaternions
2022-09-08 23:21:02 +08:00
Diren D Bharwani
392b51898a
Added more implementations for Quaternions
2022-09-08 22:46:51 +08:00
Diren D Bharwani
01ff98b24f
Merge branch 'main' into SP3-16-Math
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# Conflicts:
# SHADE_Engine/SHADE_Engine.vcxproj
# SHADE_Engine/src/SHpch.h
2022-09-08 19:46:06 +08:00
XiaoQiDigipen
3baf25112a
Merge pull request #7 from SHADE-DP/SP3-1-Rendering
2022-09-08 19:19:06 +08:00
Brandon Mak
62c67909ee
Rendering Integration
2022-09-08 19:11:25 +08:00
Brandon Mak
1b58998724
Merge branch 'main' into SP3-1-Rendering
2022-09-08 17:05:52 +08:00
XiaoQiDigipen
04384e6b83
Merge pull request #6 from SHADE-DP/SP3-15-Tools
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SP3-15 Added Logging & Exception Handling Tools
NEW
Added Logger
Added Exception Handler & Base Custom Exception type
UPDATES
Modified premake5 file in SHADE_Application to include spdlog
Remarks
The Logger needs to exist outside the application due to the application needing to be wrapped in a try-catch block, which will catch exceptions and pass it to the Exception Handler that logs exceptions using the Logger.
2022-09-08 17:03:32 +08:00
Diren D Bharwani
8cdd8b4a25
Added Math helper functions & wrappers for Vectors, Matrix and Quaternion.
2022-09-08 14:18:26 +08:00
Diren D Bharwani
280ef33587
Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog
2022-09-08 12:51:23 +08:00
Xiao Qi
ce37eb004c
Removed GLFW window pointer, replaced with void pointer
2022-09-08 11:52:04 +08:00
Xiao Qi
8563ecb7e8
Imported Application, Engine, Scene Manager, Test Scene from 200
2022-09-08 11:48:32 +08:00
XiaoQiDigipen
b813edc84e
Merge pull request #5 from SHADE-DP/SP3-5-ECS
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SP3-5 ECS initial commit
2022-09-08 11:18:01 +08:00
Xiao Qi
9a223098f6
Initial Commit
2022-09-08 11:17:25 +08:00
maverickdgg
cfa7bb812a
#comment initial commit added use of SHpch
2022-09-08 11:15:43 +08:00
maverickdgg
ead46d0ef1
Merge branch 'main' into SP3-5-ECS
2022-09-08 11:09:36 +08:00
Xiao Qi
04ee50bc6a
Generated solution
2022-09-08 11:08:46 +08:00
maverickdgg
1105edb8c2
initial commit
2022-09-08 11:08:23 +08:00
Xiao Qi
e0a3f9d936
Typo in gitignore
2022-09-08 11:01:16 +08:00
Xiao Qi
cd91fff6d7
Added ignore for vcxproj and sln
2022-09-08 11:00:04 +08:00